mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 12:21:52 +09:00
the-flattening wip
This commit is contained in:
@@ -22,3 +22,28 @@ Actors range in-depth
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|0x7000_0000..0x7FFF_FFFF|Rendered as screen overlay, not affected by light nor environment overlays|
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Actor IDs are assigned in 256 groups, single actor can have 256 sub-actors
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## Prefix-ID Referencing
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Every blocks and items have Prefix-ID Referencing scheme, which is defined as follows:
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```<prefix>@<modname>:<integer-id>```
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where prefix is predefined (see below), integer-id is arbitrarily chosen.
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### Prefixes
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|Name|Description|
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|----|-----------|
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|wall|Wall|
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|wire|Wire|
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|item|Item (Static)|
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Note: BlockCodex and ItemCodex will not store prefix part of the ID, as blocks and walls are identical in properties
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### Predefined Modname
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|Name|Description|
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|----|-----------|
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|dyn|Dynamic Item|
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|actor|Actor As an Item|
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|virt|Virtual Tile Number|
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@@ -1,7 +1,7 @@
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"id";"classname"
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"135168";"net.torvald.terrarum.modulebasegame.gameitems.PickaxeCopper"
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"135169";"net.torvald.terrarum.modulebasegame.gameitems.PickaxeIron"
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"135170";"net.torvald.terrarum.modulebasegame.gameitems.PickaxeSteel"
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"135171";"net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire"
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"135172";"net.torvald.terrarum.modulebasegame.gameitems.TikiTorchTester"
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"135173";"net.torvald.terrarum.modulebasegame.gameitems.ItemCraftingTable"
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"0";"net.torvald.terrarum.modulebasegame.gameitems.PickaxeCopper"
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"1";"net.torvald.terrarum.modulebasegame.gameitems.PickaxeIron"
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"2";"net.torvald.terrarum.modulebasegame.gameitems.PickaxeSteel"
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"3";"net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire"
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"4";"net.torvald.terrarum.modulebasegame.gameitems.TikiTorchTester"
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"5";"net.torvald.terrarum.modulebasegame.gameitems.ItemCraftingTable"
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@@ -111,7 +111,7 @@ object DefaultConfig {
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// settings regarding debugger
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val buildingMakerFavs = JsonArray()
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intArrayOf(
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arrayOf(
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Block.GLASS_CRUDE,
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Block.PLANK_NORMAL,
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Block.PLANK_BIRCH,
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@@ -120,9 +120,10 @@ object DefaultConfig {
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Block.STONE_TILE_WHITE,
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Block.TORCH,
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Block.PLANK_NORMAL + BlockCodex.MAX_TERRAIN_TILES,
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Block.PLANK_BIRCH + BlockCodex.MAX_TERRAIN_TILES,
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Block.GLASS_CRUDE + BlockCodex.MAX_TERRAIN_TILES).forEach {
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"wall@" + Block.PLANK_NORMAL,
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"wall@" + Block.PLANK_BIRCH,
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"wall@" + Block.GLASS_CRUDE
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).forEach {
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buildingMakerFavs.add(it)
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}
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jsonObject.add("buildingmakerfavs", buildingMakerFavs)
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@@ -5,6 +5,7 @@ import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import com.badlogic.gdx.utils.Queue
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import net.torvald.terrarum.AppLoader.printdbg
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import net.torvald.terrarum.gameactors.Actor
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import net.torvald.terrarum.gameitem.ItemID
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import net.torvald.terrarum.gameworld.GameWorld
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import net.torvald.terrarum.modulebasegame.gameactors.ActorHumanoid
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import net.torvald.terrarum.realestate.LandUtil
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@@ -141,7 +142,7 @@ open class IngameInstance(val batch: SpriteBatch) : Screen {
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*
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* Queueing schema is used to make sure things are synchronised.
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*/
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open fun queueTerrainChangedEvent(old: Int, new: Int, position: Long) {
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open fun queueTerrainChangedEvent(old: ItemID, new: ItemID, position: Long) {
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val (x, y) = LandUtil.resolveBlockAddr(world, position)
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terrainChangeQueue.addFirst(BlockChangeQueueItem(old, new, x, y))
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}
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@@ -149,7 +150,7 @@ open class IngameInstance(val batch: SpriteBatch) : Screen {
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/**
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* Wall version of terrainChanged() event
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*/
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open fun queueWallChangedEvent(old: Int, new: Int, position: Long) {
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open fun queueWallChangedEvent(old: ItemID, new: ItemID, position: Long) {
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val (x, y) = LandUtil.resolveBlockAddr(world, position)
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wallChangeQueue.addFirst(BlockChangeQueueItem(old, new, x, y))
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}
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@@ -160,7 +161,7 @@ open class IngameInstance(val batch: SpriteBatch) : Screen {
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* @param old previous settings of conduits in bit set format.
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* @param new current settings of conduits in bit set format.
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*/
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open fun queueWireChangedEvent(old: Int, new: Int, position: Long) {
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open fun queueWireChangedEvent(old: ItemID, new: ItemID, position: Long) {
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val (x, y) = LandUtil.resolveBlockAddr(world, position)
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wireChangeQueue.addFirst(BlockChangeQueueItem(old, new, x, y))
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}
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@@ -252,7 +253,7 @@ open class IngameInstance(val batch: SpriteBatch) : Screen {
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data class BlockChangeQueueItem(val old: Int, val new: Int, val posX: Int, val posY: Int)
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data class BlockChangeQueueItem(val old: ItemID, val new: ItemID, val posX: Int, val posY: Int)
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open fun sendNotification(messages: Array<String>) {}
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open fun sendNotification(messages: List<String>) {}
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@@ -178,16 +178,19 @@ object ModMgr {
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}
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/** Get a common file (literal file or directory) from all the installed mods. Files are guaranteed to exist. If a mod does not
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* contain the file, the mod will be skipped. */
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fun getFilesFromEveryMod(path: String): List<File> {
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* contain the file, the mod will be skipped.
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*
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* @return List of pairs<modname, file>
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*/
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fun getFilesFromEveryMod(path: String): List<Pair<String, File>> {
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val path = path.sanitisePath()
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val moduleNames = moduleInfo.keys.toList()
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val filesList = ArrayList<File>()
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val filesList = ArrayList<Pair<String, File>>()
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moduleNames.forEach {
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val file = File(getPath(it, path))
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if (file.exists()) filesList.add(file)
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if (file.exists()) filesList.add(it to file)
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}
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return filesList.toList()
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@@ -196,16 +199,18 @@ object ModMgr {
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/** Get a common file (literal file or directory) from all the installed mods. Files are guaranteed to exist. If a mod does not
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* contain the file, the mod will be skipped.
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*
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* Returning files are read-only. */
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fun getGdxFilesFromEveryMod(path: String): List<FileHandle> {
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* Returning files are read-only.
