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javadoc for LWJGL
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<!-- Generated by javadoc (build 1.6.0_26) on Tue Jul 28 10:49:25 BST 2015 -->
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ARBBindlessTexture (LWJGL API)
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<META NAME="date" CONTENT="2015-07-28">
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<A HREF="../../../org/lwjgl/opengl/ARBBaseInstance.html" title="class in org.lwjgl.opengl"><B>PREV CLASS</B></A>
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<A HREF="../../../org/lwjgl/opengl/ARBBlendFuncExtended.html" title="class in org.lwjgl.opengl"><B>NEXT CLASS</B></A></FONT></TD>
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SUMMARY: NESTED | <A HREF="#field_summary">FIELD</A> | CONSTR | <A HREF="#method_summary">METHOD</A></FONT></TD>
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DETAIL: <A HREF="#field_detail">FIELD</A> | CONSTR | <A HREF="#method_detail">METHOD</A></FONT></TD>
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<!-- ======== START OF CLASS DATA ======== -->
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<H2>
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<FONT SIZE="-1">
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org.lwjgl.opengl</FONT>
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<BR>
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Class ARBBindlessTexture</H2>
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<PRE>
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java.lang.Object
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<IMG SRC="../../../resources/inherit.gif" ALT="extended by "><B>org.lwjgl.opengl.ARBBindlessTexture</B>
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</PRE>
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<HR>
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<DL>
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<DT><PRE>public final class <B>ARBBindlessTexture</B><DT>extends java.lang.Object</DL>
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</PRE>
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<P>
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<HR>
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<!-- =========== FIELD SUMMARY =========== -->
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<B>Field Summary</B></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBBindlessTexture.html#GL_UNSIGNED_INT64_ARB">GL_UNSIGNED_INT64_ARB</A></B></CODE>
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<BR>
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Accepted by the <type> parameter of VertexAttribLPointer:</TD>
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</TR>
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</TABLE>
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<!-- ========== METHOD SUMMARY =========== -->
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<A NAME="method_summary"><!-- --></A>
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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<B>Method Summary</B></FONT></TH>
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</TR>
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||||
<TR BGCOLOR="white" CLASS="TableRowColor">
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||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static long</CODE></FONT></TD>
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||||
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBBindlessTexture.html#glGetImageHandleARB(int, int, boolean, int, int)">glGetImageHandleARB</A></B>(int texture,
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int level,
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boolean layered,
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int layer,
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int format)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static long</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBBindlessTexture.html#glGetTextureHandleARB(int)">glGetTextureHandleARB</A></B>(int texture)</CODE>
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||||
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||||
<BR>
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</TD>
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||||
</TR>
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||||
<TR BGCOLOR="white" CLASS="TableRowColor">
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||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static long</CODE></FONT></TD>
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||||
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBBindlessTexture.html#glGetTextureSamplerHandleARB(int, int)">glGetTextureSamplerHandleARB</A></B>(int texture,
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||||
int sampler)</CODE>
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||||
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||||
<BR>
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||||
</TD>
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||||
</TR>
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||||
<TR BGCOLOR="white" CLASS="TableRowColor">
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||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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||||
<CODE>static void</CODE></FONT></TD>
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||||
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBBindlessTexture.html#glGetVertexAttribLuARB(int, int, java.nio.LongBuffer)">glGetVertexAttribLuARB</A></B>(int index,
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int pname,
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java.nio.LongBuffer params)</CODE>
