Combined ItemProp to InventoryItem and introduced Material

Former-commit-id: d73882505cb26a99a5cc70ef5dc2b7e2d087823c
Former-commit-id: cf061fd2edb6fbe765ac812507cb5b0d7b77ee7b
This commit is contained in:
Song Minjae
2017-02-04 22:55:06 +09:00
parent bb33d9e381
commit 8e7b61ea0c
6 changed files with 89 additions and 39 deletions

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@@ -134,9 +134,9 @@ open class ActorHumanoid(birth: GameDate, death: GameDate? = null)
private val nullItem = object : InventoryItem() { private val nullItem = object : InventoryItem() {
override val id: Int = 0 override val id: Int = 0
override val equipPosition: Int = EquipPosition.NULL
override var mass: Double = 0.0
override var scale: Double = 1.0 override var scale: Double = 1.0
override var baseMass: Double = 0.0
override var baseToolSize: Double? = null
} }
override fun update(gc: GameContainer, delta: Int) { override fun update(gc: GameContainer, delta: Int) {

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@@ -510,8 +510,8 @@ open class ActorWithSprite(renderOrder: ActorOrder, val immobileBody: Boolean =
// the actor is hitting the wall // the actor is hitting the wall
// FIXME balls are stuck in this // FIXME balls are stuck in this
if (referenceID != 321321321) //if (referenceID != 321321321)
println("$this trying to reflectX") // println("$this trying to reflectX")
hitAndReflectX() hitAndReflectX()
} }
} }
@@ -548,29 +548,37 @@ open class ActorWithSprite(renderOrder: ActorOrder, val immobileBody: Boolean =
} }
private fun hitAndReflectX() { private fun hitAndReflectX() {
if ((externalForce.x * elasticity).abs() >= MINIMUM_BOUNCE_THRESHOLD) { // > Epsilon.E) { // when it sticks, externalForce.x goes back and forth
externalForce.x *= -elasticity /*
if (this is Controllable) walkX *= -elasticity 1123921356 trying to reflectX
} 1123921356 -1.3677473305837262
else { 1123921356 trying to reflectX
externalForce.x = 0.0 1123921356 0.8150659571934893
if (this is Controllable) walkX = 0.0 1123921356 trying to reflectX
} 1123921356 -0.48545419966417575
1123921356 trying to reflectX
1123921356 0.28939570979162116
1123921356 trying to reflectX
1123921356 -0.17225986626214265
1123921356 trying to reflectX
1123921356 0.1027945259506898
1123921356 trying to reflectX
1123921356 -0.06108288092971576
*/
externalForce.x *= -elasticity
if (this is Controllable) walkX *= -elasticity
println("$this\t${externalForce.x}")
} }
private fun hitAndReflectY() { private fun hitAndReflectY() {
if (externalForce.y.abs() >= MINIMUM_BOUNCE_THRESHOLD) { //> Epsilon.E) { externalForce.y *= -elasticity
externalForce.y *= -elasticity if (this is Controllable) walkY *= -elasticity
if (this is Controllable) walkY *= -elasticity
}
else {
externalForce.y = 0.0
if (this is Controllable) walkY *= 0.0
}
} }
@Transient private val CEILING_HIT_ELASTICITY = 0.3 @Transient private val CEILING_HIT_ELASTICITY = 0.3
@Transient private val MINIMUM_BOUNCE_THRESHOLD = 0.1 @Transient private val MINIMUM_BOUNCE_THRESHOLD = 1.0
/** /**
* prevents sticking to the ceiling * prevents sticking to the ceiling

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@@ -12,7 +12,7 @@ import org.newdawn.slick.GameContainer
* *
* Created by minjaesong on 16-09-08. * Created by minjaesong on 16-09-08.
*/ */
open class DynamicItem(val baseItemID: Int?, newMass: Double? = null, newScale: Double? = null) open abstract class DynamicItem(val baseItemID: Int?, newMass: Double? = null, newScale: Double? = null)
: InventoryItem() { : InventoryItem() {
/** /**
@@ -24,13 +24,6 @@ open class DynamicItem(val baseItemID: Int?, newMass: Double? = null, newScale:
*/ */
override val id: Int = generateUniqueDynamicItemID() override val id: Int = generateUniqueDynamicItemID()
override val equipPosition: Int = // default to HAND_GRIP if no baseItemID given
if (baseItemID != null)
ItemCodex[baseItemID].equipPosition
else
EquipPosition.HAND_GRIP
private fun generateUniqueDynamicItemID(): Int { private fun generateUniqueDynamicItemID(): Int {
var ret: Int var ret: Int
do { do {

