no module titlescreen: clickable load order path

This commit is contained in:
minjaesong
2022-02-24 13:44:51 +09:00
parent 900cef6435
commit 8ee221b93d
12 changed files with 47 additions and 16 deletions

View File

@@ -1,11 +1,16 @@
package net.torvald.terrarum
import com.badlogic.gdx.Gdx
import com.badlogic.gdx.Input
import com.badlogic.gdx.Input.Keys
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.Pixmap
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import com.badlogic.gdx.graphics.glutils.FrameBuffer
import net.torvald.terrarum.langpack.Lang
import net.torvald.terrarum.ui.Toolkit
import java.awt.Desktop
import java.io.File
/**
* Created by minjaesong on 2021-12-11.
@@ -21,6 +26,15 @@ class NoModuleDefaultTitlescreen(batch: FlippingSpriteBatch) : IngameInstance(ba
private var init = false
private val pathText = App.loadOrderDir
private val pathFile = File(App.loadOrderDir)//.parentFile
private val pathButtonW = App.fontGameFBO.getWidth(pathText)
private val pathButtonH = 20
private var pathButtonX = 0f
private var pathButtonY = 0f
private var gamemode = 0
private val fbatch = SpriteBatch()
override fun render(updateRate: Float) {
gdxClearAndSetBlend(0f, 0f, 0f, 0f)
@@ -46,8 +60,8 @@ class NoModuleDefaultTitlescreen(batch: FlippingSpriteBatch) : IngameInstance(ba
batch.color = Color.WHITE
wot.reversed().forEachIndexed { index, s ->
if (index == 0) {
batch.color = Toolkit.Theme.COL_HIGHLIGHT
App.fontGameFBO.draw(batch, pathText, (Toolkit.drawWidth - App.fontGameFBO.getWidth(pathText)) / 2f, heights[index] + centering)
pathButtonX = (Toolkit.drawWidth - pathButtonW) / 2f
pathButtonY = heights[index] + centering
}
else {
batch.color = Color.WHITE
@@ -58,14 +72,31 @@ class NoModuleDefaultTitlescreen(batch: FlippingSpriteBatch) : IngameInstance(ba
}
}
batch.inUse {
batch.color = Color.WHITE
batch.draw(fbo.colorBufferTexture, 0f, 0f)
if (gamemode == 0) {
val mouseOnLink = (Gdx.input.x.toFloat() in pathButtonX - 48..pathButtonX + 48 + pathButtonW &&
App.scr.hf - Gdx.input.y in pathButtonY - 12..pathButtonY + pathButtonH + 12)
if (mouseOnLink && Gdx.input.isButtonJustPressed(Input.Buttons.LEFT)) {
Desktop.getDesktop().open(pathFile)
}
fbatch.inUse {
it.color = Color.WHITE
it.draw(fbo.colorBufferTexture, 0f, fbo.height.toFloat(), fbo.width.toFloat(), -fbo.height.toFloat())
it.color = if (mouseOnLink) Toolkit.Theme.COL_HIGHLIGHT else Toolkit.Theme.COL_ACTIVE
App.fontGame.draw(it, pathText, pathButtonX, pathButtonY)
}
if (Gdx.input.isKeyPressed(Keys.ESCAPE)) gamemode = 1
}
else if (gamemode == 1) {
}
}
override fun dispose() {
super.dispose()
fbatch.dispose()
fbo.dispose()
}