LibGDX, here I am.

This commit is contained in:
minjaesong
2017-06-22 02:31:07 +09:00
parent ae00e2b8a6
commit 8e5e95e5a9
356 changed files with 3125 additions and 21138 deletions

View File

@@ -1,13 +1,12 @@
package net.torvald.terrarum.itemproperties
import com.badlogic.gdx.graphics.Color
import net.torvald.random.HQRNG
import net.torvald.terrarum.ItemValue
import net.torvald.terrarum.gameactors.ActorInventory
import net.torvald.terrarum.gameactors.Pocketed
import net.torvald.terrarum.itemproperties.ItemCodex.ITEM_DYNAMIC
import net.torvald.terrarum.langpack.Lang
import org.newdawn.slick.Color
import org.newdawn.slick.GameContainer
typealias ItemID = Int
@@ -44,7 +43,7 @@ abstract class GameItem : Comparable<GameItem>, Cloneable {
get() = if (isCustomName) newName else Lang[originalName]
open var isCustomName = false // true: reads from lang
var nameColour = Color.white
var nameColour = Color.WHITE
abstract var baseMass: Double
@@ -123,12 +122,12 @@ abstract class GameItem : Comparable<GameItem>, Cloneable {
/**
* Effects applied continuously while in pocket
*/
open fun effectWhileInPocket(gc: GameContainer, delta: Int) { }
open fun effectWhileInPocket(delta: Float) { }
/**
* Effects applied immediately only once if picked up
*/
open fun effectWhenPickedUp(gc: GameContainer, delta: Int) { }
open fun effectWhenPickedUp(delta: Float) { }
/**
* Apply effects (continuously or not) while primary button (usually left mouse button) is down.
@@ -136,12 +135,12 @@ abstract class GameItem : Comparable<GameItem>, Cloneable {
*
* @return true when used successfully, false otherwise
*
* note: DO NOT super(gc, g) this!
* note: DO NOT super() this!
*
* Consumption function is executed in net.torvald.terrarum.gamecontroller.GameController,
* in which the function itself is defined in net.torvald.terrarum.gameactors.ActorInventory
*/
open fun primaryUse(gc: GameContainer, delta: Int): Boolean = false
open fun primaryUse(delta: Float): Boolean = false
/**
* Apply effects (continuously or not) while secondary button (usually right mouse button) is down
@@ -149,27 +148,27 @@ abstract class GameItem : Comparable<GameItem>, Cloneable {
*
* @return true when used successfully, false otherwise
*
* note: DO NOT super(gc, g) this!
* note: DO NOT super() this!
*/
open fun secondaryUse(gc: GameContainer, delta: Int): Boolean = false
open fun secondaryUse(delta: Float): Boolean = false
open fun endPrimaryUse(gc: GameContainer, delta: Int): Boolean = false
open fun endSecondaryUse(gc: GameContainer, delta: Int): Boolean = false
open fun endPrimaryUse(delta: Float): Boolean = false
open fun endSecondaryUse(delta: Float): Boolean = false
/**
* Effects applied immediately only once if thrown from pocket
*/
open fun effectWhenThrown(gc: GameContainer, delta: Int) { }
open fun effectWhenThrown(delta: Float) { }
/**
* Effects applied (continuously or not) when equipped (drawn)
*/
open fun effectWhenEquipped(gc: GameContainer, delta: Int) { }
open fun effectWhenEquipped(delta: Float) { }
/**
* Effects applied only once when unequipped
*/
open fun effectOnUnequip(gc: GameContainer, delta: Int) { }
open fun effectOnUnequip(delta: Float) { }
override fun toString(): String {
@@ -188,7 +187,7 @@ abstract class GameItem : Comparable<GameItem>, Cloneable {
fun unsetCustomName() {
name = originalName
isCustomName = false
nameColour = Color.white
nameColour = Color.WHITE
}
override fun compareTo(other: GameItem): Int = (this.dynamicID - other.dynamicID).sign()