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* @return List of pairs<modname, filehandle>
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*/
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fun getGdxFilesFromEveryMod(path: String): List<Pair<String, FileHandle>> {
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val path = path.sanitisePath()
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val moduleNames = moduleInfo.keys.toList()
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val filesList = ArrayList<FileHandle>()
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val filesList = ArrayList<Pair<String, FileHandle>>()
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moduleNames.forEach {
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val file = Gdx.files.internal(getPath(it, path))
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if (file.exists()) filesList.add(file)
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if (file.exists()) filesList.add(it to file)
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}
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return filesList.toList()
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@@ -231,15 +236,16 @@ object ModMgr {
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val csv = CSVFetcher.readFromModule(module, itemPath + "itemid.csv")
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csv.forEach {
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val className = it["classname"].toString()
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val itemID = it["id"].toInt()
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val internalID = it["id"].toInt()
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val itemName = "item@$module:$internalID"
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printdbg(this, "Reading item #$itemID with className $className")
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printdbg(this, "Reading item #$internalID with className $className")
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val loadedClass = Class.forName(className)
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val loadedClassConstructor = loadedClass.getConstructor(ItemID::class.java)
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val loadedClassInstance = loadedClassConstructor.newInstance(itemID)
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val loadedClassInstance = loadedClassConstructor.newInstance(internalID)
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ItemCodex[itemID] = loadedClassInstance as GameItem
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ItemCodex[itemName] = loadedClassInstance as GameItem
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}
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}
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}
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@@ -22,4 +22,6 @@ object ReferencingRanges {
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val VIRTUAL_TILES = -2 downTo -1048576 // index of -1 breaks things for some reason :(
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val PREFIX_DYNAMICITEM = "dyn:"
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val PREFIX_ACTORITEM = "actor:"
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}
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@@ -5,128 +5,128 @@ package net.torvald.terrarum.blockproperties
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*/
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object Block {
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const val AIR = 0 // hard coded; this is the standard
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const val AIR = "basegame:0" // hard coded; this is the standard
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const val STONE = 16
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const val STONE_QUARRIED = 17
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const val STONE_TILE_WHITE = 18
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const val STONE_BRICKS = 19
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const val STONE = "basegame:16"
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const val STONE_QUARRIED = "basegame:17"
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const val STONE_TILE_WHITE = "basegame:18"
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const val STONE_BRICKS = "basegame:19"
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const val DIRT = 32
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const val GRASS = 33
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const val GRASSWALL = 34
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const val DIRT = "basegame:32"
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const val GRASS = "basegame:33"
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const val GRASSWALL = "basegame:34"
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const val PLANK_NORMAL = 48
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const val PLANK_EBONY = 49
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const val PLANK_BIRCH = 50
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const val PLANK_BLOODROSE = 51
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const val PLANK_NORMAL = "basegame:48"
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const val PLANK_EBONY = "basegame:49"
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const val PLANK_BIRCH = "basegame:50"
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const val PLANK_BLOODROSE = "basegame:51"
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const val TRUNK_NORMAL = 64
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const val TRUNK_EBONY = 65
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const val TRUNK_BIRCH = 66
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const val TRUNK_BLOODROSE = 67
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const val TRUNK_NORMAL = "basegame:64"
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const val TRUNK_EBONY = "basegame:65"
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const val TRUNK_BIRCH = "basegame:66"
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const val TRUNK_BLOODROSE = "basegame:67"
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const val SAND = 80
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const val SAND_WHITE = 81
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const val SAND_RED = 82
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const val SAND_DESERT = 83
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const val SAND_BLACK = 84
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const val SAND_GREEN = 85
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const val SAND = "basegame:80"
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const val SAND_WHITE = "basegame:81"
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const val SAND_RED = "basegame:82"
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const val SAND_DESERT = "basegame:83"
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const val SAND_BLACK = "basegame:84"
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const val SAND_GREEN = "basegame:85"
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const val GRAVEL = 96
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const val GRAVEL_GREY = 97
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const val GRAVEL = "basegame:96"
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const val GRAVEL_GREY = "basegame:97"
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const val ORE_COPPER = 112
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const val ORE_IRON = 113
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const val ORE_GOLD = 114
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const val ORE_SILVER = 115
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const val ORE_ILMENITE = 116
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const val ORE_AURICHALCUM = 117
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const val ORE_COPPER = "basegame:112"
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const val ORE_IRON = "basegame:113"
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const val ORE_GOLD = "basegame:114"
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const val ORE_SILVER = "basegame:115"
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const val ORE_ILMENITE = "basegame:116"
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const val ORE_AURICHALCUM = "basegame:117"
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const val RAW_RUBY = 128
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const val RAW_EMERALD = 129
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const val RAW_SAPPHIRE = 130
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const val RAW_TOPAZ = 131
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const val RAW_DIAMOND = 132
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const val RAW_AMETHYST = 133
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const val RAW_RUBY = "basegame:128"
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const val RAW_EMERALD = "basegame:129"
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const val RAW_SAPPHIRE = "basegame:130"
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const val RAW_TOPAZ = "basegame:131"
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const val RAW_DIAMOND = "basegame:132"
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const val RAW_AMETHYST = "basegame:133"
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const val SNOW = 144
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const val ICE_FRAGILE = 145
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const val ICE_NATURAL = 146
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const val ICE_MAGICAL = 147
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const val SNOW = "basegame:144"
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const val ICE_FRAGILE = "basegame:145"
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const val ICE_NATURAL = "basegame:146"
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const val ICE_MAGICAL = "basegame:147"
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const val GLASS_CRUDE = 148
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const val GLASS_CLEAN = 149
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const val GLASS_CRUDE = "basegame:148"
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const val GLASS_CLEAN = "basegame:149"
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const val PLATFORM_STONE = 160
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const val PLATFORM_WOODEN = 161
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const val PLATFORM_EBONY = 162
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const val PLATFORM_BIRCH = 163
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const val PLATFORM_BLOODROSE = 164
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const val PLATFORM_STONE = "basegame:160"
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const val PLATFORM_WOODEN = "basegame:161"
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const val PLATFORM_EBONY = "basegame:162"
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const val PLATFORM_BIRCH = "basegame:163"
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const val PLATFORM_BLOODROSE = "basegame:164"
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const val TORCH = 176
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const val TORCH_FROST = 177
