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crafting recipe is at least successfully read and parsed by the modloader
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@@ -236,7 +236,7 @@ open class FixtureBase : ActorWithBody, CuedByTerrainChange {
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fun getSpritesheet(module: String, path: String, tileW: Int, tileH: Int): TextureRegionPack {
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val id = "$module/${path.replace('\\','/')}"
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return (CommonResourcePool.getOrPut(id) {
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TextureRegionPack(ModMgr.getGdxFile(module, path), tileW, tileH, flipY = false)
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TextureRegionPack(ModMgr.getGdxFile(module, path), tileW, tileH)
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} as TextureRegionPack)
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}
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}
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