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@@ -1,5 +1,6 @@
package net.torvald.terrarum.gameitem package net.torvald.terrarum.gameitem
import net.torvald.terrarum.itemproperties.Material
import org.newdawn.slick.GameContainer import org.newdawn.slick.GameContainer
/** /**
@@ -15,16 +16,38 @@ abstract class InventoryItem {
*/ */
abstract val id: Int abstract val id: Int
abstract var baseMass: Double
abstract var baseToolSize: Double?
/** /**
* Where to equip the item * Where to equip the item
*/ */
abstract val equipPosition: Int var equipPosition: Int = EquipPosition.NULL
var material: Material? = null
/** /**
* Base mass of the item. Real mass must be calculated from * Apparent mass of the item. (basemass * scale^3)
* mass * scale^3
*/ */
abstract var mass: Double open var mass: Double
get() = baseMass * scale * scale * scale
set(value) { baseMass = value / (scale * scale * scale) }
/**
* Apparent tool size (or weight in kg). (baseToolSize * scale^3)
*/
open var toolSize: Double?
get() = if (baseToolSize != null) baseToolSize!! * scale * scale * scale else null
set(value) {
if (value != null)
if (baseToolSize != null)
baseToolSize = value / (scale * scale * scale)
else
throw NullPointerException("baseToolSize is null; this item is not a tool or you're doing it wrong")
else
throw NullPointerException("null input; nullify baseToolSize instead :p")
}
/** /**
* Scale of the item. * Scale of the item.

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@@ -38,9 +38,9 @@ object ItemCodex {
for (i in 0..ITEM_TILE_MAX) { for (i in 0..ITEM_TILE_MAX) {
itemCodex[i] = object : InventoryItem() { itemCodex[i] = object : InventoryItem() {
override val id: Int = i override val id: Int = i
override val equipPosition = EquipPosition.HAND_GRIP override var baseMass: Double = TileCodex[i].density / 1000.0
override var mass: Double = TileCodex[i].density / 1000.0
override var scale: Double = 1.0 // no need to set setter as scale would not change override var scale: Double = 1.0 // no need to set setter as scale would not change
override var baseToolSize: Double? = null
override fun primaryUse(gc: GameContainer, delta: Int) { override fun primaryUse(gc: GameContainer, delta: Int) {
// TODO base punch attack // TODO base punch attack

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@@ -1,10 +1,36 @@
package net.torvald.terrarum.itemproperties package net.torvald.terrarum.itemproperties
/** /**
* To be used with items AND TILES (electricity resistance, thermal conductivity)
*
* Created by minjaesong on 16-03-18. * Created by minjaesong on 16-03-18.
*/ */
internal data class Material ( data class Material (
var maxEdge: Int, //var maxEdge: Int, // i think weapSharpnessMod would cut it // arbitrary unit
var hardness: Int, var hardness: Int, // arbitrary unit
var density: Int var density: Int, // grams per litre
// impact force: force applied by sudden strike, e.g. hammer/axe/sword strike
var impactRigidness: Int, // arbitrary unit (rigid <-> soft) a weapon made of soft material will inflict less damage
var impactFractureForce: Int, // pascal (N/m^2); if the item (e.g. sword) receives a force that exceeds this value, the item will be destroyed
// compressive force: force applied by exerting pressure on an object, e.g. sword/spear stab
var compressiveRigidness: Int, // arbitrary unit (rigid <-> soft) a weapon made of soft material will inflict less damage
var compressiveFractureForce: Int, // pascal (N/m^2); if the item (e.g. sword) receives a force that exceeds this value, the item will be destroyed
// remarks:
// we won't need elasticity, even if we have glass
// some examples:
// - glass sword works as the material has high compressive fracture, but prone to shatter
// (hit mobs 5-6 times and it's gone) as it shatters easily as it has low impact fracture
var electricityResistance: Int, // ohm
var thermalConductivity: Int, // pascal (N/m^2); if the item (e.g. sword) receives a force that exceeds this value, the item will be destroyed
// must be a item properties
var weapSharpnessMod: Double, // multiplier
var armourMod: Double // multiplier
) )