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const val TORCH = "basegame:176"
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const val TORCH_FROST = "basegame:177"
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const val TORCH_OFF = 192
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||||
const val TORCH_FROST_OFF = 193
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const val TORCH_OFF = "basegame:192"
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const val TORCH_FROST_OFF = "basegame:193"
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const val ILLUMINATOR_WHITE = 208
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const val ILLUMINATOR_YELLOW = 209
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||||
const val ILLUMINATOR_ORANGE = 210
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const val ILLUMINATOR_RED = 211
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const val ILLUMINATOR_FUCHSIA = 212
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const val ILLUMINATOR_PURPLE = 213
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const val ILLUMINATOR_BLUE = 214
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const val ILLUMINATOR_CYAN = 215
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const val ILLUMINATOR_GREEN = 216
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const val ILLUMINATOR_GREEN_DARK = 217
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const val ILLUMINATOR_BROWN = 218
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const val ILLUMINATOR_TAN = 219
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const val ILLUMINATOR_GREY_LIGHT = 220
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||||
const val ILLUMINATOR_GREY_MED = 221
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const val ILLUMINATOR_GREY_DARK = 222
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const val ILLUMINATOR_BLACK = 223
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||||
const val ILLUMINATOR_WHITE = "basegame:208"
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const val ILLUMINATOR_YELLOW = "basegame:209"
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const val ILLUMINATOR_ORANGE = "basegame:210"
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const val ILLUMINATOR_RED = "basegame:211"
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const val ILLUMINATOR_FUCHSIA = "basegame:212"
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||||
const val ILLUMINATOR_PURPLE = "basegame:213"
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||||
const val ILLUMINATOR_BLUE = "basegame:214"
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||||
const val ILLUMINATOR_CYAN = "basegame:215"
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const val ILLUMINATOR_GREEN = "basegame:216"
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const val ILLUMINATOR_GREEN_DARK = "basegame:217"
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||||
const val ILLUMINATOR_BROWN = "basegame:218"
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||||
const val ILLUMINATOR_TAN = "basegame:219"
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const val ILLUMINATOR_GREY_LIGHT = "basegame:220"
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||||
const val ILLUMINATOR_GREY_MED = "basegame:221"
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||||
const val ILLUMINATOR_GREY_DARK = "basegame:222"
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||||
const val ILLUMINATOR_BLACK = "basegame:223"
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||||
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||||
const val ILLUMINATOR_WHITE_OFF = 224
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||||
const val ILLUMINATOR_YELLOW_OFF = 225
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||||
const val ILLUMINATOR_ORANGE_OFF = 226
|
||||
const val ILLUMINATOR_RED_OFF = 227
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||||
const val ILLUMINATOR_FUCHSIA_OFF = 228
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||||
const val ILLUMINATOR_PURPLE_OFF = 229
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||||
const val ILLUMINATOR_BLUE_OFF = 230
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||||
const val ILLUMINATOR_CYAN_OFF = 231
|
||||
const val ILLUMINATOR_GREEN_OFF = 232
|
||||
const val ILLUMINATOR_GREEN_DARK_OFF = 233
|
||||
const val ILLUMINATOR_BROWN_OFF = 234
|
||||
const val ILLUMINATOR_TAN_OFF = 235
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||||
const val ILLUMINATOR_GREY_LIGHT_OFF = 236
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||||
const val ILLUMINATOR_GREY_MED_OFF = 237
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||||
const val ILLUMINATOR_GREY_DARK_OFF = 238
|
||||
const val ILLUMINATOR_BLACK_OFF = 239
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||||
const val ILLUMINATOR_WHITE_OFF = "basegame:224"
|
||||
const val ILLUMINATOR_YELLOW_OFF = "basegame:225"
|
||||
const val ILLUMINATOR_ORANGE_OFF = "basegame:226"
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||||
const val ILLUMINATOR_RED_OFF = "basegame:227"
|
||||
const val ILLUMINATOR_FUCHSIA_OFF = "basegame:228"
|
||||
const val ILLUMINATOR_PURPLE_OFF = "basegame:229"
|
||||
const val ILLUMINATOR_BLUE_OFF = "basegame:230"
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||||
const val ILLUMINATOR_CYAN_OFF = "basegame:231"
|
||||
const val ILLUMINATOR_GREEN_OFF = "basegame:232"
|
||||
const val ILLUMINATOR_GREEN_DARK_OFF = "basegame:233"
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||||
const val ILLUMINATOR_BROWN_OFF = "basegame:234"
|
||||
const val ILLUMINATOR_TAN_OFF = "basegame:235"
|
||||
const val ILLUMINATOR_GREY_LIGHT_OFF = "basegame:236"
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||||
const val ILLUMINATOR_GREY_MED_OFF = "basegame:237"
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||||
const val ILLUMINATOR_GREY_DARK_OFF = "basegame:238"
|
||||
const val ILLUMINATOR_BLACK_OFF = "basegame:239"
|
||||
|
||||
const val SANDSTONE = 240
|
||||
const val SANDSTONE_WHITE = 241
|
||||
const val SANDSTONE_RED = 242
|
||||
const val SANDSTONE_DESERT = 243
|
||||
const val SANDSTONE_BLACK = 244
|
||||
const val SANDSTONE_GREEN = 245
|
||||
const val SANDSTONE = "basegame:240"
|
||||
const val SANDSTONE_WHITE = "basegame:241"
|
||||
const val SANDSTONE_RED = "basegame:242"
|
||||
const val SANDSTONE_DESERT = "basegame:243"
|
||||
const val SANDSTONE_BLACK = "basegame:244"
|
||||
const val SANDSTONE_GREEN = "basegame:245"
|
||||
|
||||
const val LANTERN = 256
|
||||
const val SUNSTONE = 257
|
||||
const val DAYLIGHT_CAPACITOR = 258
|
||||
const val LANTERN = "basegame:256"
|
||||
const val SUNSTONE = "basegame:257"
|
||||
const val DAYLIGHT_CAPACITOR = "basegame:258"
|
||||
|
||||
|
||||
const val ACTORBLOCK_NO_COLLISION = 4091
|
||||
const val ACTORBLOCK_FULL_COLLISION = 4092
|
||||
const val ACTORBLOCK_ALLOW_MOVE_DOWN = 4093
|
||||
const val ACTORBLOCK_NO_PASS_RIGHT = 4094
|
||||
const val ACTORBLOCK_NO_PASS_LEFT = 4095
|
||||
const val ACTORBLOCK_NO_COLLISION = "basegame:4091"
|
||||
const val ACTORBLOCK_FULL_COLLISION = "basegame:4092"
|
||||
const val ACTORBLOCK_ALLOW_MOVE_DOWN = "basegame:4093"
|
||||
const val ACTORBLOCK_NO_PASS_RIGHT = "basegame:4094"
|
||||
const val ACTORBLOCK_NO_PASS_LEFT = "basegame:4095"
|
||||
|
||||
|
||||
const val LAVA = 4094
|
||||
const val WATER = 4095
|
||||
const val LAVA = "basegame:4094"
|
||||
const val WATER = "basegame:4095"
|
||||
|
||||
const val NULL = -1
|
||||
const val NULL = "basegame:-1"
|
||||
|
||||
val actorblocks = listOf(
|
||||
ACTORBLOCK_NO_COLLISION,
|
||||
|
||||
@@ -5,6 +5,7 @@ import net.torvald.terrarum.AppLoader
|
||||
import net.torvald.terrarum.AppLoader.printdbg
|
||||
import net.torvald.terrarum.AppLoader.printmsg
|
||||
import net.torvald.terrarum.ReferencingRanges
|
||||
import net.torvald.terrarum.gameitem.ItemID
|
||||
import net.torvald.terrarum.gameworld.FluidType
|
||||
import net.torvald.terrarum.gameworld.GameWorld
|
||||
import net.torvald.terrarum.utils.CSVFetcher
|
||||
@@ -18,12 +19,12 @@ import java.io.IOException
|
||||
*/
|
||||
object BlockCodex {
|
||||
|
||||
private var blockProps = HashMap<Int, BlockProp>()
|
||||
private var blockProps = HashMap<ItemID, BlockProp>()
|
||||
|
||||
val dynamicLights = SortedArrayList<Int>() // does not include virtual ones
|
||||
val dynamicLights = SortedArrayList<ItemID>() // does not include virtual ones
|
||||
|
||||
/** 65536 */
|
||||
val MAX_TERRAIN_TILES = GameWorld.TILES_SUPPORTED
|
||||
//val MAX_TERRAIN_TILES = GameWorld.TILES_SUPPORTED
|
||||
|
||||
private val nullProp = BlockProp()
|
||||
|
||||
@@ -32,12 +33,9 @@ object BlockCodex {
|
||||
|
||||
// fake props for "randomised" dynamic lights
|
||||
const val DYNAMIC_RANDOM_CASES = 64
|
||||
var virtualPropsCount = 0
|
||||
private set
|
||||
/** always points to the HIGHEST prop ID. <Original ID, Virtual ID> */
|
||||
val dynamicToVirtualPropMapping = ArrayList<Pair<Int, Int>>()
|
||||
/** for random access dont iterate over this */
|
||||
val dynamicToVirtualMap = hashMapOf<Int, Int>()
|
||||
private var virtualTileCursor = 0
|
||||
val tileToVirtual = HashMap<ItemID, List<ItemID>>()
|
||||
val virtualToTile = HashMap<ItemID, ItemID>()
|
||||
|
||||
/**
|
||||
* Later entry (possible from other modules) will replace older ones
|
||||
@@ -56,27 +54,29 @@ object BlockCodex {
|
||||
setProp(blockProps[intVal(it, "id")], it)
|
||||
}*/
|
||||
|
||||
val id = intVal(it, "id")
|
||||
setProp(id, it)
|
||||
val numericID = intVal(it, "id")
|
||||
setProp(module, numericID, it)
|
||||
val tileId = "tile@$module:$numericID"
|
||||
|
||||
// register tiles with dynamic light
|
||||
if ((blockProps[id]?.dynamicLuminosityFunction ?: 0) != 0) {
|
||||
dynamicLights.add(id)
|
||||
if ((blockProps[tileId]?.dynamicLuminosityFunction ?: 0) != 0) {
|
||||
dynamicLights.add(tileId)
|
||||
|
||||
// add virtual props for dynamic lights
|
||||
val virtualIDMax = ReferencingRanges.VIRTUAL_TILES.first - virtualPropsCount
|
||||
dynamicToVirtualPropMapping.add(id to virtualIDMax)
|
||||
dynamicToVirtualMap[id] = virtualIDMax
|
||||
repeat(DYNAMIC_RANDOM_CASES) { i ->
|
||||
setProp(virtualIDMax - i, it)
|
||||
printdbg(this, "Block ID $id -> Virtual ID ${virtualIDMax - i}, baseLum: ${blockProps[virtualIDMax - i]?.baseLumCol}")
|
||||
val virtualChunk = ArrayList<ItemID>()
|
||||
repeat(DYNAMIC_RANDOM_CASES) { _ ->
|
||||
val virtualID = "virt:$virtualTileCursor"
|
||||
|
||||
virtualPropsCount += 1
|
||||
}
|
||||
}
|
||||
virtualToTile[virtualID] = tileId
|
||||
virtualChunk.add(virtualID)
|
||||
|
||||
if (id > highestNumber)
|
||||
highestNumber = id
|
||||
setProp("virt", virtualTileCursor, it)
|
||||
|
||||
printdbg(this, "Block ID $tileId -> Virtual ID $virtualID, baseLum: ${blockProps[virtualID]?.baseLumCol}")
|
||||
virtualTileCursor += 1
|
||||
}
|
||||
tileToVirtual[tileId] = virtualChunk.sorted().toList()
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (e: IOException) {
|
||||
@@ -84,6 +84,8 @@ object BlockCodex {
|
||||
}
|
||||
}
|
||||
|
||||
fun getAll() = blockProps.values
|
||||
|
||||
/*fun get(index: Int): BlockProp {
|
||||
try {
|
||||
return blockProps[index]
|
||||
@@ -97,7 +99,7 @@ object BlockCodex {
|
||||
}
|
||||
}*/
|
||||
|
||||
operator fun get(rawIndex: Int?): BlockProp {
|
||||
/*operator fun get(rawIndex: Int?): BlockProp {
|
||||
if (rawIndex == null || rawIndex == Block.NULL) {
|
||||
return nullProp
|
||||
}
|
||||
@@ -108,31 +110,45 @@ object BlockCodex {
|
||||
catch (e: NullPointerException) {
|
||||
throw NullPointerException("Blockprop with raw id $rawIndex does not exist.")
