Renamed AppLoader into App

This commit is contained in:
minjaesong
2021-09-09 09:48:33 +09:00
parent c3dd005fb2
commit 8f834fe869
116 changed files with 796 additions and 850 deletions

View File

@@ -2,26 +2,19 @@ package net.torvald.terrarum
import com.badlogic.gdx.Screen
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.terrarum.AppLoader.printdbg
import net.torvald.terrarum.blockproperties.BlockCodex
import net.torvald.terrarum.blockproperties.WireCodex
import net.torvald.terrarum.App.printdbg
import net.torvald.terrarum.gameactors.Actor
import net.torvald.terrarum.gameactors.ActorID
import net.torvald.terrarum.gameactors.ActorWithBody
import net.torvald.terrarum.gameactors.BlockMarkerActor
import net.torvald.terrarum.gameactors.faction.FactionCodex
import net.torvald.terrarum.gameitem.ItemID
import net.torvald.terrarum.gameworld.GameWorld
import net.torvald.terrarum.gameworld.WorldSimulator
import net.torvald.terrarum.itemproperties.ItemCodex
import net.torvald.terrarum.itemproperties.MaterialCodex
import net.torvald.terrarum.modulebasegame.IngameRenderer
import net.torvald.terrarum.modulebasegame.gameactors.ActorHumanoid
import net.torvald.terrarum.modulebasegame.ui.Notification
import net.torvald.terrarum.modulebasegame.ui.UITooltip
import net.torvald.terrarum.modulecomputers.virtualcomputer.tvd.VirtualDisk
import net.torvald.terrarum.ui.ConsoleWindow
import net.torvald.terrarum.ui.UICanvas
import net.torvald.util.SortedArrayList
import org.khelekore.prtree.DistanceCalculator
import org.khelekore.prtree.DistanceResult
@@ -76,8 +69,8 @@ open class IngameInstance(val batch: SpriteBatch) : Screen {
init {
consoleHandler.setPosition(0, 0)
notifier.setPosition(
(AppLoader.screenSize.screenW - notifier.width) / 2,
AppLoader.screenSize.screenH - notifier.height - AppLoader.screenSize.tvSafeGraphicsHeight
(App.scr.width - notifier.width) / 2,
App.scr.height - notifier.height - App.scr.tvSafeGraphicsHeight
)
printdbg(this, "New ingame instance ${this.hashCode()}, called from")
@@ -128,7 +121,7 @@ open class IngameInstance(val batch: SpriteBatch) : Screen {
val wallChangeQueue = ArrayList<BlockChangeQueueItem>()
val wireChangeQueue = ArrayList<BlockChangeQueueItem>() // if 'old' is set and 'new' is blank, it's a wire cutter
var loadedTime_t = AppLoader.getTIME_T()
var loadedTime_t = App.getTIME_T()
protected set
override fun hide() {