more shader things that needs multiplatform investigation

This commit is contained in:
minjaesong
2023-02-28 16:57:33 +09:00
parent f0b1d7f1bd
commit 8d7a62f796
5 changed files with 61 additions and 112 deletions

View File

@@ -0,0 +1,17 @@
#version 150
#ifdef GL_ES
#define LOWP lowp
precision mediump float;
#else
#define LOWP
#endif
in LOWP vec4 v_color;
in vec2 v_texCoords;
uniform sampler2D u_texture;
out vec4 fragColor;
void main() {
fragColor = v_color * texture(u_texture, v_texCoords);
}