|
||||
}
|
||||
}
|
||||
|
||||
operator fun get(fluidType: FluidType?): BlockProp {
|
||||
if (fluidType == null || fluidType.value == 0) {
|
||||
return blockProps[Block.AIR]!!
|
||||
}*/
|
||||
operator fun get(blockID: ItemID?): BlockProp {
|
||||
if (blockID == null || blockID == "basegame:"+Block.NULL) {
|
||||
return nullProp
|
||||
}
|
||||
|
||||
try {
|
||||
return blockProps[fluidType.abs() + GameWorld.TILES_SUPPORTED - 1]!!
|
||||
return blockProps[blockID]!!
|
||||
}
|
||||
catch (e: NullPointerException) {
|
||||
throw NullPointerException("Blockprop with raw id $fluidType does not exist.")
|
||||
throw NullPointerException("Blockprop with id $blockID does not exist.")
|
||||
}
|
||||
}
|
||||
|
||||
fun getOrNull(rawIndex: Int?): BlockProp? {//<O>
|
||||
return blockProps[rawIndex]
|
||||
operator fun get(fluidType: FluidType?): BlockProp {
|
||||
// TODO fluid from other mods
|
||||
|
||||
if (fluidType == null || fluidType.value == 0) {
|
||||
return blockProps["basegame:"+Block.AIR]!!
|
||||
}
|
||||
|
||||
private fun setProp(key: Int, record: CSVRecord) {
|
||||
try {
|
||||
return blockProps["basegame:${fluidType.abs() + GameWorld.TILES_SUPPORTED - 1}"]!!
|
||||
}
|
||||
catch (e: NullPointerException) {
|
||||
throw NullPointerException("Blockprop with id $fluidType does not exist.")
|
||||
}
|
||||
}
|
||||
|
||||
fun getOrNull(blockID: ItemID?): BlockProp? {//<O>
|
||||
return blockProps[blockID]
|
||||
}
|
||||
|
||||
private fun setProp(modname: String, key: Int, record: CSVRecord) {
|
||||
val prop = BlockProp()
|
||||
prop.nameKey = record.get("name")
|
||||
|
||||
prop.id = if (key == -1) 0 else intVal(record, "id")
|
||||
prop.drop = intVal(record, "drop")
|
||||
prop.id = "$modname:${(if (key == -1) 0 else intVal(record, "id"))}"
|
||||
prop.drop = "$modname:${intVal(record, "drop")}"
|
||||
|
||||
prop.shadeColR = floatVal(record, "shdr")
|
||||
prop.shadeColG = floatVal(record, "shdg")
|
||||
@@ -163,9 +179,9 @@ object BlockCodex {
|
||||
|
||||
prop.dynamicLuminosityFunction = intVal(record, "dlfn")
|
||||
|
||||
blockProps[key] = prop
|
||||
blockProps["$modname:$key"] = prop
|
||||
|
||||
printmsg(this, "${intVal(record, "id")}\t" + prop.nameKey)
|
||||
printmsg(this, "$modname:${intVal(record, "id")}\t" + prop.nameKey)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -2,6 +2,7 @@ package net.torvald.terrarum.blockproperties
|
||||
|
||||
import net.torvald.gdx.graphics.Cvec
|
||||
import net.torvald.random.XXHash32
|
||||
import net.torvald.terrarum.gameitem.ItemID
|
||||
import net.torvald.terrarum.gameworld.fmod
|
||||
import net.torvald.terrarum.serialise.toLittle
|
||||
|
||||
@@ -10,7 +11,7 @@ import net.torvald.terrarum.serialise.toLittle
|
||||
*/
|
||||
class BlockProp {
|
||||
|
||||
var id: Int = 0
|
||||
var id: ItemID = ""
|
||||
|
||||
var nameKey: String = ""
|
||||
|
||||
@@ -62,14 +63,14 @@ class BlockProp {
|
||||
baseLumCol
|
||||
} else {
|
||||
val offset = XXHash32.hash(((x and 0xFFFF).shl(16) or (y and 0xFFFF)).toLittle(), 10000).fmod(BlockCodex.DYNAMIC_RANDOM_CASES)
|
||||
BlockCodex[BlockCodex.dynamicToVirtualMap[id]!! - offset]._lumCol
|
||||
BlockCodex[BlockCodex.tileToVirtual[id]!![offset]]._lumCol
|
||||
}
|
||||
|
||||
fun getLumCol(x: Int, y: Int, channel: Int): Float = if (dynamicLuminosityFunction == 0) {
|
||||
baseLumCol.getElem(channel)
|
||||
} else {
|
||||
val offset = XXHash32.hash(((x and 0xFFFF).shl(16) or (y and 0xFFFF)).toLittle(), 10000).fmod(BlockCodex.DYNAMIC_RANDOM_CASES)
|
||||
BlockCodex[BlockCodex.dynamicToVirtualMap[id]!! - offset]._lumCol.getElem(channel)
|
||||
BlockCodex[BlockCodex.tileToVirtual[id]!![offset]]._lumCol.getElem(channel)
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -80,7 +81,7 @@ class BlockProp {
|
||||
|
||||
//fun getLum(channel: Int) = lumCol.getElem(channel)
|
||||
|
||||
var drop: Int = 0
|
||||
var drop: ItemID = ""
|
||||
|
||||
var maxSupport: Int = -1 // couldn't use NULL at all...
|
||||
|
||||
|
||||
@@ -4,14 +4,14 @@ import com.badlogic.gdx.graphics.Color
|
||||
import com.badlogic.gdx.graphics.g2d.TextureRegion
|
||||
import net.torvald.random.HQRNG
|
||||
import net.torvald.terrarum.ItemValue
|
||||
import net.torvald.terrarum.ReferencingRanges.PREFIX_DYNAMICITEM
|
||||
import net.torvald.terrarum.itemproperties.ItemCodex
|
||||
import net.torvald.terrarum.itemproperties.ItemCodex.ITEM_DYNAMIC
|
||||
import net.torvald.terrarum.itemproperties.Material
|
||||
import net.torvald.terrarum.langpack.Lang
|
||||
import net.torvald.terrarum.modulebasegame.gameactors.ActorInventory
|
||||
import net.torvald.terrarum.modulebasegame.gameactors.Pocketed
|
||||
|
||||
typealias ItemID = Int
|
||||
typealias ItemID = String
|
||||
|
||||
/**
|
||||
* Instances of the GameItem (e.g. net.torvald.terrarum.modulebasegame.gameitems.PickaxeCopper) are preferably referenced
|
||||
@@ -40,7 +40,7 @@ abstract class GameItem(val originalID: ItemID) : Comparable<GameItem>, Cloneabl
|
||||
abstract val originalName: String
|
||||
|
||||
|
||||
var newName: String = "I AM VITTUN PLACEHOLDER"
|
||||
var newName: String = "I AM VITUN PLACEHOLDER"
|
||||
private set
|
||||
|
||||
var name: String
|
||||
@@ -208,7 +208,7 @@ abstract class GameItem(val originalID: ItemID) : Comparable<GameItem>, Cloneabl
|
||||
}
|
||||
|
||||
override fun hashCode(): Int {
|
||||
return dynamicID
|
||||
return dynamicID.hashCode()
|
||||
}
|
||||
|
||||
override fun equals(other: Any?): Boolean {
|
||||
@@ -222,7 +222,7 @@ abstract class GameItem(val originalID: ItemID) : Comparable<GameItem>, Cloneabl
|
||||
nameColour = Color.WHITE
|
||||
}
|
||||
|
||||
override fun compareTo(other: GameItem): Int = (this.dynamicID - other.dynamicID).sign()
|
||||
override fun compareTo(other: GameItem): Int = (this.dynamicID.substring(4).toInt() - other.dynamicID.substring(4).toInt()).sign()
|
||||
|
||||
fun Int.sign(): Int = if (this > 0) 1 else if (this < 0) -1 else 0
|
||||
|
||||
@@ -295,7 +295,7 @@ abstract class GameItem(val originalID: ItemID) : Comparable<GameItem>, Cloneabl
|
||||
|
||||
|
||||
fun generateUniqueDynamicID(inventory: ActorInventory): GameItem {
|
||||
dynamicID = Companion.generateUniqueDynamicID(inventory)
|
||||
dynamicID = "$PREFIX_DYNAMICITEM${Companion.generateUniqueDynamicID(inventory)}"
|
||||
ItemCodex.registerNewDynamicItem(dynamicID, this)
|
||||
return this
|
||||
}
|
||||
@@ -307,8 +307,8 @@ abstract class GameItem(val originalID: ItemID) : Comparable<GameItem>, Cloneabl
|
||||
fun generateUniqueDynamicID(inventory: ActorInventory): Int {
|
||||
var ret: Int
|
||||
do {
|
||||
ret = ITEM_DYNAMIC.pickRandom()
|
||||
} while (inventory.contains(ret))
|
||||
ret = (1..2147483647).pickRandom()
|
||||
} while (inventory.contains("$PREFIX_DYNAMICITEM$ret"))
|
||||
|
||||
return ret
|
||||
}
|
||||
|
||||
@@ -9,10 +9,12 @@ import net.torvald.terrarum.Terrarum
|
||||
import net.torvald.terrarum.blockproperties.Block
|
||||
import net.torvald.terrarum.blockproperties.BlockCodex
|
||||
import net.torvald.terrarum.blockproperties.Fluid
|
||||
import net.torvald.terrarum.gameitem.ItemID
|
||||
import net.torvald.terrarum.modulebasegame.gameworld.WorldSimulator
|
||||
import net.torvald.terrarum.printStackTrace
|
||||
import net.torvald.terrarum.realestate.LandUtil
|
||||
import net.torvald.terrarum.serialise.ReadLayerDataZip
|
||||
import net.torvald.terrarum.worlddrawer.CreateTileAtlas
|
||||
import net.torvald.util.SortedArrayList
|
||||
import org.dyn4j.geometry.Vector2
|
||||
import kotlin.math.absoluteValue
|
||||
@@ -79,7 +81,7 @@ open class GameWorld : Disposable {
|
||||
/**
|
||||
* Used by the renderer. When wirings are updated, `wirings` and this properties must be synchronised.
