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font update/ime fix
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@@ -416,17 +416,17 @@ class UIItemControlPaletteBaloon(val parent: UIKeyboardControlPanel, initialX: I
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// texts. Sorted in the same way as UIItemControlPaletteBaloon.iconButtons
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batch.color = Color.WHITE
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App.fontGame.draw(batch, Lang["GAME_ACTION_MOVE_VERB"], col0 + 72, posY + 43)
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App.fontGame.draw(batch, Lang["GAME_ACTION_JUMP"], col1 + 40, posY + 43)
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App.fontGame.draw(batch, Lang["GAME_ACTION_MOVE_VERB"], col0 + 72, posY + 41)
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App.fontGame.draw(batch, Lang["GAME_ACTION_JUMP"], col1 + 40, posY + 41)
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App.fontGame.draw(batch, Lang["GAME_INVENTORY"], col0 + 40, row1)
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App.fontGame.draw(batch, Lang["GAME_CRAFTING"], col0 + 40, row2)
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App.fontGame.draw(batch, Lang["GAME_ACTION_GRAPPLE"], col0 + 40, row3)
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App.fontGame.draw(batch, Lang["GAME_ACTION_QUICKSEL"], col0 + 40, row4)
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App.fontGame.draw(batch, Lang["GAME_INVENTORY"], col0 + 40, row1 - 2)
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App.fontGame.draw(batch, Lang["GAME_CRAFTING"], col0 + 40, row2 - 2)
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App.fontGame.draw(batch, Lang["GAME_ACTION_GRAPPLE"], col0 + 40, row3 - 2)
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App.fontGame.draw(batch, Lang["GAME_ACTION_QUICKSEL"], col0 + 40, row4 - 2)
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App.fontGame.draw(batch, Lang["GAME_ACTION_ZOOM"], col1 + 40, row1)
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App.fontGame.draw(batch, Lang["MENU_LABEL_IME_TOGGLE"], col1 + 40, row2)
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App.fontGame.draw(batch, Lang["MENU_LABEL_MENU"], col1 + 40, row3)
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App.fontGame.draw(batch, Lang["GAME_ACTION_ZOOM"], col1 + 40, row1 - 2)
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App.fontGame.draw(batch, Lang["MENU_LABEL_IME_TOGGLE"], col1 + 40, row2 - 2)
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App.fontGame.draw(batch, Lang["MENU_LABEL_MENU"], col1 + 40, row3 - 2)
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}
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