Renamed AppLoader into App

This commit is contained in:
minjaesong
2021-09-09 09:48:33 +09:00
parent c3dd005fb2
commit 8f834fe869
116 changed files with 796 additions and 850 deletions

View File

@@ -17,8 +17,7 @@ import com.sudoplay.joise.module.ModuleBasisFunction
import com.sudoplay.joise.module.ModuleFractal
import com.sudoplay.joise.module.ModuleScaleOffset
import net.torvald.random.HQRNG
import net.torvald.terrarum.AppLoader
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.App
import net.torvald.terrarum.concurrent.ThreadExecutor
import net.torvald.terrarum.concurrent.sliceEvenly
import net.torvald.terrarum.inUse
@@ -45,11 +44,11 @@ class NoiseGenerator : ScreenAdapter() {
Gdx.input.inputProcessor = NoiseGeneratorController(this)
batch = SpriteBatch()
camera = OrthographicCamera(AppLoader.screenSize.screenWf, AppLoader.screenSize.screenHf)
camera = OrthographicCamera(App.scr.wf, App.scr.hf)
camera.setToOrtho(true, AppLoader.screenSize.screenWf, AppLoader.screenSize.screenHf)
camera.setToOrtho(true, App.scr.wf, App.scr.hf)
camera.update()
Gdx.gl20.glViewport(0, 0, AppLoader.screenSize.screenW, AppLoader.screenSize.screenH)
Gdx.gl20.glViewport(0, 0, App.scr.width, App.scr.height)
pixmap = Pixmap(IMAGE_SIZE, IMAGE_SIZE, Pixmap.Format.RGBA8888)
texture = Texture(1, 1, Pixmap.Format.RGBA8888)
@@ -142,7 +141,7 @@ class NoiseGenerator : ScreenAdapter() {
batch.draw(texture, 0f, 0f)
batch.color = Color.CYAN
AppLoader.fontGame.draw(batch, "Tests: $totalTestsDone / ${testSets.size * samplingCount}", 10f, 10f)
App.fontGame.draw(batch, "Tests: $totalTestsDone / ${testSets.size * samplingCount}", 10f, 10f)
}
}
@@ -258,5 +257,5 @@ fun main(args: Array<String>) {
appConfig.setResizable(false)
appConfig.setWindowedMode(1024, 1024)
Lwjgl3Application(AppLoader(appConfig, NoiseGenerator()), appConfig)
Lwjgl3Application(App(appConfig, NoiseGenerator()), appConfig)
}

View File

@@ -106,7 +106,7 @@ class UITestPad1 : ScreenAdapter() {
Color.LIME
else
Color.FIREBRICK
AppLoader.fontGame.draw(batch, "Mouse: ${Terrarum.mouseScreenX}, ${Terrarum.mouseScreenY}", 8f, 740 - 28f)
App.fontGame.draw(batch, "Mouse: ${Terrarum.mouseScreenX}, ${Terrarum.mouseScreenY}", 8f, 740 - 28f)
}
_dct = (_dct + delta*2) % 10f
@@ -156,5 +156,5 @@ fun main(args: Array<String>) {
appConfig.setResizable(false)
appConfig.setWindowedMode(UITEST1_WIDTH, UITEST1_HEIGHT)
Lwjgl3Application(AppLoader(appConfig, UITestPad1()), appConfig)
Lwjgl3Application(App(appConfig, UITestPad1()), appConfig)
}