LibGDX, here I am.

This commit is contained in:
minjaesong
2017-06-22 02:31:07 +09:00
parent ae00e2b8a6
commit 8e5e95e5a9
356 changed files with 3125 additions and 21138 deletions

View File

@@ -1,15 +1,15 @@
package net.torvald.terrarum
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.Texture
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import com.badlogic.gdx.graphics.g2d.TextureRegion
import net.torvald.colourutil.CIELabUtil.darkerLab
import net.torvald.terrarum.gamecontroller.Key
import net.torvald.terrarum.itemproperties.GameItem
import net.torvald.terrarum.ui.UIInventory
import net.torvald.terrarum.ui.UIItem
import net.torvald.terrarum.ui.UIItemTextButton
import org.newdawn.slick.Color
import org.newdawn.slick.GameContainer
import org.newdawn.slick.Graphics
import org.newdawn.slick.Image
/***
* Note that the UI will not render if either item or itemImage is null.
@@ -23,12 +23,12 @@ class UIItemInventoryElem(
override val width: Int,
var item: GameItem?,
var amount: Int,
var itemImage: Image?,
val mouseOverTextCol: Color = Color(0xfff066),
val mouseoverBackCol: Color = Color(0,0,0,0),
var itemImage: TextureRegion?,
val mouseOverTextCol: Color = Color(0xfff066_ff.toInt()),
val mouseoverBackCol: Color = Color(0),
val mouseoverBackBlendMode: String = BlendMode.NORMAL,
val inactiveTextCol: Color = UIItemTextButton.defaultInactiveCol,
val backCol: Color = Color(0,0,0,0),
val backCol: Color = Color(0),
val backBlendMode: String = BlendMode.NORMAL,
var quickslot: Int? = null,
var equippedSlot: Int? = null,
@@ -45,7 +45,7 @@ class UIItemInventoryElem(
override val height = UIItemInventoryElem.height
private val imgOffset: Float
get() = (this.height - itemImage!!.height).div(2).toFloat() // to snap to the pixel grid
get() = (this.height - itemImage!!.regionHeight).div(2).toFloat() // to snap to the pixel grid
private val textOffsetX = 50f
private val textOffsetY = 8f
@@ -56,7 +56,7 @@ class UIItemInventoryElem(
override fun update(gc: GameContainer, delta: Int) {
override fun update(delta: Float) {
if (item != null) {
}
@@ -64,22 +64,21 @@ class UIItemInventoryElem(
private val fwsp = 0x3000.toChar()
override fun render(gc: GameContainer, g: Graphics) {
g.font = Terrarum.fontGame
override fun render(batch: SpriteBatch) {
// mouseover background
if (item != null || drawBackOnNull) {
// do not highlight even if drawBackOnNull is true
if (mouseUp && item != null) {
BlendMode.resolve(mouseoverBackBlendMode)
g.color = mouseoverBackCol
batch.color = mouseoverBackCol
}
// if drawBackOnNull, just draw background
else {
BlendMode.resolve(backBlendMode)
g.color = backCol
batch.color = backCol
}
g.fillRect(posX.toFloat(), posY.toFloat(), width.toFloat(), height.toFloat())
batch.fillRect(posX.toFloat(), posY.toFloat(), width.toFloat(), height.toFloat())
}
@@ -87,12 +86,12 @@ class UIItemInventoryElem(
blendNormal()
// item image
g.drawImage(itemImage!!, posX + imgOffset, posY + imgOffset)
batch.draw(itemImage, posX + imgOffset, posY + imgOffset)
// if mouse is over, text lights up
// this one-liner sets color
g.color = item!!.nameColour mul if (mouseUp) mouseOverTextCol else inactiveTextCol
g.drawString(
batch.color = item!!.nameColour mul if (mouseUp) mouseOverTextCol else inactiveTextCol
TerrarumGDX.fontGame.draw(batch,
//"$item" + (if (amount > 0 && item!!.stackable) "$fwsp($amount)" else if (amount != 1) "$fwsp!!$amount!!" else "") +
item!!.name + (if (amount > 0 && item!!.stackable) "$fwsp($amount)" else if (amount != 1) "$fwsp!!$amount!!" else "") +
(if (equippedSlot != null) " ${0xE081.toChar()}\$$equippedSlot" else ""),
@@ -105,28 +104,27 @@ class UIItemInventoryElem(
val barFullLen = (width - 8f) - textOffsetX
val barOffset = posX + textOffsetX
if (item!!.maxDurability > 0.0) {
g.color = durabilityBack
g.lineWidth = 3f
g.drawLine(barOffset, posY + durabilityBarOffY, barOffset + barFullLen, posY + durabilityBarOffY)
g.color = durabilityCol
g.drawLine(barOffset, posY + durabilityBarOffY, barOffset + barFullLen * (item!!.durability / item!!.maxDurability), posY + durabilityBarOffY)
batch.color = durabilityBack
batch.drawStraightLine(barOffset, posY + durabilityBarOffY, barOffset + barFullLen, 3f, false)
batch.color = durabilityCol
batch.drawStraightLine(barOffset, posY + durabilityBarOffY, barOffset + barFullLen * (item!!.durability / item!!.maxDurability), 3f, false)
}
// quickslot marker (TEMPORARY UNTIL WE GET BETTER DESIGN)
if (quickslot != null) {
val label = quickslot!!.plus(0xE010).toChar()
val labelW = g.font.getWidth("$label")
g.color = Color.white
g.drawString("$label", barOffset + barFullLen - labelW, posY + textOffsetY)
val labelW = TerrarumGDX.fontGame.getWidth("$label")
batch.color = Color.WHITE
TerrarumGDX.fontGame.draw(batch, "$label", barOffset + barFullLen - labelW, posY + textOffsetY)
}
}
}
override fun keyPressed(key: Int, c: Char) {
if (item != null && Terrarum.ingame != null && key in Key.NUM_1..Key.NUM_0) {
val inventory = Terrarum.ingame!!.player?.inventory
if (item != null && TerrarumGDX.ingame != null && key in Key.NUM_1..Key.NUM_0) {
val inventory = TerrarumGDX.ingame!!.player?.inventory
val slot = key - Key.NUM_1
val currentSlotItem = inventory?.getQuickBar(slot)
@@ -159,11 +157,11 @@ class UIItemInventoryElem(
}
override fun mousePressed(button: Int, x: Int, y: Int) {
if (item != null && Terrarum.ingame != null) {
if (item != null && TerrarumGDX.ingame != null) {
// equip da shit
val itemEquipSlot = item!!.equipPosition
val player = Terrarum.ingame!!.player
val player = TerrarumGDX.ingame!!.player
if (item != player?.inventory?.itemEquipped?.get(itemEquipSlot)) { // if this item is unequipped, equip it
player?.equipItem(item!!)
@@ -187,4 +185,4 @@ class UIItemInventoryElem(
override fun controllerButtonReleased(controller: Int, button: Int) {
}
}
}