View File

@@ -1,18 +1,16 @@
package net.torvald.terrarum.itemproperties
import com.badlogic.gdx.graphics.Texture
import com.badlogic.gdx.graphics.g2d.TextureRegion
import net.torvald.point.Point2d
import net.torvald.terrarum.KVHashMap
import net.torvald.terrarum.gameactors.CanBeAnItem
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.TerrarumGDX
import net.torvald.terrarum.gameactors.ActorWithPhysics
import net.torvald.terrarum.gamecontroller.mouseTileX
import net.torvald.terrarum.gamecontroller.mouseTileY
import net.torvald.terrarum.gameworld.GameWorld
import net.torvald.terrarum.worlddrawer.BlocksDrawer
import net.torvald.terrarum.blockproperties.BlockCodex
import net.torvald.terrarum.worlddrawer.FeaturesDrawer.TILE_SIZE
import org.newdawn.slick.GameContainer
import org.newdawn.slick.Image
import java.util.*
/**
@@ -35,7 +33,7 @@ object ItemCodex {
val ACTORID_MIN = ITEM_DYNAMIC.endInclusive + 1
private val itemImagePlaceholder = Image("./assets/item_kari_24.tga")
private val itemImagePlaceholder = TextureRegion(Texture("./assets/item_kari_24.tga"))
init {
@@ -59,17 +57,17 @@ object ItemCodex {
}
override fun primaryUse(gc: GameContainer, delta: Int): Boolean {
override fun primaryUse(delta: Float): Boolean {
return false
// TODO base punch attack
}
override fun secondaryUse(gc: GameContainer, delta: Int): Boolean {
val mousePoint = Point2d(gc.mouseTileX.toDouble(), gc.mouseTileY.toDouble())
override fun secondaryUse(delta: Float): Boolean {
val mousePoint = Point2d(TerrarumGDX.mouseTileX.toDouble(), TerrarumGDX.mouseTileY.toDouble())
// check for collision with actors (BLOCK only)
if (this.inventoryCategory == Category.BLOCK) {
Terrarum.ingame!!.actorContainer.forEach {
TerrarumGDX.ingame!!.actorContainer.forEach {
if (it is ActorWithPhysics && it.tilewiseHitbox.intersects(mousePoint))
return false
}
@@ -77,27 +75,27 @@ object ItemCodex {
// return false if the tile is already there
if (this.inventoryCategory == Category.BLOCK &&
this.dynamicID == Terrarum.ingame!!.world.getTileFromTerrain(gc.mouseTileX, gc.mouseTileY) ||
this.dynamicID == TerrarumGDX.ingame!!.world.getTileFromTerrain(TerrarumGDX.mouseTileX, TerrarumGDX.mouseTileY) ||
this.inventoryCategory == Category.WALL &&
this.dynamicID - ITEM_WALLS.start == Terrarum.ingame!!.world.getTileFromWall(gc.mouseTileX, gc.mouseTileY) ||
this.dynamicID - ITEM_WALLS.start == TerrarumGDX.ingame!!.world.getTileFromWall(TerrarumGDX.mouseTileX, TerrarumGDX.mouseTileY) ||
this.inventoryCategory == Category.WIRE &&
this.dynamicID - ITEM_WIRES.start == Terrarum.ingame!!.world.getTileFromWire(gc.mouseTileX, gc.mouseTileY)
this.dynamicID - ITEM_WIRES.start == TerrarumGDX.ingame!!.world.getTileFromWire(TerrarumGDX.mouseTileX, TerrarumGDX.mouseTileY)
)
return false
// filter passed, do the job
// FIXME this is only useful for Player
if (i in ITEM_TILES) {
Terrarum.ingame!!.world.setTileTerrain(
gc.mouseTileX,
gc.mouseTileY,
TerrarumGDX.ingame!!.world.setTileTerrain(
TerrarumGDX.mouseTileX,
TerrarumGDX.mouseTileY,
i
)
}
else {
Terrarum.ingame!!.world.setTileWall(
gc.mouseTileX,
gc.mouseTileY,
TerrarumGDX.ingame!!.world.setTileWall(
TerrarumGDX.mouseTileX,
TerrarumGDX.mouseTileY,
i
)
}
@@ -128,40 +126,40 @@ object ItemCodex {
name = "Stone pickaxe"
}
override fun primaryUse(gc: GameContainer, delta: Int): Boolean {
val mousePoint = Point2d(gc.mouseTileX.toDouble(), gc.mouseTileY.toDouble())
val actorvalue = Terrarum.ingame!!.player!!.actorValue
override fun primaryUse(delta: Float): Boolean {
val mousePoint = Point2d(TerrarumGDX.mouseTileX.toDouble(), TerrarumGDX.mouseTileY.toDouble())
val actorvalue = TerrarumGDX.ingame!!.player!!.actorValue
using = true
// linear search filter (check for intersection with tilewise mouse point and tilewise hitbox)
// return false if hitting actors
Terrarum.ingame!!.actorContainer.forEach {
TerrarumGDX.ingame!!.actorContainer.forEach {
if (it is ActorWithPhysics && it.tilewiseHitbox.intersects(mousePoint))
return false
}
// return false if there's no tile
if (Block.AIR == Terrarum.ingame!!.world.getTileFromTerrain(gc.mouseTileX, gc.mouseTileY))
if (Block.AIR == TerrarumGDX.ingame!!.world.getTileFromTerrain(TerrarumGDX.mouseTileX, TerrarumGDX.mouseTileY))
return false
// filter passed, do the job
val swingDmgToFrameDmg = delta.toDouble() / actorvalue.getAsDouble(AVKey.ACTION_INTERVAL)!!
Terrarum.ingame!!.world.inflictTerrainDamage(
gc.mouseTileX,
gc.mouseTileY,
Calculate.pickaxePower(Terrarum.ingame!!.player!!, material) * swingDmgToFrameDmg
TerrarumGDX.ingame!!.world.inflictTerrainDamage(
TerrarumGDX.mouseTileX,
TerrarumGDX.mouseTileY,
Calculate.pickaxePower(TerrarumGDX.ingame!!.player!!, material) * swingDmgToFrameDmg
)
return true
}
override fun endPrimaryUse(gc: GameContainer, delta: Int): Boolean {
override fun endPrimaryUse(delta: Float): Boolean {
using = false
// reset action timer to zero
Terrarum.ingame!!.player!!.actorValue[AVKey.__ACTION_TIMER] = 0.0
TerrarumGDX.ingame!!.player!!.actorValue[AVKey.__ACTION_TIMER] = 0.0
return true
}
}*/
@@ -180,7 +178,7 @@ object ItemCodex {
TODO("read from dynamicitem description (JSON)")
}
else {
val a = Terrarum.ingame!!.getActorByID(code) // actor item
val a = TerrarumGDX.ingame!!.getActorByID(code) // actor item
if (a is CanBeAnItem) return a.itemData
throw IllegalArgumentException("Attempted to get item data of actor that cannot be an item. ($a)")
@@ -194,25 +192,24 @@ object ItemCodex {
itemCodex[code] = item
}
fun getItemImage(item: GameItem): Image {
fun getItemImage(item: GameItem): TextureRegion {
// terrain
if (item.originalID in ITEM_TILES) {
return BlocksDrawer.tilesTerrain.getSubImage(
return BlocksDrawer.tilesTerrain.get(
(item.originalID % 16) * 16,
item.originalID / 16
)
}
// wall
else if (item.originalID in ITEM_WALLS) {
return BlocksDrawer.tileItemWall.getSubImage(
return BlocksDrawer.tileItemWall.get(
(item.originalID.minus(ITEM_WALLS.first) % 16) * TILE_SIZE,
(item.originalID.minus(ITEM_WALLS.first) / 16) * TILE_SIZE,
TILE_SIZE, TILE_SIZE
(item.originalID.minus(ITEM_WALLS.first) / 16) * TILE_SIZE
)
}
// wire
else if (item.originalID in ITEM_WIRES) {
return BlocksDrawer.tilesWire.getSubImage((item.originalID % 16) * 16, item.originalID / 16)
return BlocksDrawer.tilesWire.get((item.originalID % 16) * 16, item.originalID / 16)
}
// TODO get it real, using originalID...?
else

