LibGDX, here I am.

This commit is contained in:
minjaesong
2017-06-22 02:31:07 +09:00
parent ae00e2b8a6
commit 8e5e95e5a9
356 changed files with 3125 additions and 21138 deletions

View File

@@ -2,6 +2,7 @@ package net.torvald.terrarum.gameactors
import net.torvald.terrarum.ModMgr
import net.torvald.terrarum.worlddrawer.FeaturesDrawer
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
/**
* Created by SKYHi14 on 2017-02-10.
@@ -18,8 +19,8 @@ object PlayerBuilderTestSubject1 {
p.actorValue[AVKey.NAME] = "Test Subject 1"
p.makeNewSprite(48, 52, ModMgr.getPath("basegame", "sprites/npc_template_anim_prototype.tga"))
p.sprite!!.delay = 200
p.makeNewSprite(TextureRegionPack(ModMgr.getGdxFile("basegame", "sprites/npc_template_anim_prototype.tga"), 48, 52))
p.sprite!!.delay = 0.2f
p.sprite!!.setRowsAndFrames(2, 4)
p.setHitboxDimension(15, p.actorValue.getAsInt(AVKey.BASEHEIGHT) ?: ActorHumanoid.BASE_HEIGHT, 21, 0)