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<BR>
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||||
</TD>
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||||
</TR>
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||||
<TR BGCOLOR="white" CLASS="TableRowColor">
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||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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||||
<CODE>static boolean</CODE></FONT></TD>
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||||
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBBindlessTexture.html#glIsImageHandleResidentARB(long)">glIsImageHandleResidentARB</A></B>(long handle)</CODE>
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||||
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<BR>
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||||
</TD>
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||||
</TR>
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||||
<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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||||
<CODE>static boolean</CODE></FONT></TD>
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||||
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBBindlessTexture.html#glIsTextureHandleResidentARB(long)">glIsTextureHandleResidentARB</A></B>(long handle)</CODE>
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||||
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||||
<BR>
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||||
</TD>
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||||
</TR>
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||||
<TR BGCOLOR="white" CLASS="TableRowColor">
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||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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||||
<CODE>static void</CODE></FONT></TD>
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||||
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBBindlessTexture.html#glMakeImageHandleNonResidentARB(long)">glMakeImageHandleNonResidentARB</A></B>(long handle)</CODE>
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||||
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||||
<BR>
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||||
</TD>
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||||
</TR>
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||||
<TR BGCOLOR="white" CLASS="TableRowColor">
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||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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||||
<CODE>static void</CODE></FONT></TD>
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||||
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBBindlessTexture.html#glMakeImageHandleResidentARB(long, int)">glMakeImageHandleResidentARB</A></B>(long handle,
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||||
int access)</CODE>
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<BR>
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||||
</TD>
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||||
</TR>
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||||
<TR BGCOLOR="white" CLASS="TableRowColor">
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||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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||||
<CODE>static void</CODE></FONT></TD>
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||||
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBBindlessTexture.html#glMakeTextureHandleNonResidentARB(long)">glMakeTextureHandleNonResidentARB</A></B>(long handle)</CODE>
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||||
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<BR>
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||||
</TD>
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||||
</TR>
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||||
<TR BGCOLOR="white" CLASS="TableRowColor">
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||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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||||
<CODE>static void</CODE></FONT></TD>
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||||
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBBindlessTexture.html#glMakeTextureHandleResidentARB(long)">glMakeTextureHandleResidentARB</A></B>(long handle)</CODE>
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||||
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||||
<BR>
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||||
</TD>
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||||
</TR>
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||||
<TR BGCOLOR="white" CLASS="TableRowColor">
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||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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||||
<CODE>static void</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBBindlessTexture.html#glProgramUniformHandleuARB(int, int, java.nio.LongBuffer)">glProgramUniformHandleuARB</A></B>(int program,
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||||
int location,
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||||
java.nio.LongBuffer values)</CODE>
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||||
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||||
<BR>
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||||
</TD>
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||||
</TR>
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||||
<TR BGCOLOR="white" CLASS="TableRowColor">
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||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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||||
<CODE>static void</CODE></FONT></TD>
