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https://github.com/curioustorvald/Terrarum.git
synced 2026-06-12 03:24:06 +09:00
still wip modularisation, game somehow boots
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@@ -3,12 +3,13 @@ package net.torvald.terrarum.modulebasegame.items
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import net.torvald.point.Point2d
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import net.torvald.terrarum.Terrarum
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import net.torvald.terrarum.blockproperties.Block
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import net.torvald.terrarum.gameactors.AVKey
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import net.torvald.terrarum.gameactors.ActorWithPhysics
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import net.torvald.terrarum.modulebasegame.gameactors.AVKey
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import net.torvald.terrarum.modulebasegame.gameactors.ActorWithPhysics
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import net.torvald.terrarum.itemproperties.Calculate
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import net.torvald.terrarum.itemproperties.GameItem
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import net.torvald.terrarum.itemproperties.ItemID
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import net.torvald.terrarum.itemproperties.Material
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import net.torvald.terrarum.modulebasegame.Ingame
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/**
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* Created by minjaesong on 2017-07-17.
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@@ -37,7 +38,7 @@ class PickaxeGeneric(override val originalID: ItemID) : GameItem() {
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val mouseTileY = Terrarum.mouseTileY
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val mousePoint = Point2d(mouseTileX.toDouble(), mouseTileY.toDouble())
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val actorvalue = Terrarum.ingame!!.player.actorValue
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val actorvalue = (Terrarum.ingame!! as Ingame).player.actorValue
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using = true
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@@ -49,15 +50,15 @@ class PickaxeGeneric(override val originalID: ItemID) : GameItem() {
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})
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// return false if here's no tile
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if (Block.AIR == Terrarum.ingame!!.world.getTileFromTerrain(mouseTileX, mouseTileY))
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if (Block.AIR == (Terrarum.ingame!! as Ingame).world.getTileFromTerrain(mouseTileX, mouseTileY))
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return false
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// filter passed, do the job
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val swingDmgToFrameDmg = delta.toDouble() / actorvalue.getAsDouble(AVKey.ACTION_INTERVAL)!!
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Terrarum.ingame!!.world.inflictTerrainDamage(
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(Terrarum.ingame!! as Ingame).world.inflictTerrainDamage(
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mouseTileX, mouseTileY,
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Calculate.pickaxePower(Terrarum.ingame!!.player, material) * swingDmgToFrameDmg
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Calculate.pickaxePower((Terrarum.ingame!! as Ingame).player, material) * swingDmgToFrameDmg
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)
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return true
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@@ -66,7 +67,7 @@ class PickaxeGeneric(override val originalID: ItemID) : GameItem() {
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override fun endPrimaryUse(delta: Float): Boolean {
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using = false
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// reset action timer to zero
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Terrarum.ingame!!.player.actorValue.set(AVKey.__ACTION_TIMER, 0.0)
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(Terrarum.ingame!! as Ingame).player.actorValue.set(AVKey.__ACTION_TIMER, 0.0)
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return true
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}
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}
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