F3 moved to PostProcessor; palette UI for buildingmaker

This commit is contained in:
minjaesong
2019-02-03 17:01:27 +09:00
parent c476ca0d99
commit 8da8fdb863
19 changed files with 427 additions and 156 deletions

View File

@@ -13,7 +13,6 @@ import net.torvald.terrarum.console.Authenticator
import net.torvald.terrarum.gameactors.Actor
import net.torvald.terrarum.gameactors.ActorWithBody
import net.torvald.terrarum.gamecontroller.IngameController
import net.torvald.terrarum.gamecontroller.KeyToggler
import net.torvald.terrarum.gameworld.GameWorld
import net.torvald.terrarum.itemproperties.GameItem
import net.torvald.terrarum.modulebasegame.console.AVTracker
@@ -26,7 +25,6 @@ import net.torvald.terrarum.modulebasegame.ui.*
import net.torvald.terrarum.modulebasegame.weather.WeatherMixer
import net.torvald.terrarum.modulebasegame.worldgenerator.RoguelikeRandomiser
import net.torvald.terrarum.modulebasegame.worldgenerator.WorldGenerator
import net.torvald.terrarum.ui.BasicDebugInfoWindow
import net.torvald.terrarum.ui.ConsoleWindow
import net.torvald.terrarum.ui.UICanvas
import net.torvald.terrarum.worlddrawer.FeaturesDrawer
@@ -97,7 +95,6 @@ open class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
lateinit var debugWindow: UICanvas
lateinit var notifier: UICanvas
lateinit var uiPieMenu: UICanvas
@@ -278,10 +275,6 @@ open class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
consoleHandler.setPosition(0, 0)
// init debug window
debugWindow = BasicDebugInfoWindow()
debugWindow.setPosition(0, 0)
// init notifier
notifier = Notification()
notifier.setPosition(
@@ -369,7 +362,6 @@ open class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
// these need to appear on top of any others
uiContainer.add(notifier)
uiContainer.add(debugWindow)
LightmapRenderer.fireRecalculateEvent()
@@ -469,7 +461,6 @@ open class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
particlesActive = 0
KeyToggler.update()
ingameController.update(delta)