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||||
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBBindlessTexture.html#glProgramUniformHandleui64ARB(int, int, long)">glProgramUniformHandleui64ARB</A></B>(int program,
|
||||
int location,
|
||||
long value)</CODE>
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||||
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<BR>
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||||
</TD>
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||||
</TR>
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||||
<TR BGCOLOR="white" CLASS="TableRowColor">
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||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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||||
<CODE>static void</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBBindlessTexture.html#glUniformHandleuARB(int, java.nio.LongBuffer)">glUniformHandleuARB</A></B>(int location,
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||||
java.nio.LongBuffer value)</CODE>
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||||
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||||
<BR>
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||||
</TD>
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||||
</TR>
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||||
<TR BGCOLOR="white" CLASS="TableRowColor">
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||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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||||
<CODE>static void</CODE></FONT></TD>
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||||
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBBindlessTexture.html#glUniformHandleui64ARB(int, long)">glUniformHandleui64ARB</A></B>(int location,
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||||
long value)</CODE>
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||||
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||||
<BR>
|
||||
</TD>
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||||
</TR>
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||||
<TR BGCOLOR="white" CLASS="TableRowColor">
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||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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||||
<CODE>static void</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBBindlessTexture.html#glVertexAttribL1uARB(int, java.nio.LongBuffer)">glVertexAttribL1uARB</A></B>(int index,
|
||||
java.nio.LongBuffer v)</CODE>
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||||
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<BR>
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||||
</TD>
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||||
</TR>
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||||
<TR BGCOLOR="white" CLASS="TableRowColor">
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||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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||||
<CODE>static void</CODE></FONT></TD>
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||||
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBBindlessTexture.html#glVertexAttribL1ui64ARB(int, long)">glVertexAttribL1ui64ARB</A></B>(int index,
|
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long x)</CODE>
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<BR>
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</TD>
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||||
</TR>
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||||
</TABLE>
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||||
<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
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||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
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<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
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</TR>
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||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
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||||
</TR>
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||||
</TABLE>
|
||||
|
||||
<P>
|
||||
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||||
<!-- ============ FIELD DETAIL =========== -->
|
||||
|
||||
<A NAME="field_detail"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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||||
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
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||||
<B>Field Detail</B></FONT></TH>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<A NAME="GL_UNSIGNED_INT64_ARB"><!-- --></A><H3>
|
||||
GL_UNSIGNED_INT64_ARB</H3>
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||||
<PRE>
|
||||
public static final int <B>GL_UNSIGNED_INT64_ARB</B></PRE>
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||||
<DL>
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||||
<DD>Accepted by the <type> parameter of VertexAttribLPointer:
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||||
<P>
|
||||
<DL>
|
||||
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBBindlessTexture.GL_UNSIGNED_INT64_ARB">Constant Field Values</A></DL>
|
||||
</DL>
|
||||
|
||||
<!-- ============ METHOD DETAIL ========== -->
|
||||
|
||||
<A NAME="method_detail"><!-- --></A>
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||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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||||
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
|
||||
<B>Method Detail</B></FONT></TH>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<A NAME="glGetTextureHandleARB(int)"><!-- --></A><H3>
|
||||
glGetTextureHandleARB</H3>
|
||||
<PRE>
|
||||
