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https://github.com/curioustorvald/Terrarum.git
synced 2026-06-18 22:44:04 +09:00
F3 moved to PostProcessor; palette UI for buildingmaker
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@@ -13,7 +13,6 @@ import net.torvald.terrarum.console.Authenticator
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import net.torvald.terrarum.gameactors.Actor
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import net.torvald.terrarum.gameactors.ActorWithBody
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import net.torvald.terrarum.gamecontroller.IngameController
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import net.torvald.terrarum.gamecontroller.KeyToggler
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import net.torvald.terrarum.gameworld.GameWorld
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import net.torvald.terrarum.itemproperties.GameItem
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import net.torvald.terrarum.modulebasegame.console.AVTracker
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@@ -26,7 +25,6 @@ import net.torvald.terrarum.modulebasegame.ui.*
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import net.torvald.terrarum.modulebasegame.weather.WeatherMixer
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import net.torvald.terrarum.modulebasegame.worldgenerator.RoguelikeRandomiser
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import net.torvald.terrarum.modulebasegame.worldgenerator.WorldGenerator
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import net.torvald.terrarum.ui.BasicDebugInfoWindow
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import net.torvald.terrarum.ui.ConsoleWindow
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import net.torvald.terrarum.ui.UICanvas
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import net.torvald.terrarum.worlddrawer.FeaturesDrawer
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@@ -97,7 +95,6 @@ open class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
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lateinit var debugWindow: UICanvas
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lateinit var notifier: UICanvas
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lateinit var uiPieMenu: UICanvas
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@@ -278,10 +275,6 @@ open class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
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consoleHandler.setPosition(0, 0)
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// init debug window
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debugWindow = BasicDebugInfoWindow()
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debugWindow.setPosition(0, 0)
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// init notifier
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notifier = Notification()
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notifier.setPosition(
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@@ -369,7 +362,6 @@ open class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
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// these need to appear on top of any others
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uiContainer.add(notifier)
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uiContainer.add(debugWindow)
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LightmapRenderer.fireRecalculateEvent()
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@@ -469,7 +461,6 @@ open class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
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particlesActive = 0
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KeyToggler.update()
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ingameController.update(delta)
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