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crafting recipe is at least successfully read and parsed by the modloader
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@@ -86,7 +86,7 @@ class UILoadDemoSavefiles(val remoCon: UIRemoCon) : UICanvas() {
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t.flip(false, false); t
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}
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CommonResourcePool.addToLoadingList("savegame_status_icon") {
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TextureRegionPack("assets/graphics/gui/savegame_status_icon.tga", 24, 24, flipY = false)
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TextureRegionPack("assets/graphics/gui/savegame_status_icon.tga", 24, 24)
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}
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CommonResourcePool.loadAll()
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}
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