public static long <B>glGetTextureHandleARB</B>(int texture)</PRE>
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||||
<DL>
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||||
<DD><DL>
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||||
</DL>
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||||
</DD>
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||||
</DL>
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||||
<HR>
|
||||
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||||
<A NAME="glGetTextureSamplerHandleARB(int, int)"><!-- --></A><H3>
|
||||
glGetTextureSamplerHandleARB</H3>
|
||||
<PRE>
|
||||
public static long <B>glGetTextureSamplerHandleARB</B>(int texture,
|
||||
int sampler)</PRE>
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||||
<DL>
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||||
<DD><DL>
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||||
</DL>
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||||
</DD>
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||||
</DL>
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||||
<HR>
|
||||
|
||||
<A NAME="glMakeTextureHandleResidentARB(long)"><!-- --></A><H3>
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||||
glMakeTextureHandleResidentARB</H3>
|
||||
<PRE>
|
||||
public static void <B>glMakeTextureHandleResidentARB</B>(long handle)</PRE>
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||||
<DL>
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||||
<DD><DL>
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||||
</DL>
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||||
</DD>
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||||
</DL>
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||||
<HR>
|
||||
|
||||
<A NAME="glMakeTextureHandleNonResidentARB(long)"><!-- --></A><H3>
|
||||
glMakeTextureHandleNonResidentARB</H3>
|
||||
<PRE>
|
||||
public static void <B>glMakeTextureHandleNonResidentARB</B>(long handle)</PRE>
|
||||
<DL>
|
||||
<DD><DL>
|
||||
</DL>
|
||||
</DD>
|
||||
</DL>
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||||
<HR>
|
||||
|
||||
<A NAME="glGetImageHandleARB(int, int, boolean, int, int)"><!-- --></A><H3>
|
||||
glGetImageHandleARB</H3>
|
||||
<PRE>
|
||||
public static long <B>glGetImageHandleARB</B>(int texture,
|
||||
int level,
|
||||
boolean layered,
|
||||
int layer,
|
||||
int format)</PRE>
|
||||
<DL>
|
||||
<DD><DL>
|
||||
</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="glMakeImageHandleResidentARB(long, int)"><!-- --></A><H3>
|
||||
glMakeImageHandleResidentARB</H3>
|
||||
<PRE>
|
||||
public static void <B>glMakeImageHandleResidentARB</B>(long handle,
|
||||
int access)</PRE>
|
||||
<DL>
|
||||
<DD><DL>
|
||||
</DL>
|
||||
</DD>
|
||||
</DL>
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||||
<HR>
|
||||
|
||||
<A NAME="glMakeImageHandleNonResidentARB(long)"><!-- --></A><H3>
|
||||
glMakeImageHandleNonResidentARB</H3>
|
||||
<PRE>
|
||||
public static void <B>glMakeImageHandleNonResidentARB</B>(long handle)</PRE>
|
||||
<DL>
|
||||
<DD><DL>
|
||||
</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="glUniformHandleui64ARB(int, long)"><!-- --></A><H3>
|
||||
glUniformHandleui64ARB</H3>
|
||||
<PRE>
|
||||
public static void <B>glUniformHandleui64ARB</B>(int location,
|
||||
long value)</PRE>
|
||||
<DL>
|
||||
<DD><DL>
|
||||
</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="glUniformHandleuARB(int, java.nio.LongBuffer)"><!-- --></A><H3>
|
||||
glUniformHandleuARB</H3>
|
||||
<PRE>
|
||||
public static void <B>glUniformHandleuARB</B>(int location,
|
||||
java.nio.LongBuffer value)</PRE>
|
||||
<DL>
|
||||
<DD><DL>
|
||||
</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="glProgramUniformHandleui64ARB(int, int, long)"><!-- --></A><H3>
|
||||
glProgramUniformHandleui64ARB</H3>
|
||||
<PRE>
|
||||
public static void <B>glProgramUniformHandleui64ARB</B>(int program,
|
||||
int location,
|
||||
long value)</PRE>
|
||||
<DL>
|
||||
<DD><DL>
|
||||
</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="glProgramUniformHandleuARB(int, int, java.nio.LongBuffer)"><!-- --></A><H3>
|
||||
glProgramUniformHandleuARB</H3>
|
||||
<PRE>
|
||||
public static void <B>glProgramUniformHandleuARB</B>(int program,
|
||||
int location,
|
||||
java.nio.LongBuffer values)</PRE>
|
||||
<DL>
|
||||
<DD><DL>
|
||||
</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="glIsTextureHandleResidentARB(long)"><!-- --></A><H3>
|
||||
glIsTextureHandleResidentARB</H3>
|
||||
<PRE>
|
||||
public static boolean <B>glIsTextureHandleResidentARB</B>(long handle)</PRE>
|
||||
<DL>
|
||||
<DD><DL>
|
||||
</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="glIsImageHandleResidentARB(long)"><!-- --></A><H3>
|
||||
glIsImageHandleResidentARB</H3>
|
||||
<PRE>
|
||||
public static boolean <B>glIsImageHandleResidentARB</B>(long handle)</PRE>
|
||||
<DL>
|
||||
<DD><DL>
|
||||
</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="glVertexAttribL1ui64ARB(int, long)"><!-- --></A><H3>
|
||||
glVertexAttribL1ui64ARB</H3>
|
||||
<PRE>
|
||||
public static void <B>glVertexAttribL1ui64ARB</B>(int index,
|
||||
long x)</PRE>
|
||||
<DL>
|
||||
<DD><DL>
|
||||
</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="glVertexAttribL1uARB(int, java.nio.LongBuffer)"><!-- --></A><H3>
|
||||
glVertexAttribL1uARB</H3>
|
||||
<PRE>
|
||||
public static void <B>glVertexAttribL1uARB</B>(int index,
|
||||
java.nio.LongBuffer v)</PRE>
|
||||
<DL>
|
||||
<DD><DL>
|
||||
</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="glGetVertexAttribLuARB(int, int, java.nio.LongBuffer)"><!-- --></A><H3>
|
||||
glGetVertexAttribLuARB</H3>
|
||||
<PRE>
|
||||
public static void <B>glGetVertexAttribLuARB</B>(int index,
|
||||
int pname,
|
||||
java.nio.LongBuffer params)</PRE>
|
||||
<DL>
|
||||
<DD><DL>
|
||||
</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
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