mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-13 03:54:06 +09:00
LibGDX, here I am.
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@@ -1,7 +1,7 @@
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package net.torvald.terrarum
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import com.badlogic.gdx.Input
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import com.google.gson.JsonArray
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import com.google.gson.JsonElement
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import com.google.gson.JsonObject
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import net.torvald.terrarum.gamecontroller.Key
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@@ -20,7 +20,7 @@ object DefaultConfig {
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jsonObject.addProperty("smoothlighting", true)
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jsonObject.addProperty("imtooyoungtodie", false) // perma-death
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jsonObject.addProperty("language", Terrarum.sysLang)
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jsonObject.addProperty("language", TerrarumGDX.sysLang)
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jsonObject.addProperty("notificationshowuptime", 6500)
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jsonObject.addProperty("multithread", true) // experimental!
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@@ -47,31 +47,31 @@ object DefaultConfig {
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// control-keyboard (Java key codes. This is what Minecraft also uses)
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jsonObject.addProperty("keyup", Key.E)
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jsonObject.addProperty("keyleft", Key.S)
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jsonObject.addProperty("keydown", Key.D)
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jsonObject.addProperty("keyright", Key.F)
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jsonObject.addProperty("keyup", Input.Keys.E)
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jsonObject.addProperty("keyleft", Input.Keys.S)
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jsonObject.addProperty("keydown", Input.Keys.D)
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jsonObject.addProperty("keyright", Input.Keys.F)
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jsonObject.addProperty("keymovementaux", Key.A) // movement-auxiliary, or hookshot
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jsonObject.addProperty("keyinventory", Key.W)
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jsonObject.addProperty("keyinteract", Key.R)
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jsonObject.addProperty("keyclose", Key.C)
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jsonObject.addProperty("keymovementaux", Input.Keys.A) // movement-auxiliary, or hookshot
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jsonObject.addProperty("keyinventory", Input.Keys.W)
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jsonObject.addProperty("keyinteract", Input.Keys.R)
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jsonObject.addProperty("keyclose", Input.Keys.C)
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jsonObject.addProperty("keygamemenu", Key.TAB)
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jsonObject.addProperty("keygamemenu", Input.Keys.TAB)
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jsonObject.addProperty("keyquicksel", Key.CAPS_LOCK) // pie menu
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val keyquickselalt = JsonArray(); keyquickselalt.add(Key.BACKSPACE); keyquickselalt.add(Key.L_COMMAND); keyquickselalt.add(Key.L_CONTROL)
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val keyquickselalt = JsonArray(); keyquickselalt.add(Input.Keys.BACKSPACE); keyquickselalt.add(Key.L_COMMAND); keyquickselalt.add(Input.Keys.CONTROL_LEFT)
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// Colemak, Workman and some typers use CapsLock as Backspace, Apple-JIS and HHKB has Control in place of CapsLock and often re-assigned to Command
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// so these keys are treated as the same.
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// FOR ~~FUCKS~~ERGONOMICS' SAKE DON'T USE CTRL AND ALT AS A KEY!
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jsonObject.add("keyquickselalt", keyquickselalt)
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jsonObject.addProperty("keyjump", Key.SPACE)
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jsonObject.addProperty("keyjump", Input.Keys.SPACE)
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val keyquickbars = JsonArray(); for (i in 2..11) keyquickbars.add(i) // NUM_1 to NUM_0
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jsonObject.add("keyquickbars", keyquickbars)
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jsonObject.addProperty("mouseprimary", 0) // left mouse
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jsonObject.addProperty("mousesecondary", 1) // right mouse
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jsonObject.addProperty("mouseprimary", Input.Buttons.LEFT) // left mouse
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jsonObject.addProperty("mousesecondary", Input.Buttons.RIGHT) // right mouse
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jsonObject.addProperty("pcgamepadenv", "console")
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