|
||||
*/
|
||||
private val wiringBlocks: HashMap<BlockAddress, Int>
|
||||
private val wiringBlocks: HashMap<BlockAddress, ItemID>
|
||||
|
||||
//public World physWorld = new World( new Vec2(0, -Terrarum.game.gravitationalAccel) );
|
||||
//physics
|
||||
@@ -100,6 +102,11 @@ open class GameWorld : Disposable {
|
||||
open var TIME_T: Long = 0L
|
||||
open var dayLength: Int = 86400
|
||||
|
||||
@TEMzPayload("TMaP", TEMzPayload.EXTERNAL_JSON)
|
||||
val tileNumberToNameMap: HashMap<Int, ItemID>
|
||||
// does not go to the savefile
|
||||
val tileNameToNumberMap: HashMap<ItemID, Int>
|
||||
|
||||
|
||||
constructor(worldIndex: Int, width: Int, height: Int, creationTIME_T: Long, lastPlayTIME_T: Long, totalPlayTime: Int) {
|
||||
if (width <= 0 || height <= 0) throw IllegalArgumentException("Non-positive width/height: ($width, $height)")
|
||||
@@ -133,6 +140,14 @@ open class GameWorld : Disposable {
|
||||
creationTime = creationTIME_T
|
||||
lastPlayTime = lastPlayTIME_T
|
||||
this.totalPlayTime = totalPlayTime
|
||||
|
||||
|
||||
tileNumberToNameMap = HashMap<Int, ItemID>()
|
||||
tileNameToNumberMap = HashMap<ItemID, Int>()
|
||||
CreateTileAtlas.tags.forEach {
|
||||
tileNumberToNameMap[it.value.tileNumber] = it.key
|
||||
tileNameToNumberMap[it.key] = it.value.tileNumber
|
||||
}
|
||||
}
|
||||
|
||||
internal constructor(worldIndex: Int, layerData: ReadLayerDataZip.LayerData, creationTIME_T: Long, lastPlayTIME_T: Long, totalPlayTime: Int) {
|
||||
@@ -160,6 +175,17 @@ open class GameWorld : Disposable {
|
||||
creationTime = creationTIME_T
|
||||
lastPlayTime = lastPlayTIME_T
|
||||
this.totalPlayTime = totalPlayTime
|
||||
|
||||
tileNumberToNameMap = layerData.tileNumberToNameMap
|
||||
|
||||
// TODO perform renaming of tile layers
|
||||
|
||||
// after the renaming, update the name maps
|
||||
tileNameToNumberMap = HashMap<ItemID, Int>()
|
||||
CreateTileAtlas.tags.forEach {
|
||||
tileNumberToNameMap[it.value.tileNumber] = it.key
|
||||
tileNameToNumberMap[it.key] = it.value.tileNumber
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -172,12 +198,34 @@ open class GameWorld : Disposable {
|
||||
|
||||
fun coerceXY(x: Int, y: Int) = (x fmod width) to (y.coerceIn(0, height - 1))
|
||||
|
||||
fun getTileFromWall(rawX: Int, rawY: Int): Int {
|
||||
/**
|
||||
* @return ItemID
|
||||
*/
|
||||
fun getTileFromWall(rawX: Int, rawY: Int): ItemID {
|
||||
val (x, y) = coerceXY(rawX, rawY)
|
||||
return tileNumberToNameMap[layerWall.unsafeGetTile(x, y)]!!
|
||||
}
|
||||
|
||||
/**
|
||||
* @return ItemID
|
||||
*/
|
||||
fun getTileFromTerrain(rawX: Int, rawY: Int): ItemID {
|
||||
val (x, y) = coerceXY(rawX, rawY)
|
||||
return tileNumberToNameMap[layerTerrain.unsafeGetTile(x, y)]!!
|
||||
}
|
||||
|
||||
/**
|
||||
* @return Int
|
||||
*/
|
||||
fun getTileNumFromWall(rawX: Int, rawY: Int): Int {
|
||||
val (x, y) = coerceXY(rawX, rawY)
|
||||
return layerWall.unsafeGetTile(x, y)
|
||||
}
|
||||
|
||||
fun getTileFromTerrain(rawX: Int, rawY: Int): Int {
|
||||
/**
|
||||
* @return Int
|
||||
*/
|
||||
fun getTileNumFromTerrain(rawX: Int, rawY: Int): Int {
|
||||
val (x, y) = coerceXY(rawX, rawY)
|
||||
return layerTerrain.unsafeGetTile(x, y)
|
||||
}
|
||||
@@ -191,17 +239,17 @@ open class GameWorld : Disposable {
|
||||
* *
|
||||
* @param y
|
||||
* *
|
||||
* @param tilenum Item id of the wall block. Less-than-4096-value is permitted.
|
||||
* @param itemID Tile as in ItemID
|
||||
*/
|
||||
fun setTileWall(x: Int, y: Int, tilenum: Int) {
|
||||
fun setTileWall(x: Int, y: Int, itemID: ItemID) {
|
||||
val (x, y) = coerceXY(x, y)
|
||||
val tilenum = tilenum % TILES_SUPPORTED // does work without this, but to be safe...
|
||||
val tilenum = tileNameToNumberMap[itemID]!!
|
||||
|
||||
val oldWall = getTileFromWall(x, y)
|
||||
layerWall.unsafeSetTile(x, y, tilenum)
|
||||
wallDamages.remove(LandUtil.getBlockAddr(this, x, y))
|
||||
|
||||
Terrarum.ingame?.queueWallChangedEvent(oldWall, tilenum, LandUtil.getBlockAddr(this, x, y))
|
||||
Terrarum.ingame?.queueWallChangedEvent(oldWall, itemID, LandUtil.getBlockAddr(this, x, y))
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -213,23 +261,24 @@ open class GameWorld : Disposable {
|
||||
* *
|
||||
* @param y
|
||||
* *
|
||||
* @param tilenum Item id of the terrain block, <4096
|
||||
* @param itemID Tile as in ItemID
|
||||
*/
|
||||
fun setTileTerrain(x: Int, y: Int, tilenum: Int) {
|
||||
fun setTileTerrain(x: Int, y: Int, itemID: ItemID) {
|
||||
val (x, y) = coerceXY(x, y)
|
||||
val tilenum = tileNameToNumberMap[itemID]!!
