mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-17 05:54:05 +09:00
LibGDX, here I am.
This commit is contained in:
@@ -1,11 +1,16 @@
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package net.torvald.terrarum.ui
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import com.badlogic.gdx.Gdx
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import net.torvald.terrarum.*
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import net.torvald.terrarum.gameactors.ActorHumanoid
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import net.torvald.terrarum.gameactors.Second
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import net.torvald.terrarum.gameactors.abs
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import net.torvald.terrarum.imagefont.Watch7SegSmall
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import net.torvald.terrarum.worlddrawer.LightmapRenderer
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import net.torvald.terrarum.worlddrawer.LightmapRenderer.normaliseToColour
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import org.newdawn.slick.*
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import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
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/**
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* Created by minjaesong on 2017-06-10.
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@@ -14,23 +19,23 @@ class UIBasicNotifier(private val player: ActorHumanoid?) : UICanvas {
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override var width = 116
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override var height = 24
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override var handler: UIHandler? = null
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override var openCloseTime: Millisec = 0
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override var openCloseTime: Second = 0f
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private var ELuptimer = 9999 // to make the light turned off by default
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private val ELuptime = 4000
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private var ELuptimer = 10f // to make the light turned off by default
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private val ELuptime = 4f
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private var ELon = false
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private var atlas = SpriteSheet(ModMgr.getPath("basegame", "gui/basic_meter_atlas.tga"), width, height)
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private var atlas = TextureRegionPack(ModMgr.getPath("basegame", "gui/basic_meter_atlas.tga"), width, height)
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private var font = SpriteSheetFont(SpriteSheet(ModMgr.getPath("basegame", "fonts/7seg_small.tga"), 9, 12), ' ')
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private var font = Watch7SegSmall
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override fun update(gc: GameContainer, delta: Int) {
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override fun update(delta: Float) {
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if (ELon) {
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ELuptimer += delta
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}
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if (mouseUp || gc.input.isKeyDown(Terrarum.getConfigInt("keyinteract"))) {
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ELuptimer = 0
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if (mouseUp || Gdx.input.isKeyPressed(TerrarumGDX.getConfigInt("keyinteract"))) {
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ELuptimer = 0f
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ELon = true
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}
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@@ -39,13 +44,12 @@ class UIBasicNotifier(private val player: ActorHumanoid?) : UICanvas {
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}
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}
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private val temperature: Int
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get() = -2
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private val mailCount: Int
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get() = 0
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private val lcdLitCol = Color(20,20,20)
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private val lcdLitCol = Color(0x141414_ff)
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fun getTempStr(): String {
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val sb = StringBuilder()
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@@ -78,64 +82,60 @@ class UIBasicNotifier(private val player: ActorHumanoid?) : UICanvas {
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return sb.toString()
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}
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override fun render(gc: GameContainer, g: Graphics) {
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atlas.startUse()
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override fun render(batch: SpriteBatch) {
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// backplate
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g.drawImage(atlas.getSubImage(0, 0), 0f, 0f)
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batch.draw(atlas.get(0, 0), 0f, 0f)
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// because what the fuck
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blendScreen()
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g.drawImage(atlas.getSubImage(0, 1), 0f, 0f, Color(12, 12, 12))
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// because what the fuck (rendered darker than what it supposed to be)
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/*blendScreen()
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batch.color = Color(0x0c0c0c_ff)
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batch.draw(atlas.get(0, 1), 0f, 0f)*/
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// light overlay or EL
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if (ELon) {
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blendNormal()
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g.drawImage(atlas.getSubImage(0, 2), 0f, 0f)
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batch.draw(atlas.get(0, 2), 0f, 0f)
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}
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else {
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var lightLevel = Color.black
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val lightLevel: Color
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if (player != null) {
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val playerPos = player.tilewiseHitbox
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lightLevel = (LightmapRenderer.getLight(playerPos.centeredX.toInt(), playerPos.centeredY.toInt()) ?:
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Terrarum.ingame!!.world.globalLight
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).normaliseToColour()
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TerrarumGDX.ingame!!.world.globalLight
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).normaliseToColour()
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}
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else {
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lightLevel = Terrarum.ingame!!.world.globalLight.normaliseToColour()
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lightLevel = TerrarumGDX.ingame!!.world.globalLight.normaliseToColour()
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}
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blendMul()
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g.drawImage(atlas.getSubImage(0, 1), 0f, 0f, lightLevel)
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batch.color = lightLevel
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batch.draw(atlas.get(0, 1), 0f, 0f)
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}
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// LCD back
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blendNormal()
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g.drawImage(atlas.getSubImage(0, 3), 0f, 0f)
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atlas.endUse()
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batch.draw(atlas.get(0, 3), 0f, 0f)
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// LCD contents
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g.color = lcdLitCol
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g.font = font
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g.drawString(getTempStr(), 21f, 5f)
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g.drawString(getMailStr(), 93f, 5f)
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batch.color = lcdLitCol
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font.draw(batch, getTempStr(), 21f, 5f)
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font.draw(batch, getMailStr(), 93f, 5f)
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}
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override fun processInput(gc: GameContainer, delta: Int, input: Input) {
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override fun processInput(delta: Float) {
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}
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override fun doOpening(gc: GameContainer, delta: Int) {
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override fun doOpening(delta: Float) {
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}
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override fun doClosing(gc: GameContainer, delta: Int) {
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override fun doClosing(delta: Float) {
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}
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override fun endOpening(gc: GameContainer, delta: Int) {
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override fun endOpening(delta: Float) {
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}
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override fun endClosing(gc: GameContainer, delta: Int) {
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override fun endClosing(delta: Float) {
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}
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}
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