mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-12 22:56:06 +09:00
Renamed AppLoader into App
This commit is contained in:
@@ -16,7 +16,6 @@ import net.torvald.terrarum.modulebasegame.IngameRenderer
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import net.torvald.terrarum.modulebasegame.TerrarumIngame
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import net.torvald.terrarum.modulebasegame.ui.ItemSlotImageFactory
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import net.torvald.terrarum.realestate.LandUtil
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import net.torvald.terrarum.worlddrawer.CreateTileAtlas
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import net.torvald.terrarum.worlddrawer.LightmapRenderer
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import net.torvald.terrarum.worlddrawer.WorldCamera
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@@ -25,8 +24,8 @@ import net.torvald.terrarum.worlddrawer.WorldCamera
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*/
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class BasicDebugInfoWindow : UICanvas() {
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override var width: Int = AppLoader.screenSize.screenW
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override var height: Int = AppLoader.screenSize.screenH
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override var width: Int = App.scr.width
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override var height: Int = App.scr.height
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override var openCloseTime: Float = 0f
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@@ -78,7 +77,7 @@ class BasicDebugInfoWindow : UICanvas() {
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val hitbox = player?.hitbox
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val updateCount = maxOf(1L, (AppLoader.debugTimers["Ingame.UpdateCounter"] ?: 1L) as Long)
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val updateCount = maxOf(1L, (App.debugTimers["Ingame.UpdateCounter"] ?: 1L) as Long)
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/**
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* First column
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@@ -172,7 +171,7 @@ class BasicDebugInfoWindow : UICanvas() {
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// print time
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var dbgCnt = 12
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AppLoader.debugTimers.forEach { t, u ->
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App.debugTimers.forEach { t, u ->
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printLine(batch, dbgCnt, "$ccM$t $ccG${formatNanoTime(u as? Long)}$ccY ns")
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dbgCnt++
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}
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@@ -206,9 +205,9 @@ class BasicDebugInfoWindow : UICanvas() {
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val gamepad = (Terrarum.ingame as? TerrarumIngame)?.ingameController?.gamepad
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if (gamepad != null) {
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drawGamepadAxis(gamepad, batch,
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gamepad.getAxis(AppLoader.getConfigInt("config_gamepadaxislx")),
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gamepad.getAxis(AppLoader.getConfigInt("config_gamepadaxisly")),
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AppLoader.screenSize.screenW - 128 - TinyAlphNum.W * 2,
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gamepad.getAxis(App.getConfigInt("config_gamepadaxislx")),
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gamepad.getAxis(App.getConfigInt("config_gamepadaxisly")),
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App.scr.width - 128 - TinyAlphNum.W * 2,
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line(3).toInt()
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)
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}
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@@ -218,68 +217,68 @@ class BasicDebugInfoWindow : UICanvas() {
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*/
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// memory pressure
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AppLoader.fontSmallNumbers.draw(batch, "${ccY}MEM ", (AppLoader.screenSize.screenW - 23 * TinyAlphNum.W - 2).toFloat(), line(1))
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App.fontSmallNumbers.draw(batch, "${ccY}MEM ", (App.scr.width - 23 * TinyAlphNum.W - 2).toFloat(), line(1))
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// thread count
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AppLoader.fontSmallNumbers.draw(batch, "${ccY}CPUs${if (AppLoader.MULTITHREAD) ccG else ccR}${AppLoader.THREAD_COUNT.toString().padStart(2, ' ')}",
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(AppLoader.screenSize.screenW - 2 - 8 * TinyAlphNum.W).toFloat(), line(2))
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App.fontSmallNumbers.draw(batch, "${ccY}CPUs${if (App.MULTITHREAD) ccG else ccR}${App.THREAD_COUNT.toString().padStart(2, ' ')}",
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(App.scr.width - 2 - 8 * TinyAlphNum.W).toFloat(), line(2))
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// memory texts
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AppLoader.fontSmallNumbers.draw(batch, "${Terrarum.memJavaHeap}M",
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(AppLoader.screenSize.screenW - 19 * TinyAlphNum.W - 2).toFloat(), line(1))
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AppLoader.fontSmallNumbers.draw(batch, "/${Terrarum.memNativeHeap}M/",
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(AppLoader.screenSize.screenW - 14 * TinyAlphNum.W - 2).toFloat(), line(1))
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AppLoader.fontSmallNumbers.draw(batch, "${Terrarum.memXmx}M",
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(AppLoader.screenSize.screenW - 7 * TinyAlphNum.W - 2).toFloat(), line(1))