|
||||
|
||||
val oldTerrain = getTileFromTerrain(x, y)
|
||||
layerTerrain.unsafeSetTile(x, y, tilenum)
|
||||
val blockAddr = LandUtil.getBlockAddr(this, x, y)
|
||||
terrainDamages.remove(blockAddr)
|
||||
|
||||
if (BlockCodex[tilenum].isSolid) {
|
||||
if (BlockCodex[itemID].isSolid) {
|
||||
fluidFills.remove(blockAddr)
|
||||
fluidTypes.remove(blockAddr)
|
||||
}
|
||||
// fluid tiles-item should be modified so that they will also place fluid onto their respective map
|
||||
|
||||
Terrarum.ingame?.queueTerrainChangedEvent(oldTerrain, tilenum, LandUtil.getBlockAddr(this, x, y))
|
||||
Terrarum.ingame?.queueTerrainChangedEvent(oldTerrain, itemID, LandUtil.getBlockAddr(this, x, y))
|
||||
}
|
||||
|
||||
/*fun setTileWire(x: Int, y: Int, tile: Byte) {
|
||||
@@ -241,8 +290,9 @@ open class GameWorld : Disposable {
|
||||
Terrarum.ingame?.queueWireChangedEvent(oldWire, tile.toUint(), LandUtil.getBlockAddr(this, x, y))
|
||||
}*/
|
||||
|
||||
fun getWiringBlocks(x: Int, y: Int): Int {
|
||||
return wiringBlocks.getOrDefault(LandUtil.getBlockAddr(this, x, y), 0)
|
||||
fun getWiringBlocks(x: Int, y: Int): ItemID {
|
||||
return Block.AIR // TODO
|
||||
//return wiringBlocks.getOrDefault(LandUtil.getBlockAddr(this, x, y), Block.AIR)
|
||||
}
|
||||
|
||||
fun getAllConduitsFrom(x: Int, y: Int): SortedArrayList<WiringNode>? {
|
||||
@@ -258,7 +308,9 @@ open class GameWorld : Disposable {
|
||||
}
|
||||
|
||||
fun addNewConduitTo(x: Int, y: Int, node: WiringNode) {
|
||||
val blockAddr = LandUtil.getBlockAddr(this, x, y)
|
||||
// TODO needs new conduit storage scheme
|
||||
|
||||
/*val blockAddr = LandUtil.getBlockAddr(this, x, y)
|
||||
|
||||
// check for existing type of conduit
|
||||
// if there's no duplicate...
|
||||
@@ -270,10 +322,10 @@ open class GameWorld : Disposable {
|
||||
}
|
||||
else {
|
||||
TODO("need overwriting policy for existing conduit node")
|
||||
}
|
||||
}*/
|
||||
}
|
||||
|
||||
fun getTileFrom(mode: Int, x: Int, y: Int): Int? {
|
||||
fun getTileFrom(mode: Int, x: Int, y: Int): ItemID {
|
||||
if (mode == TERRAIN) {
|
||||
return getTileFromTerrain(x, y)
|
||||
}
|
||||
@@ -287,8 +339,8 @@ open class GameWorld : Disposable {
|
||||
throw IllegalArgumentException("illegal mode input: " + mode.toString())
|
||||
}
|
||||
|
||||
fun terrainIterator(): Iterator<Int> {
|
||||
return object : Iterator<Int> {
|
||||
fun terrainIterator(): Iterator<ItemID> {
|
||||
return object : Iterator<ItemID> {
|
||||
|
||||
private var iteratorCount = 0
|
||||
|
||||
@@ -296,7 +348,7 @@ open class GameWorld : Disposable {
|
||||
return iteratorCount < width * height
|
||||
}
|
||||
|
||||
override fun next(): Int {
|
||||
override fun next(): ItemID {
|
||||
val y = iteratorCount / width
|
||||
val x = iteratorCount % width
|
||||
// advance counter
|
||||
@@ -308,15 +360,15 @@ open class GameWorld : Disposable {
|
||||
}
|
||||
}
|
||||
|
||||
fun wallIterator(): Iterator<Int> {
|
||||
return object : Iterator<Int> {
|
||||
fun wallIterator(): Iterator<ItemID> {
|
||||
return object : Iterator<ItemID> {
|
||||
|
||||
private var iteratorCount = 0
|
||||
|
||||
override fun hasNext(): Boolean =
|
||||
iteratorCount < width * height
|
||||
|
||||
override fun next(): Int {
|
||||
override fun next(): ItemID {
|
||||
val y = iteratorCount / width
|
||||
val x = iteratorCount % width
|
||||
// advance counter
|
||||
@@ -351,7 +403,7 @@ open class GameWorld : Disposable {
|
||||
|
||||
// remove tile from the world
|
||||
if (terrainDamages[addr] ?: 0f >= BlockCodex[getTileFromTerrain(x, y)].strength) {
|
||||
setTileTerrain(x, y, 0)
|
||||
setTileTerrain(x, y, Block.AIR)
|
||||
terrainDamages.remove(addr)
|
||||
return true
|
||||
}
|
||||
@@ -380,7 +432,7 @@ open class GameWorld : Disposable {
|
||||
|
||||
// remove tile from the world
|
||||
if (wallDamages[addr]!! >= BlockCodex[getTileFromWall(x, y)].strength) {
|
||||
setTileWall(x, y, 0)
|
||||
setTileWall(x, y, Block.AIR)
|
||||
wallDamages.remove(addr)
|
||||
return true
|
||||
}
|
||||
|
||||
@@ -5,7 +5,11 @@ import net.torvald.terrarum.AppLoader
|
||||
import net.torvald.terrarum.AppLoader.printdbg
|
||||
import net.torvald.terrarum.CommonResourcePool
|
||||
import net.torvald.terrarum.ReferencingRanges
|
||||
import net.torvald.terrarum.ReferencingRanges.PREFIX_ACTORITEM
|
||||
import net.torvald.terrarum.ReferencingRanges.PREFIX_DYNAMICITEM
|
||||
import net.torvald.terrarum.Terrarum
|
||||
import net.torvald.terrarum.blockproperties.BlockCodex
|
||||
import net.torvald.terrarum.blockproperties.BlockProp
|
||||
import net.torvald.terrarum.blockproperties.Fluid
|
||||
import net.torvald.terrarum.gameitem.GameItem
|
||||
import net.torvald.terrarum.gameitem.ItemID
|
||||
@@ -13,6 +17,8 @@ import net.torvald.terrarum.gameworld.GameWorld
|
||||
import net.torvald.terrarum.modulebasegame.TerrarumIngame
|
||||
import net.torvald.terrarum.modulebasegame.gameactors.CanBeAnItem
|
||||
import net.torvald.terrarum.worlddrawer.BlocksDrawer
|
||||
import net.torvald.terrarum.worlddrawer.CreateTileAtlas
|
||||
import net.torvald.terrarum.worlddrawer.CreateTileAtlas.ITEM_ATLAS_TILES_X
|
||||
import java.util.*
|
||||
|
||||
/**
|
||||
@@ -24,96 +30,20 @@ object ItemCodex {
|
||||
* <ItemID or RefID for Actor, TheItem>
|
||||
* Will return corresponding Actor if ID >= ACTORID_MIN
|
||||
*/
|
||||
val itemCodex = HashMap<ItemID, GameItem>()
|
||||
private val itemCodex = HashMap<ItemID, GameItem>()
|
||||
val dynamicItemDescription = HashMap<ItemID, GameItem>()
|
||||
val dynamicToStaticTable = HashMap<ItemID, ItemID>()
|
||||
|
||||
val ITEM_TILES = ReferencingRanges.TILES
|
||||
val ITEM_WALLS = ReferencingRanges.WALLS
|
||||
val ITEM_WIRES = ReferencingRanges.WIRES
|
||||
val ITEM_STATIC = ReferencingRanges.ITEMS_STATIC
|
||||
val ITEM_DYNAMIC = ReferencingRanges.ITEMS_DYNAMIC
|
||||
val ACTORID_MIN = ReferencingRanges.ACTORS.first
|
||||
|
||||
private val itemImagePlaceholder: TextureRegion
|
||||
get() = CommonResourcePool.getAsTextureRegion("itemplaceholder_24") // copper pickaxe
|
||||
|
||||
|
||||
// TODO: when generalised, there's no guarantee that blocks will be used as an item. Write customised item prop loader and init it on the Ingame
|
||||
|
||||
init {
|
||||
//val ingame = Terrarum.ingame!! as Ingame // WARNING you can't put this here, ExceptionInInitializerError
|
||||
|
||||
|
||||
/*println("[ItemCodex] recording item ID ")
|
||||
|
||||
// blocks.csvs are loaded by ModMgr beforehand
|
||||
// block items (blocks and walls are the same thing basically)
|
||||
for (i in ITEM_TILES + ITEM_WALLS) {
|
||||
itemCodex[i] = object : GameItem() {
|
||||
override val originalID = i
|
||||
override var dynamicID = i
|
||||
override val isUnique: Boolean = false
|
||||
override var baseMass: Double = BlockCodex[i].density / 1000.0
|
||||
override var baseToolSize: Double? = null
|
||||
override var equipPosition = EquipPosition.HAND_GRIP
|
||||
override val originalName = BlockCodex[i % ITEM_WALLS.first].nameKey
|
||||
override var stackable = true
|
||||
override var inventoryCategory = if (i in ITEM_TILES) Category.BLOCK else Category.WALL
|
||||
override var isDynamic = false
|
||||
override val material = Material(0,0,0,0,0,0,0,0,0,0.0)
