LibGDX, here I am.

This commit is contained in:
minjaesong
2017-06-22 02:31:07 +09:00
parent ae00e2b8a6
commit 8e5e95e5a9
356 changed files with 3125 additions and 21138 deletions

View File

@@ -1,11 +1,16 @@
package net.torvald.terrarum.ui
import com.badlogic.gdx.Gdx
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.terrarum.*
import net.torvald.terrarum.gameactors.ActorHumanoid
import net.torvald.terrarum.gameactors.Second
import net.torvald.terrarum.gameactors.abs
import net.torvald.terrarum.imagefont.Watch7SegSmall
import net.torvald.terrarum.worlddrawer.LightmapRenderer
import net.torvald.terrarum.worlddrawer.LightmapRenderer.normaliseToColour
import org.newdawn.slick.*
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
/**
* Created by minjaesong on 2017-06-10.
@@ -14,23 +19,23 @@ class UIBasicNotifier(private val player: ActorHumanoid?) : UICanvas {
override var width = 116
override var height = 24
override var handler: UIHandler? = null
override var openCloseTime: Millisec = 0
override var openCloseTime: Second = 0f
private var ELuptimer = 9999 // to make the light turned off by default
private val ELuptime = 4000
private var ELuptimer = 10f // to make the light turned off by default
private val ELuptime = 4f
private var ELon = false
private var atlas = SpriteSheet(ModMgr.getPath("basegame", "gui/basic_meter_atlas.tga"), width, height)
private var atlas = TextureRegionPack(ModMgr.getPath("basegame", "gui/basic_meter_atlas.tga"), width, height)
private var font = SpriteSheetFont(SpriteSheet(ModMgr.getPath("basegame", "fonts/7seg_small.tga"), 9, 12), ' ')
private var font = Watch7SegSmall
override fun update(gc: GameContainer, delta: Int) {
override fun update(delta: Float) {
if (ELon) {
ELuptimer += delta
}
if (mouseUp || gc.input.isKeyDown(Terrarum.getConfigInt("keyinteract"))) {
ELuptimer = 0
if (mouseUp || Gdx.input.isKeyPressed(TerrarumGDX.getConfigInt("keyinteract"))) {
ELuptimer = 0f
ELon = true
}
@@ -39,13 +44,12 @@ class UIBasicNotifier(private val player: ActorHumanoid?) : UICanvas {
}
}
private val temperature: Int
get() = -2
private val mailCount: Int
get() = 0
private val lcdLitCol = Color(20,20,20)
private val lcdLitCol = Color(0x141414_ff)
fun getTempStr(): String {
val sb = StringBuilder()
@@ -78,64 +82,60 @@ class UIBasicNotifier(private val player: ActorHumanoid?) : UICanvas {
return sb.toString()
}
override fun render(gc: GameContainer, g: Graphics) {
atlas.startUse()
override fun render(batch: SpriteBatch) {
// backplate
g.drawImage(atlas.getSubImage(0, 0), 0f, 0f)
batch.draw(atlas.get(0, 0), 0f, 0f)
// because what the fuck
blendScreen()
g.drawImage(atlas.getSubImage(0, 1), 0f, 0f, Color(12, 12, 12))
// because what the fuck (rendered darker than what it supposed to be)
/*blendScreen()
batch.color = Color(0x0c0c0c_ff)
batch.draw(atlas.get(0, 1), 0f, 0f)*/
// light overlay or EL
if (ELon) {
blendNormal()
g.drawImage(atlas.getSubImage(0, 2), 0f, 0f)
batch.draw(atlas.get(0, 2), 0f, 0f)
}
else {
var lightLevel = Color.black
val lightLevel: Color
if (player != null) {
val playerPos = player.tilewiseHitbox
lightLevel = (LightmapRenderer.getLight(playerPos.centeredX.toInt(), playerPos.centeredY.toInt()) ?:
Terrarum.ingame!!.world.globalLight
).normaliseToColour()
TerrarumGDX.ingame!!.world.globalLight
).normaliseToColour()
}
else {
lightLevel = Terrarum.ingame!!.world.globalLight.normaliseToColour()
lightLevel = TerrarumGDX.ingame!!.world.globalLight.normaliseToColour()
}
blendMul()
g.drawImage(atlas.getSubImage(0, 1), 0f, 0f, lightLevel)
batch.color = lightLevel
batch.draw(atlas.get(0, 1), 0f, 0f)
}
// LCD back
blendNormal()
g.drawImage(atlas.getSubImage(0, 3), 0f, 0f)
atlas.endUse()
batch.draw(atlas.get(0, 3), 0f, 0f)
// LCD contents
g.color = lcdLitCol
g.font = font
g.drawString(getTempStr(), 21f, 5f)
g.drawString(getMailStr(), 93f, 5f)
batch.color = lcdLitCol
font.draw(batch, getTempStr(), 21f, 5f)
font.draw(batch, getMailStr(), 93f, 5f)
}
override fun processInput(gc: GameContainer, delta: Int, input: Input) {
override fun processInput(delta: Float) {
}
override fun doOpening(gc: GameContainer, delta: Int) {
override fun doOpening(delta: Float) {
}
override fun doClosing(gc: GameContainer, delta: Int) {
override fun doClosing(delta: Float) {
}
override fun endOpening(gc: GameContainer, delta: Int) {
override fun endOpening(delta: Float) {
}
override fun endClosing(gc: GameContainer, delta: Int) {
override fun endClosing(delta: Float) {
}
}