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LibGDX, here I am.
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@@ -26,7 +26,7 @@ class TestTestTest : ApplicationAdapter() {
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batch = SpriteBatch()
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img = Texture("assets/test_texture.tga")
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gameFont = GameFontBase("assets/graphics/fonts")
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gameFont = GameFontBase("assets/graphics/fonts/terrarum-sans-bitmap")
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//gameFont = BitmapFont()
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}
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