font update/ime fix

This commit is contained in:
minjaesong
2023-06-06 18:15:55 +09:00
parent eb2c716691
commit 8d0d84fbf8
17 changed files with 50 additions and 41 deletions

View File

@@ -416,17 +416,17 @@ class UIItemControlPaletteBaloon(val parent: UIKeyboardControlPanel, initialX: I
// texts. Sorted in the same way as UIItemControlPaletteBaloon.iconButtons
batch.color = Color.WHITE
App.fontGame.draw(batch, Lang["GAME_ACTION_MOVE_VERB"], col0 + 72, posY + 43)
App.fontGame.draw(batch, Lang["GAME_ACTION_JUMP"], col1 + 40, posY + 43)
App.fontGame.draw(batch, Lang["GAME_ACTION_MOVE_VERB"], col0 + 72, posY + 41)
App.fontGame.draw(batch, Lang["GAME_ACTION_JUMP"], col1 + 40, posY + 41)
App.fontGame.draw(batch, Lang["GAME_INVENTORY"], col0 + 40, row1)
App.fontGame.draw(batch, Lang["GAME_CRAFTING"], col0 + 40, row2)
App.fontGame.draw(batch, Lang["GAME_ACTION_GRAPPLE"], col0 + 40, row3)
App.fontGame.draw(batch, Lang["GAME_ACTION_QUICKSEL"], col0 + 40, row4)
App.fontGame.draw(batch, Lang["GAME_INVENTORY"], col0 + 40, row1 - 2)
App.fontGame.draw(batch, Lang["GAME_CRAFTING"], col0 + 40, row2 - 2)
App.fontGame.draw(batch, Lang["GAME_ACTION_GRAPPLE"], col0 + 40, row3 - 2)
App.fontGame.draw(batch, Lang["GAME_ACTION_QUICKSEL"], col0 + 40, row4 - 2)
App.fontGame.draw(batch, Lang["GAME_ACTION_ZOOM"], col1 + 40, row1)
App.fontGame.draw(batch, Lang["MENU_LABEL_IME_TOGGLE"], col1 + 40, row2)
App.fontGame.draw(batch, Lang["MENU_LABEL_MENU"], col1 + 40, row3)
App.fontGame.draw(batch, Lang["GAME_ACTION_ZOOM"], col1 + 40, row1 - 2)
App.fontGame.draw(batch, Lang["MENU_LABEL_IME_TOGGLE"], col1 + 40, row2 - 2)
App.fontGame.draw(batch, Lang["MENU_LABEL_MENU"], col1 + 40, row3 - 2)
}