|
||||
|
||||
init {
|
||||
print("$originalID ")
|
||||
}
|
||||
|
||||
override fun startPrimaryUse(delta: Float): Boolean {
|
||||
return false
|
||||
// TODO base punch attack
|
||||
}
|
||||
|
||||
override fun startSecondaryUse(delta: Float): Boolean {
|
||||
val mousePoint = Point2d(Terrarum.mouseTileX.toDouble(), Terrarum.mouseTileY.toDouble())
|
||||
|
||||
// check for collision with actors (BLOCK only)
|
||||
if (this.inventoryCategory == Category.BLOCK) {
|
||||
ingame.actorContainerActive.forEach {
|
||||
if (it is ActorWBMovable && it.hIntTilewiseHitbox.intersects(mousePoint))
|
||||
return false
|
||||
}
|
||||
}
|
||||
|
||||
// return false if the tile is already there
|
||||
if (this.inventoryCategory == Category.BLOCK &&
|
||||
this.dynamicID == ingame.world.getTileFromTerrain(Terrarum.mouseTileX, Terrarum.mouseTileY) ||
|
||||
this.inventoryCategory == Category.WALL &&
|
||||
this.dynamicID - ITEM_WALLS.start == ingame.world.getTileFromWall(Terrarum.mouseTileX, Terrarum.mouseTileY) ||
|
||||
this.inventoryCategory == Category.WIRE &&
|
||||
this.dynamicID - ITEM_WIRES.start == ingame.world.getTileFromWire(Terrarum.mouseTileX, Terrarum.mouseTileY)
|
||||
)
|
||||
return false
|
||||
|
||||
// filter passed, do the job
|
||||
// FIXME this is only useful for Player
|
||||
if (i in ITEM_TILES) {
|
||||
ingame.world.setTileTerrain(
|
||||
Terrarum.mouseTileX,
|
||||
Terrarum.mouseTileY,
|
||||
i
|
||||
)
|
||||
}
|
||||
else {
|
||||
ingame.world.setTileWall(
|
||||
Terrarum.mouseTileX,
|
||||
Terrarum.mouseTileY,
|
||||
i
|
||||
)
|
||||
}
|
||||
|
||||
return true
|
||||
}
|
||||
}
|
||||
}*/
|
||||
println("[ItemCodex] recording item ID ")
|
||||
|
||||
// test copper pickaxe
|
||||
/*itemCodex[ITEM_STATIC.first] = object : GameItem() {
|
||||
@@ -176,7 +106,7 @@ object ItemCodex {
|
||||
|
||||
|
||||
// test water bucket
|
||||
itemCodex[9000] = object : GameItem(9000) {
|
||||
/*itemCodex[9000] = object : GameItem(9000) {
|
||||
|
||||
override val isUnique: Boolean = true
|
||||
override val originalName: String = "Infinite Water Bucket"
|
||||
@@ -226,7 +156,7 @@ object ItemCodex {
|
||||
ingame.world.setFluid(Terrarum.mouseTileX, Terrarum.mouseTileY, Fluid.LAVA, 4f)
|
||||
return true
|
||||
}
|
||||
}
|
||||
}*/
|
||||
|
||||
|
||||
// read from save (if applicable) and fill dynamicItemDescription
|
||||
@@ -236,7 +166,10 @@ object ItemCodex {
|
||||
println()
|
||||
}
|
||||
|
||||
fun registerNewDynamicItem(dynamicID: Int, item: GameItem) {
|
||||
/**
|
||||
* @param: dynamicID string of "dyn:<random id>"
|
||||
*/
|
||||
fun registerNewDynamicItem(dynamicID: ItemID, item: GameItem) {
|
||||
if (AppLoader.IS_DEVELOPMENT_BUILD) {
|
||||
printdbg(this, "Registering new dynamic item $dynamicID (from ${item.originalID})")
|
||||
}
|
||||
@@ -251,18 +184,17 @@ object ItemCodex {
|
||||
operator fun get(code: ItemID?): GameItem? {
|
||||
if (code == null) return null
|
||||
|
||||
if (code <= ITEM_STATIC.endInclusive) // generic item
|
||||
return itemCodex[code]!!.clone() // from CSV
|
||||
else if (code <= ITEM_DYNAMIC.endInclusive) {
|
||||
if (code.startsWith(PREFIX_DYNAMICITEM))
|
||||
return dynamicItemDescription[code]!!
|
||||
}
|
||||
else {
|
||||
val a = (Terrarum.ingame!! as TerrarumIngame).getActorByID(code) // actor item
|
||||
else if (code.startsWith(PREFIX_ACTORITEM)) {
|
||||
val a = (Terrarum.ingame!! as TerrarumIngame).getActorByID(code.substring(6).toInt()) // actor item
|
||||
if (a is CanBeAnItem) return a.itemData
|
||||
|
||||
return null
|
||||
//throw IllegalArgumentException("Attempted to get item data of actor that cannot be an item. ($a)")
|
||||
}
|
||||
else // generic item
|
||||
return itemCodex[code]!!.clone() // from CSV
|
||||
}
|
||||
|
||||
fun dynamicToStaticID(dynamicID: ItemID) = dynamicToStaticTable[dynamicID]!!
|
||||
@@ -270,6 +202,10 @@ object ItemCodex {
|
||||
/**
|
||||
* Mainly used by GameItemLoader
|
||||
*/
|
||||
fun set(modname: String, code: Int, item: GameItem) {
|
||||
itemCodex["$modname:$code"] = item
|
||||
}
|
||||
|
||||
operator fun set(code: ItemID, item: GameItem) {
|
||||
itemCodex[code] = item
|
||||
}
|
||||
@@ -280,31 +216,35 @@ object ItemCodex {
|
||||
return getItemImage(item.originalID)
|
||||
}
|
||||
|
||||
fun getItemImage(itemOriginalID: Int): TextureRegion {
|
||||
fun getItemImage(itemID: ItemID?): TextureRegion? {
|
||||
if (itemID == null) return null
|
||||
|
||||
// dynamic item
|
||||
if (itemOriginalID in ITEM_DYNAMIC) {
|
||||
return getItemImage(dynamicToStaticID(itemOriginalID))
|
||||
if (itemID.startsWith(PREFIX_DYNAMICITEM)) {
|
||||
return getItemImage(dynamicToStaticID(itemID))
|
||||
}
|
||||
// item
|
||||
else if (itemID.startsWith("item@")) {
|
||||
return getItemImage(itemID)
|
||||
}
|
||||
// TODO: wires
|
||||
// wall
|
||||
else if (itemID.startsWith("wall@")) {
|
||||
val itemSheetNumber = CreateTileAtlas.tileIDtoItemSheetNumber(itemID.substring(5))
|
||||
return BlocksDrawer.tileItemWall.get(
|
||||
itemSheetNumber % ITEM_ATLAS_TILES_X,
|
||||
itemSheetNumber / ITEM_ATLAS_TILES_X
|
||||
)
|
||||
}
|
||||
// terrain
|
||||
else if (itemOriginalID in ITEM_TILES) {
|
||||
else {
|
||||
val itemSheetNumber = CreateTileAtlas.tileIDtoItemSheetNumber(itemID)
|
||||
return BlocksDrawer.tileItemTerrain.get(
|
||||
itemOriginalID % 16,
|
||||
itemOriginalID / 16
|
||||
itemSheetNumber % ITEM_ATLAS_TILES_X,
|
||||
itemSheetNumber / ITEM_ATLAS_TILES_X
|
||||
)
|
||||
}
|
||||
// wall
|
||||
else if (itemOriginalID in ITEM_WALLS) {
|
||||
return BlocksDrawer.tileItemWall.get(
|
||||
(itemOriginalID.minus(ITEM_WALLS.first) % 16),
|
||||
(itemOriginalID.minus(ITEM_WALLS.first) / 16)
|
||||
)
|
||||
}
|
||||
// wire
|
||||
/*else if (itemOriginalID in ITEM_WIRES) {
|
||||
return BlocksDrawer.tilesWire.get((itemOriginalID % 16) * 16, itemOriginalID / 16)
|
||||
}*/
|
||||
else
|
||||
return itemCodex[itemOriginalID]?.itemImage ?: itemImagePlaceholder
|
||||
|
||||
}
|
||||
|
||||
fun hasItem(itemID: Int): Boolean = dynamicItemDescription.containsKey(itemID)
|
||||
|
||||
@@ -6,6 +6,7 @@ import net.torvald.terrarum.CommonResourcePool
|
||||
import net.torvald.terrarum.ModMgr
|
||||
import net.torvald.terrarum.ModuleEntryPoint
|
||||
import net.torvald.terrarum.blockproperties.BlockCodex
|
||||
import net.torvald.terrarum.blockproperties.BlockProp
|
||||
import net.torvald.terrarum.gameitem.GameItem
|
||||
import net.torvald.terrarum.itemproperties.ItemCodex
|
||||
import net.torvald.terrarum.itemproperties.MaterialCodex
|
||||
@@ -52,19 +53,25 @@ class EntryPoint : ModuleEntryPoint() {
|
||||
|
||||
// blocks.csvs are loaded by ModMgr beforehand
|
||||
// block items (blocks and walls are the same thing basically)
|
||||
for (i in ItemCodex.ITEM_TILES + ItemCodex.ITEM_WALLS) {
|
||||
val blockProp = BlockCodex.getOrNull(i % ItemCodex.ITEM_WALLS.first)
|
||||
for (tile in BlockCodex.getAll()) {
|
||||
ItemCodex[tile.id] = makeNewItemObj(tile, false)
|
||||
ItemCodex["wall@"+tile.id] = makeNewItemObj(tile, true)
|
||||
}
|
||||
|
||||
if (blockProp != null) {
|
||||
ItemCodex.itemCodex[i] = object : GameItem(i) {
|
||||
|
||||
|
||||
println("[Basegame.EntryPoint] Welcome back!")
