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https://github.com/curioustorvald/Terrarum.git
synced 2026-06-14 20:44:05 +09:00
the-flattening wip
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@@ -5,128 +5,128 @@ package net.torvald.terrarum.blockproperties
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*/
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object Block {
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const val AIR = 0 // hard coded; this is the standard
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const val AIR = "basegame:0" // hard coded; this is the standard
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const val STONE = 16
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const val STONE_QUARRIED = 17
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const val STONE_TILE_WHITE = 18
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const val STONE_BRICKS = 19
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const val STONE = "basegame:16"
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const val STONE_QUARRIED = "basegame:17"
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const val STONE_TILE_WHITE = "basegame:18"
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const val STONE_BRICKS = "basegame:19"
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const val DIRT = 32
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const val GRASS = 33
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const val GRASSWALL = 34
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const val DIRT = "basegame:32"
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const val GRASS = "basegame:33"
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const val GRASSWALL = "basegame:34"
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const val PLANK_NORMAL = 48
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const val PLANK_EBONY = 49
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const val PLANK_BIRCH = 50
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const val PLANK_BLOODROSE = 51
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const val PLANK_NORMAL = "basegame:48"
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const val PLANK_EBONY = "basegame:49"
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const val PLANK_BIRCH = "basegame:50"
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const val PLANK_BLOODROSE = "basegame:51"
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const val TRUNK_NORMAL = 64
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const val TRUNK_EBONY = 65
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const val TRUNK_BIRCH = 66
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const val TRUNK_BLOODROSE = 67
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const val TRUNK_NORMAL = "basegame:64"
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const val TRUNK_EBONY = "basegame:65"
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const val TRUNK_BIRCH = "basegame:66"
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const val TRUNK_BLOODROSE = "basegame:67"
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const val SAND = 80
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const val SAND_WHITE = 81
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const val SAND_RED = 82
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const val SAND_DESERT = 83
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const val SAND_BLACK = 84
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const val SAND_GREEN = 85
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const val SAND = "basegame:80"
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const val SAND_WHITE = "basegame:81"
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const val SAND_RED = "basegame:82"
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const val SAND_DESERT = "basegame:83"
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const val SAND_BLACK = "basegame:84"
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const val SAND_GREEN = "basegame:85"
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const val GRAVEL = 96
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const val GRAVEL_GREY = 97
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const val GRAVEL = "basegame:96"
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const val GRAVEL_GREY = "basegame:97"
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const val ORE_COPPER = 112
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const val ORE_IRON = 113
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const val ORE_GOLD = 114
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const val ORE_SILVER = 115
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const val ORE_ILMENITE = 116
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const val ORE_AURICHALCUM = 117
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const val ORE_COPPER = "basegame:112"
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const val ORE_IRON = "basegame:113"
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const val ORE_GOLD = "basegame:114"
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const val ORE_SILVER = "basegame:115"
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const val ORE_ILMENITE = "basegame:116"
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const val ORE_AURICHALCUM = "basegame:117"
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const val RAW_RUBY = 128
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const val RAW_EMERALD = 129
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const val RAW_SAPPHIRE = 130
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const val RAW_TOPAZ = 131
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const val RAW_DIAMOND = 132
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const val RAW_AMETHYST = 133
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const val RAW_RUBY = "basegame:128"
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const val RAW_EMERALD = "basegame:129"
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const val RAW_SAPPHIRE = "basegame:130"
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const val RAW_TOPAZ = "basegame:131"
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const val RAW_DIAMOND = "basegame:132"
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const val RAW_AMETHYST = "basegame:133"
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const val SNOW = 144
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const val ICE_FRAGILE = 145
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const val ICE_NATURAL = 146
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const val ICE_MAGICAL = 147
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const val SNOW = "basegame:144"
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const val ICE_FRAGILE = "basegame:145"
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const val ICE_NATURAL = "basegame:146"
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const val ICE_MAGICAL = "basegame:147"
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const val GLASS_CRUDE = 148
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const val GLASS_CLEAN = 149
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const val GLASS_CRUDE = "basegame:148"
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const val GLASS_CLEAN = "basegame:149"
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const val PLATFORM_STONE = 160
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const val PLATFORM_WOODEN = 161
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const val PLATFORM_EBONY = 162
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const val PLATFORM_BIRCH = 163
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const val PLATFORM_BLOODROSE = 164
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const val PLATFORM_STONE = "basegame:160"
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const val PLATFORM_WOODEN = "basegame:161"
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const val PLATFORM_EBONY = "basegame:162"
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const val PLATFORM_BIRCH = "basegame:163"
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const val PLATFORM_BLOODROSE = "basegame:164"
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const val TORCH = 176
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const val TORCH_FROST = 177
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const val TORCH = "basegame:176"
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const val TORCH_FROST = "basegame:177"
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const val TORCH_OFF = 192
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const val TORCH_FROST_OFF = 193
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const val TORCH_OFF = "basegame:192"
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const val TORCH_FROST_OFF = "basegame:193"
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const val ILLUMINATOR_WHITE = 208
