modified light penetration to penetrate less

Former-commit-id: 43b6fa9456ab58d6c59b738c718d0dcbe27799d1
Former-commit-id: ac3da567accddaea19ede6f7fcf59aff4cc10c9a
This commit is contained in:
Song Minjae
2016-12-20 14:37:29 +09:00
parent e0665db121
commit 8c8a0cbb23
3 changed files with 28 additions and 11 deletions

View File

@@ -9,6 +9,9 @@ import net.torvald.terrarum.gameactors.faction.FactionFactory
import net.torvald.terrarum.gameitem.EquipPosition
import net.torvald.terrarum.itemproperties.ItemCodex
import net.torvald.terrarum.mapdrawer.MapDrawer
import net.torvald.terrarum.to10bit
import net.torvald.terrarum.toInt
import org.newdawn.slick.Color
import org.newdawn.slick.SlickException
import java.io.IOException
@@ -57,7 +60,7 @@ object PlayerBuilderSigrid {
p.actorValue[AVKey.INTELLIGENT] = true
p.actorValue[AVKey.LUMINOSITY] = 95487100
p.actorValue[AVKey.LUMINOSITY] = Color(0x434aff).to10bit()
p.actorValue[AVKey.BASEDEFENCE] = 141