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https://github.com/curioustorvald/Terrarum.git
synced 2026-06-10 18:44:05 +09:00
Renamed AppLoader into App
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@@ -4,7 +4,6 @@ import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.graphics.Pixmap
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import com.badlogic.gdx.graphics.Texture
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import net.torvald.terrarum.*
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import net.torvald.terrarum.blockproperties.BlockCodex
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import net.torvald.terrarum.gameworld.GameWorld
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import kotlin.math.roundToInt
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@@ -18,7 +17,7 @@ class WorldgenLoadScreen(screenToBeLoaded: IngameInstance, private val worldwidt
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// a Class impl is chosen to make resize-handling easier, there's not much benefit making this a singleton anyway
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init {
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AppLoader.disposableSingletonsPool.add(this)
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App.disposableSingletonsPool.add(this)
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}
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override var screenToLoad: IngameInstance? = screenToBeLoaded
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@@ -27,15 +26,15 @@ class WorldgenLoadScreen(screenToBeLoaded: IngameInstance, private val worldwidt
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companion object {
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private const val WIDTH_RATIO = 0.7
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private const val PREVIEW_UPDATE_RATE = AppLoader.UPDATE_RATE
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private const val PREVIEW_UPDATE_RATE = App.UPDATE_RATE
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private val COL_TERR = Color.WHITE
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private val COL_WALLED = Color(.5f, .5f, .5f, 1f)
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private val COL_AIR = Color.BLACK
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}
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private val previewWidth = (AppLoader.screenSize.screenW * WIDTH_RATIO).roundToInt()
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private val previewHeight = (AppLoader.screenSize.screenW * WIDTH_RATIO * worldheight / worldwidth).roundToInt()
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private val previewWidth = (App.scr.width * WIDTH_RATIO).roundToInt()
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private val previewHeight = (App.scr.width * WIDTH_RATIO * worldheight / worldwidth).roundToInt()
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private lateinit var previewPixmap: Pixmap
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private lateinit var previewTexture: Texture
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@@ -66,18 +65,18 @@ class WorldgenLoadScreen(screenToBeLoaded: IngameInstance, private val worldwidt
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}
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AppLoader.batch.inUse {
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App.batch.inUse {
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it.color = Color.WHITE
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val previewY = (AppLoader.screenSize.screenH - previewHeight.times(1.5f)).div(2f).round()
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val previewY = (App.scr.height - previewHeight.times(1.5f)).div(2f).round()
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it.draw(previewTexture,
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(AppLoader.screenSize.screenW - previewWidth).div(2f).round(),
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(App.scr.width - previewWidth).div(2f).round(),
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previewY
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)
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val text = messages.getHeadElem() ?: ""
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AppLoader.fontGame.draw(it,
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App.fontGame.draw(it,
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text,
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(AppLoader.screenSize.screenW - AppLoader.fontGame.getWidth(text)).div(2f).round(),
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previewY + previewHeight + 98 - AppLoader.fontGame.lineHeight
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(App.scr.width - App.fontGame.getWidth(text)).div(2f).round(),
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previewY + previewHeight + 98 - App.fontGame.lineHeight
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)
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}
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