still wip modularisation, game somehow boots

This commit is contained in:
minjaesong
2018-06-21 17:33:22 +09:00
parent 6bbfd5d167
commit 8daf0a2c38
266 changed files with 2409 additions and 1122 deletions

View File

@@ -0,0 +1,42 @@
package net.torvald.terrarum.modulebasegame.imagefont
import com.badlogic.gdx.graphics.g2d.Batch
import com.badlogic.gdx.graphics.g2d.BitmapFont
import com.badlogic.gdx.graphics.g2d.GlyphLayout
import net.torvald.terrarum.ModMgr
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
/**
* Created by minjaesong on 2017-06-21.
*/
object Watch7SegSmall : BitmapFont() {
val charMapping = (' '..'9')
internal val W = 9
internal val H = 12
internal val fontSheet = TextureRegionPack(ModMgr.getGdxFile("basegame", "fonts/7seg_small.tga"), W, H)
init {
setOwnsTexture(true)
}
override fun draw(batch: Batch, str: CharSequence, x: Float, y: Float): GlyphLayout? {
str.forEachIndexed { index, c ->
if (c in charMapping) {
batch.draw(
fontSheet.get((c - ' ') % 16, (c - ' ') / 16),
x + W * index, y
)
}
}
return null
}
override fun getLineHeight() = H.toFloat()
override fun getCapHeight() = getLineHeight()
override fun getXHeight() = getLineHeight()
}