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App.fontSmallNumbers.draw(batch, "${Terrarum.memJavaHeap}M",
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(App.scr.width - 19 * TinyAlphNum.W - 2).toFloat(), line(1))
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App.fontSmallNumbers.draw(batch, "/${Terrarum.memNativeHeap}M/",
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(App.scr.width - 14 * TinyAlphNum.W - 2).toFloat(), line(1))
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App.fontSmallNumbers.draw(batch, "${Terrarum.memXmx}M",
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(App.scr.width - 7 * TinyAlphNum.W - 2).toFloat(), line(1))
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// FPS count
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AppLoader.fontSmallNumbers.draw(batch, "${ccY}FPS${ccG}${Gdx.graphics.framesPerSecond.toString().padStart(3, ' ')}",
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(AppLoader.screenSize.screenW - 3 - 15 * TinyAlphNum.W).toFloat(), line(2))
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App.fontSmallNumbers.draw(batch, "${ccY}FPS${ccG}${Gdx.graphics.framesPerSecond.toString().padStart(3, ' ')}",
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(App.scr.width - 3 - 15 * TinyAlphNum.W).toFloat(), line(2))
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// global render counter
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AppLoader.fontSmallNumbers.draw(batch, "${ccO}${AppLoader.GLOBAL_RENDER_TIMER.toString().padStart(10, ' ')}",
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(AppLoader.screenSize.screenW - 35 * TinyAlphNum.W - 2).toFloat(), line(1))
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App.fontSmallNumbers.draw(batch, "${ccO}${App.GLOBAL_RENDER_TIMER.toString().padStart(10, ' ')}",
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(App.scr.width - 35 * TinyAlphNum.W - 2).toFloat(), line(1))
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/**
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* Bottom left
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*/
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if (ingame != null) {
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AppLoader.fontSmallNumbers.draw(batch, "${ccY}Actors total $ccG${ingame!!.actorContainerActive.size + ingame!!.actorContainerInactive.size}",
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TinyAlphNum.W * 2f, AppLoader.screenSize.screenH - TinyAlphNum.H * 2f)
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AppLoader.fontSmallNumbers.draw(batch, "${ccY}Active $ccG${ingame!!.actorContainerActive.size}",
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(TinyAlphNum.W * 2 + 17 * 8).toFloat(), AppLoader.screenSize.screenH - TinyAlphNum.H * 2f)
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AppLoader.fontSmallNumbers.draw(batch, "${ccY}Dormant $ccG${ingame!!.actorContainerInactive.size}",
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(TinyAlphNum.W * 2 + 28 * 8).toFloat(), AppLoader.screenSize.screenH - TinyAlphNum.H * 2f)
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App.fontSmallNumbers.draw(batch, "${ccY}Actors total $ccG${ingame!!.actorContainerActive.size + ingame!!.actorContainerInactive.size}",
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TinyAlphNum.W * 2f, App.scr.height - TinyAlphNum.H * 2f)
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App.fontSmallNumbers.draw(batch, "${ccY}Active $ccG${ingame!!.actorContainerActive.size}",
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(TinyAlphNum.W * 2 + 17 * 8).toFloat(), App.scr.height - TinyAlphNum.H * 2f)
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App.fontSmallNumbers.draw(batch, "${ccY}Dormant $ccG${ingame!!.actorContainerInactive.size}",
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(TinyAlphNum.W * 2 + 28 * 8).toFloat(), App.scr.height - TinyAlphNum.H * 2f)
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if (ingame is TerrarumIngame) {
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AppLoader.fontSmallNumbers.draw(batch, "${ccM}Particles $ccG${(ingame as TerrarumIngame).particlesActive}",
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(TinyAlphNum.W * 2 + 41 * 8).toFloat(), AppLoader.screenSize.screenH - TinyAlphNum.H * 2f)
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App.fontSmallNumbers.draw(batch, "${ccM}Particles $ccG${(ingame as TerrarumIngame).particlesActive}",
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(TinyAlphNum.W * 2 + 41 * 8).toFloat(), App.scr.height - TinyAlphNum.H * 2f)
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}
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}
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AppLoader.fontSmallNumbers.draw(batch, "${ccY}Actors rendering $ccG${IngameRenderer.renderingActorsCount}",
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TinyAlphNum.W * 2f, AppLoader.screenSize.screenH - TinyAlphNum.H * 3f)
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AppLoader.fontSmallNumbers.draw(batch, "${ccY}UIs rendering $ccG${IngameRenderer.renderingUIsCount}",
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TinyAlphNum.W * 2f + (21 * 8), AppLoader.screenSize.screenH - TinyAlphNum.H * 3f)
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App.fontSmallNumbers.draw(batch, "${ccY}Actors rendering $ccG${IngameRenderer.renderingActorsCount}",
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TinyAlphNum.W * 2f, App.scr.height - TinyAlphNum.H * 3f)
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App.fontSmallNumbers.draw(batch, "${ccY}UIs rendering $ccG${IngameRenderer.renderingUIsCount}",
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TinyAlphNum.W * 2f + (21 * 8), App.scr.height - TinyAlphNum.H * 3f)
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/**
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* Bottom right
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*/
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// processor and renderer
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AppLoader.fontSmallNumbers.draw(batch, "$ccY$totalHardwareName",
