LibGDX, here I am.

This commit is contained in:
minjaesong
2017-06-22 02:31:07 +09:00
parent ae00e2b8a6
commit 8e5e95e5a9
356 changed files with 3125 additions and 21138 deletions

View File

@@ -1,13 +1,12 @@
package net.torvald.terrarum.itemproperties
import com.badlogic.gdx.graphics.Color
import net.torvald.random.HQRNG
import net.torvald.terrarum.ItemValue
import net.torvald.terrarum.gameactors.ActorInventory
import net.torvald.terrarum.gameactors.Pocketed
import net.torvald.terrarum.itemproperties.ItemCodex.ITEM_DYNAMIC
import net.torvald.terrarum.langpack.Lang
import org.newdawn.slick.Color
import org.newdawn.slick.GameContainer
typealias ItemID = Int
@@ -44,7 +43,7 @@ abstract class GameItem : Comparable<GameItem>, Cloneable {
get() = if (isCustomName) newName else Lang[originalName]
open var isCustomName = false // true: reads from lang
var nameColour = Color.white
var nameColour = Color.WHITE
abstract var baseMass: Double
@@ -123,12 +122,12 @@ abstract class GameItem : Comparable<GameItem>, Cloneable {
/**
* Effects applied continuously while in pocket
*/
open fun effectWhileInPocket(gc: GameContainer, delta: Int) { }
open fun effectWhileInPocket(delta: Float) { }
/**
* Effects applied immediately only once if picked up
*/
open fun effectWhenPickedUp(gc: GameContainer, delta: Int) { }
open fun effectWhenPickedUp(delta: Float) { }
/**
* Apply effects (continuously or not) while primary button (usually left mouse button) is down.
@@ -136,12 +135,12 @@ abstract class GameItem : Comparable<GameItem>, Cloneable {
*
* @return true when used successfully, false otherwise
*
* note: DO NOT super(gc, g) this!
* note: DO NOT super() this!
*
* Consumption function is executed in net.torvald.terrarum.gamecontroller.GameController,
* in which the function itself is defined in net.torvald.terrarum.gameactors.ActorInventory
*/
open fun primaryUse(gc: GameContainer, delta: Int): Boolean = false
open fun primaryUse(delta: Float): Boolean = false
/**
* Apply effects (continuously or not) while secondary button (usually right mouse button) is down
@@ -149,27 +148,27 @@ abstract class GameItem : Comparable<GameItem>, Cloneable {
*
* @return true when used successfully, false otherwise
*
* note: DO NOT super(gc, g) this!
* note: DO NOT super() this!
*/
open fun secondaryUse(gc: GameContainer, delta: Int): Boolean = false
open fun secondaryUse(delta: Float): Boolean = false
open fun endPrimaryUse(gc: GameContainer, delta: Int): Boolean = false
open fun endSecondaryUse(gc: GameContainer, delta: Int): Boolean = false
open fun endPrimaryUse(delta: Float): Boolean = false
open fun endSecondaryUse(delta: Float): Boolean = false
/**
* Effects applied immediately only once if thrown from pocket
*/
open fun effectWhenThrown(gc: GameContainer, delta: Int) { }
open fun effectWhenThrown(delta: Float) { }
/**
* Effects applied (continuously or not) when equipped (drawn)
*/
open fun effectWhenEquipped(gc: GameContainer, delta: Int) { }
open fun effectWhenEquipped(delta: Float) { }
/**
* Effects applied only once when unequipped
*/
open fun effectOnUnequip(gc: GameContainer, delta: Int) { }
open fun effectOnUnequip(delta: Float) { }
override fun toString(): String {
@@ -188,7 +187,7 @@ abstract class GameItem : Comparable<GameItem>, Cloneable {
fun unsetCustomName() {
name = originalName
isCustomName = false
nameColour = Color.white
nameColour = Color.WHITE
}
override fun compareTo(other: GameItem): Int = (this.dynamicID - other.dynamicID).sign()