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const val ILLUMINATOR_YELLOW = 209
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const val ILLUMINATOR_ORANGE = 210
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const val ILLUMINATOR_RED = 211
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const val ILLUMINATOR_FUCHSIA = 212
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const val ILLUMINATOR_PURPLE = 213
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const val ILLUMINATOR_BLUE = 214
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const val ILLUMINATOR_CYAN = 215
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const val ILLUMINATOR_GREEN = 216
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const val ILLUMINATOR_GREEN_DARK = 217
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const val ILLUMINATOR_BROWN = 218
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const val ILLUMINATOR_TAN = 219
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const val ILLUMINATOR_GREY_LIGHT = 220
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const val ILLUMINATOR_GREY_MED = 221
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const val ILLUMINATOR_GREY_DARK = 222
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const val ILLUMINATOR_BLACK = 223
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const val ILLUMINATOR_WHITE = "basegame:208"
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const val ILLUMINATOR_YELLOW = "basegame:209"
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const val ILLUMINATOR_ORANGE = "basegame:210"
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const val ILLUMINATOR_RED = "basegame:211"
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const val ILLUMINATOR_FUCHSIA = "basegame:212"
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const val ILLUMINATOR_PURPLE = "basegame:213"
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const val ILLUMINATOR_BLUE = "basegame:214"
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const val ILLUMINATOR_CYAN = "basegame:215"
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const val ILLUMINATOR_GREEN = "basegame:216"
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const val ILLUMINATOR_GREEN_DARK = "basegame:217"
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const val ILLUMINATOR_BROWN = "basegame:218"
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const val ILLUMINATOR_TAN = "basegame:219"
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const val ILLUMINATOR_GREY_LIGHT = "basegame:220"
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const val ILLUMINATOR_GREY_MED = "basegame:221"
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const val ILLUMINATOR_GREY_DARK = "basegame:222"
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const val ILLUMINATOR_BLACK = "basegame:223"
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const val ILLUMINATOR_WHITE_OFF = 224
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const val ILLUMINATOR_YELLOW_OFF = 225
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const val ILLUMINATOR_ORANGE_OFF = 226
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const val ILLUMINATOR_RED_OFF = 227
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const val ILLUMINATOR_FUCHSIA_OFF = 228
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const val ILLUMINATOR_PURPLE_OFF = 229
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const val ILLUMINATOR_BLUE_OFF = 230
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const val ILLUMINATOR_CYAN_OFF = 231
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const val ILLUMINATOR_GREEN_OFF = 232
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const val ILLUMINATOR_GREEN_DARK_OFF = 233
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const val ILLUMINATOR_BROWN_OFF = 234
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const val ILLUMINATOR_TAN_OFF = 235
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const val ILLUMINATOR_GREY_LIGHT_OFF = 236
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const val ILLUMINATOR_GREY_MED_OFF = 237
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const val ILLUMINATOR_GREY_DARK_OFF = 238
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const val ILLUMINATOR_BLACK_OFF = 239
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const val ILLUMINATOR_WHITE_OFF = "basegame:224"
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const val ILLUMINATOR_YELLOW_OFF = "basegame:225"
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const val ILLUMINATOR_ORANGE_OFF = "basegame:226"
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const val ILLUMINATOR_RED_OFF = "basegame:227"
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const val ILLUMINATOR_FUCHSIA_OFF = "basegame:228"
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const val ILLUMINATOR_PURPLE_OFF = "basegame:229"
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const val ILLUMINATOR_BLUE_OFF = "basegame:230"
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const val ILLUMINATOR_CYAN_OFF = "basegame:231"
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const val ILLUMINATOR_GREEN_OFF = "basegame:232"
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const val ILLUMINATOR_GREEN_DARK_OFF = "basegame:233"
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const val ILLUMINATOR_BROWN_OFF = "basegame:234"
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const val ILLUMINATOR_TAN_OFF = "basegame:235"
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const val ILLUMINATOR_GREY_LIGHT_OFF = "basegame:236"
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const val ILLUMINATOR_GREY_MED_OFF = "basegame:237"
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const val ILLUMINATOR_GREY_DARK_OFF = "basegame:238"
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const val ILLUMINATOR_BLACK_OFF = "basegame:239"
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const val SANDSTONE = 240
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const val SANDSTONE_WHITE = 241
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const val SANDSTONE_RED = 242
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const val SANDSTONE_DESERT = 243
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const val SANDSTONE_BLACK = 244
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const val SANDSTONE_GREEN = 245
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const val SANDSTONE = "basegame:240"
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const val SANDSTONE_WHITE = "basegame:241"
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const val SANDSTONE_RED = "basegame:242"
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const val SANDSTONE_DESERT = "basegame:243"
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const val SANDSTONE_BLACK = "basegame:244"
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const val SANDSTONE_GREEN = "basegame:245"
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const val LANTERN = 256
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const val SUNSTONE = 257
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const val DAYLIGHT_CAPACITOR = 258
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const val LANTERN = "basegame:256"
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const val SUNSTONE = "basegame:257"
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const val DAYLIGHT_CAPACITOR = "basegame:258"
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const val ACTORBLOCK_NO_COLLISION = 4091
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const val ACTORBLOCK_FULL_COLLISION = 4092
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const val ACTORBLOCK_ALLOW_MOVE_DOWN = 4093
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const val ACTORBLOCK_NO_PASS_RIGHT = 4094
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const val ACTORBLOCK_NO_PASS_LEFT = 4095
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const val ACTORBLOCK_NO_COLLISION = "basegame:4091"
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const val ACTORBLOCK_FULL_COLLISION = "basegame:4092"
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const val ACTORBLOCK_ALLOW_MOVE_DOWN = "basegame:4093"
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const val ACTORBLOCK_NO_PASS_RIGHT = "basegame:4094"
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const val ACTORBLOCK_NO_PASS_LEFT = "basegame:4095"
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const val LAVA = 4094
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const val WATER = 4095
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const val LAVA = "basegame:4094"
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const val WATER = "basegame:4095"
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const val NULL = -1
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const val NULL = "basegame:-1"
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val actorblocks = listOf(
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ACTORBLOCK_NO_COLLISION,
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