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more shader things that needs multiplatform investigation
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13
src/shaders/gl32shaperenderer.frag
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13
src/shaders/gl32shaperenderer.frag
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#version 150
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#ifdef GL_ES
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precision mediump float;
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#endif
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in vec4 v_col;
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out vec4 fragColor;
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void main() {
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fragColor = v_col;
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}
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