View File

@@ -1,11 +1,7 @@
package net.torvald.terrarum.itemproperties
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.TerrarumGDX
import net.torvald.terrarum.gameactors.ai.toLua
import net.torvald.terrarum.gamecontroller.mouseTileX
import net.torvald.terrarum.gamecontroller.mouseTileY
import net.torvald.terrarum.gamecontroller.mouseX
import net.torvald.terrarum.gamecontroller.mouseY
import org.luaj.vm2.Globals
import org.luaj.vm2.LuaTable
import org.luaj.vm2.LuaValue
@@ -36,24 +32,24 @@ class ItemEffectsLuaAPI(g: Globals) {
class GetMouseTile : ZeroArgFunction() {
override fun call(): LuaValue {
return LuaValue.tableOf(arrayOf(Terrarum.appgc.mouseTileX.toLua(), Terrarum.appgc.mouseTileY.toLua()))
return LuaValue.tableOf(arrayOf(TerrarumGDX.mouseTileX.toLua(), TerrarumGDX.mouseTileY.toLua()))
}
}
class GetMousePos : ZeroArgFunction() {
override fun call(): LuaValue {
return LuaValue.tableOf(arrayOf(Terrarum.appgc.mouseX.toLua(), Terrarum.appgc.mouseY.toLua()))
return LuaValue.tableOf(arrayOf(TerrarumGDX.mouseX.toLua(), TerrarumGDX.mouseY.toLua()))
}
}
class StrikeEarth : ThreeArgFunction() {
override fun call(x: LuaValue, y: LuaValue, power: LuaValue): LuaValue {
Terrarum.ingame!!.world.inflictTerrainDamage(x.checkint(), y.checkint(), power.checkdouble())
TerrarumGDX.ingame!!.world.inflictTerrainDamage(x.checkint(), y.checkint(), power.checkdouble())
return LuaValue.NONE
}
}
class StrikeWall : ThreeArgFunction() {
override fun call(x: LuaValue, y: LuaValue, power: LuaValue): LuaValue {
Terrarum.ingame!!.world.inflictWallDamage(x.checkint(), y.checkint(), power.checkdouble())
TerrarumGDX.ingame!!.world.inflictWallDamage(x.checkint(), y.checkint(), power.checkdouble())
return LuaValue.NONE
}
}