LibGDX, here I am.

This commit is contained in:
minjaesong
2017-06-22 02:31:07 +09:00
parent ae00e2b8a6
commit 8e5e95e5a9
356 changed files with 3125 additions and 21138 deletions

View File

@@ -1,13 +1,11 @@
package net.torvald.terrarum.gameactors
import net.torvald.terrarum.gameactors.ActorValue
import net.torvald.terrarum.ModMgr
import net.torvald.terrarum.gameactors.faction.FactionFactory
import net.torvald.terrarum.itemproperties.ItemCodex
import net.torvald.terrarum.worlddrawer.FeaturesDrawer
import net.torvald.terrarum.blockproperties.Block
import net.torvald.terrarum.to10bit
import org.newdawn.slick.Color
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
/**
* Created by minjaesong on 16-02-03.
@@ -20,12 +18,13 @@ object PlayerBuilderSigrid {
p.referenceID = 0x51621D // the only constant of this procedural universe
p.makeNewSprite(28, 51, ModMgr.getPath("basegame", "sprites/test_player.tga"))
p.sprite!!.delay = 200
p.makeNewSprite(TextureRegionPack(ModMgr.getGdxFile("basegame", "sprites/test_player.tga"), 28, 51))
p.sprite!!.delay = 0.2f
p.sprite!!.setRowsAndFrames(1, 1)
p.makeNewSpriteGlow(28, 51, ModMgr.getPath("basegame", "sprites/test_player_glow.tga"))
p.spriteGlow!!.delay = 200
p.makeNewSpriteGlow(TextureRegionPack(ModMgr.getGdxFile("basegame", "sprites/test_player_glow.tga"), 28, 51))
p.spriteGlow!!.delay = 0.2f
p.spriteGlow!!.setRowsAndFrames(1, 1)
p.actorValue[AVKey.SCALE] = 1.0