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(AppLoader.screenSize.screenW - (totalHardwareName.length + 2) * TinyAlphNum.W).toFloat(), AppLoader.screenSize.screenH - TinyAlphNum.H * 2f)
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App.fontSmallNumbers.draw(batch, "$ccY$totalHardwareName",
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(App.scr.width - (totalHardwareName.length + 2) * TinyAlphNum.W).toFloat(), App.scr.height - TinyAlphNum.H * 2f)
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}
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private val processorName = AppLoader.processor.replace(Regex(""" Processor|( CPU)? @ [0-9.]+GHz"""), "") + if (AppLoader.is32BitJVM) " (32-bit)" else ""
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private val rendererName = AppLoader.renderer
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private val processorName = App.processor.replace(Regex(""" Processor|( CPU)? @ [0-9.]+GHz"""), "") + if (App.is32BitJVM) " (32-bit)" else ""
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private val rendererName = App.renderer
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private val totalHardwareName = "$processorName $rendererName"
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private fun printLine(batch: SpriteBatch, l: Int, s: String) {
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AppLoader.fontSmallNumbers.draw(batch,
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App.fontSmallNumbers.draw(batch,
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s, TinyAlphNum.W * 2f, line(l)
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)
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}
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private fun printLineColumn(batch: SpriteBatch, col: Int, row: Int, s: String) {
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AppLoader.fontSmallNumbers.draw(batch,
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App.fontSmallNumbers.draw(batch,
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s, (TinyAlphNum.W * 2f + column(col)), line(row)
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)
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}
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@@ -303,9 +302,9 @@ class BasicDebugInfoWindow : UICanvas() {
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batch.color = uiColour
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batch.fillRect(x.toFloat(), y.toFloat(), w.plus(1), h)
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batch.color = Color.GRAY
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AppLoader.fontSmallNumbers.draw(batch, "0", x.toFloat(), y.toFloat() + h + 2)
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AppLoader.fontSmallNumbers.draw(batch, "255", x.toFloat() + w + 1 - 8 * 3, y.toFloat() + h + 2)
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AppLoader.fontSmallNumbers.draw(batch, "Histogramme", x + w / 2 - 5.5f * 8, y.toFloat() + h + 2)
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App.fontSmallNumbers.draw(batch, "0", x.toFloat(), y.toFloat() + h + 2)
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App.fontSmallNumbers.draw(batch, "255", x.toFloat() + w + 1 - 8 * 3, y.toFloat() + h + 2)
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App.fontSmallNumbers.draw(batch, "Histogramme", x + w / 2 - 5.5f * 8, y.toFloat() + h + 2)
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blendScreen(batch)
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for (c in 0..3) {
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@@ -340,7 +339,7 @@ class BasicDebugInfoWindow : UICanvas() {
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val pointDX = axisX * halfW
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val pointDY = -axisY * halfH
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val deadzone = AppLoader.gamepadDeadzone
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val deadzone = App.gamepadDeadzone
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blendNormal(batch)
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@@ -348,16 +347,16 @@ class BasicDebugInfoWindow : UICanvas() {
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gdxSetBlendNormal()
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Terrarum.inShapeRenderer {
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it.color = uiColour
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it.rect(uiX.toFloat(), AppLoader.screenSize.screenH - uiY.toFloat(), w, -h)
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it.rect(uiX.toFloat(), App.scr.height - uiY.toFloat(), w, -h)
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it.color = deadzoneColour
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it.rect(uiX + halfW - (halfW * deadzone), AppLoader.screenSize.screenH - (uiY + halfH - halfH * deadzone), w * deadzone, -h * deadzone)
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it.rect(uiX + halfW - (halfW * deadzone), App.scr.height - (uiY + halfH - halfH * deadzone), w * deadzone, -h * deadzone)
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it.color = Color.WHITE
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it.line(uiX + halfW, AppLoader.screenSize.screenH - (uiY + halfH), uiX + halfW + pointDX, AppLoader.screenSize.screenH - (uiY + halfH + pointDY))
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it.line(uiX + halfW, App.scr.height - (uiY + halfH), uiX + halfW + pointDX, App.scr.height - (uiY + halfH + pointDY))
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it.color = Color.GRAY
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}
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batch.begin()
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AppLoader.fontSmallNumbers.draw(batch, gamepad.getName(), AppLoader.screenSize.screenW - (gamepad.getName().length + 2f) * TinyAlphNum.W, uiY.toFloat() + h + 2)
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App.fontSmallNumbers.draw(batch, gamepad.getName(), App.scr.width - (gamepad.getName().length + 2f) * TinyAlphNum.W, uiY.toFloat() + h + 2)
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}
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