F3 moved to PostProcessor; palette UI for buildingmaker

This commit is contained in:
minjaesong
2019-02-03 17:01:27 +09:00
parent c476ca0d99
commit 8da8fdb863
19 changed files with 427 additions and 156 deletions

View File

@@ -14,7 +14,6 @@ import com.badlogic.gdx.graphics.glutils.ShapeRenderer
import com.badlogic.gdx.utils.GdxRuntimeException
import com.jme3.math.FastMath
import net.torvald.dataclass.CircularArray
import net.torvald.getcpuname.GetCpuName
import net.torvald.random.HQRNG
import net.torvald.terrarum.AppLoader.*
import net.torvald.terrarum.gameactors.Actor
@@ -175,15 +174,6 @@ object Terrarum : Screen {
const val NAME = AppLoader.GAME_NAME
val systemArch = System.getProperty("os.arch")
val processor = GetCpuName.getModelName()
val processorVendor = GetCpuName.getCPUID()
lateinit var renderer: String
lateinit var rendererVendor: String
val is32BitJVM = !System.getProperty("sun.arch.data.model").contains("64")
lateinit var shaderBlur: ShaderProgram
lateinit var shaderBayer: ShaderProgram
lateinit var shaderSkyboxFill: ShaderProgram
@@ -283,10 +273,6 @@ object Terrarum : Screen {
println("GL_MAX_TEXTURE_SIZE = $GL_MAX_TEXTURE_SIZE")
println("GL info:\n$glInfo") // debug info
// set up renderer info variables
renderer = Gdx.graphics.glVersion.rendererString
rendererVendor = Gdx.graphics.glVersion.vendorString
if (GL_VERSION < MINIMAL_GL_VERSION || GL_MAX_TEXTURE_SIZE < MINIMAL_GL_MAX_TEXTURE_SIZE) {
// TODO notify properly