|
||||
}
|
||||
|
||||
private fun makeNewItemObj(tile: BlockProp, isWall: Boolean) = object : GameItem(tile.id) {
|
||||
override val isUnique: Boolean = false
|
||||
override var baseMass: Double = blockProp.density / 1000.0
|
||||
override var baseMass: Double = tile.density / 1000.0
|
||||
override var baseToolSize: Double? = null
|
||||
override val originalName = blockProp.nameKey
|
||||
override val originalName = tile.nameKey
|
||||
override var stackable = true
|
||||
override var inventoryCategory = if (i in ItemCodex.ITEM_TILES) Category.BLOCK else Category.WALL
|
||||
override var inventoryCategory = if (isWall) Category.WALL else Category.BLOCK
|
||||
override var isDynamic = false
|
||||
override val material = MaterialCodex.getOrDefault(blockProp.material)
|
||||
override val material = MaterialCodex.getOrDefault(tile.material)
|
||||
|
||||
init {
|
||||
equipPosition = EquipPosition.HAND_GRIP
|
||||
@@ -74,21 +81,15 @@ class EntryPoint : ModuleEntryPoint() {
|
||||
}
|
||||
|
||||
override fun startPrimaryUse(delta: Float): Boolean {
|
||||
return BlockBase.blockStartPrimaryUse(this, i, delta)
|
||||
return BlockBase.blockStartPrimaryUse(this, tile.id, delta)
|
||||
}
|
||||
|
||||
override fun effectWhenEquipped(delta: Float) {
|
||||
BlockBase.blockEffectWhenEquipped(delta)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
println("[Basegame.EntryPoint] Welcome back!")
|
||||
}
|
||||
|
||||
override fun dispose() {
|
||||
WatchFont.dispose()
|
||||
}
|
||||
|
||||
@@ -7,8 +7,6 @@ import net.torvald.terrarum.gameactors.AVKey
|
||||
import net.torvald.terrarum.gameactors.Actor
|
||||
import net.torvald.terrarum.gameitem.GameItem
|
||||
import net.torvald.terrarum.itemproperties.ItemCodex
|
||||
import net.torvald.terrarum.itemproperties.ItemCodex.ITEM_DYNAMIC
|
||||
import net.torvald.terrarum.itemproperties.ItemCodex.ITEM_WALLS
|
||||
import net.torvald.terrarum.gameitem.ItemID
|
||||
import net.torvald.terrarum.lock
|
||||
import net.torvald.terrarum.modulebasegame.TerrarumIngame
|
||||
@@ -54,8 +52,8 @@ class ActorInventory(@Transient val actor: Pocketed, var maxCapacity: Int, var c
|
||||
|
||||
// not wall-able walls
|
||||
if (item.inventoryCategory == GameItem.Category.WALL &&
|
||||
!BlockCodex[item.dynamicID - ITEM_WALLS.start].isWallable) {
|
||||
throw IllegalArgumentException("Wall ID ${item.dynamicID - ITEM_WALLS.start} is not wall-able.")
|
||||
(!item.dynamicID.startsWith("wall@") || !BlockCodex[item.dynamicID.substring(5)].isWallable)) {
|
||||
throw IllegalArgumentException("Wall ID ${item.dynamicID} is not wall-able.")
|
||||
}
|
||||
|
||||
|
||||
@@ -65,12 +63,12 @@ class ActorInventory(@Transient val actor: Pocketed, var maxCapacity: Int, var c
|
||||
if (count < 0)
|
||||
throw IllegalArgumentException("Item count is negative number. If you intended removing items, use remove()\n" +
|
||||
"These commands are NOT INTERCHANGEABLE; they handle things differently according to the context.")
|
||||
if (item.originalID == Terrarum.PLAYER_REF_ID || item.originalID == 0x51621D) // do not delete this magic
|
||||
if (item.originalID == "actor:${Terrarum.PLAYER_REF_ID}" || item.originalID == ("actor:${0x51621D}")) // do not delete this magic
|
||||
throw IllegalArgumentException("Attempted to put human player into the inventory.")
|
||||
if (((Terrarum.ingame as? TerrarumIngame)?.gameFullyLoaded ?: false) &&
|
||||
(item.originalID == (Terrarum.ingame as? TerrarumIngame)?.actorNowPlaying?.referenceID))
|
||||
(item.originalID == "actor:${(Terrarum.ingame as? TerrarumIngame)?.actorNowPlaying?.referenceID}"))
|
||||
throw IllegalArgumentException("Attempted to put active player into the inventory.")
|
||||
if ((!item.stackable || item.dynamicID in ITEM_DYNAMIC) && count > 1)
|
||||
if ((!item.stackable || item.dynamicID.startsWith("dyn:")) && count > 1)
|
||||
throw IllegalArgumentException("Attempting to adding stack of item but the item is not stackable; item: $item, count: $count")
|
||||
|
||||
|
||||
|
||||
@@ -2,7 +2,6 @@ package net.torvald.terrarum.modulebasegame.gameactors
|
||||
|
||||
import net.torvald.terrarum.ModMgr
|
||||
import net.torvald.terrarum.blockproperties.BlockCodex
|
||||
import net.torvald.terrarum.blockproperties.BlockCodex.MAX_TERRAIN_TILES
|
||||
import net.torvald.terrarum.gameactors.AVKey
|
||||
import net.torvald.terrarum.gameactors.faction.FactionFactory
|
||||
import net.torvald.terrarum.worlddrawer.CreateTileAtlas
|
||||
@@ -79,18 +78,18 @@ object PlayerBuilderSigrid {
|
||||
CreateTileAtlas.tags.forEach { t, _ ->
|
||||
inventory.add(t, 9995)
|
||||
if (BlockCodex[t].isWallable) {
|
||||
inventory.add(t + MAX_TERRAIN_TILES, 9995)
|
||||
inventory.add("wall@"+t, 9995)
|
||||
}
|
||||
}
|
||||
|
||||
// item ids are defined in <module>/items/itemid.csv
|
||||
|
||||
inventory.add(135168, 16) // copper pick
|
||||
inventory.add(135169) // iron pick
|
||||
inventory.add(135170) // steel pick
|
||||
inventory.add(135171, 9995) // wire piece
|
||||
inventory.add(135172, 385930603) // test tiki torch
|
||||
inventory.add(135173, 95) // crafting table
|
||||
inventory.add("item@basegame:0", 16) // copper pick
|
||||
inventory.add("item@basegame:1") // iron pick
|
||||
inventory.add("item@basegame:2") // steel pick
|
||||
inventory.add("item@basegame:3", 9995) // wire piece
|
||||
inventory.add("item@basegame:4", 385930603) // test tiki torch
|
||||
inventory.add("item@basegame:5", 95) // crafting table
|
||||
//inventory.add(9000) // TEST water bucket
|
||||
//inventory.add(9001) // TEST lava bucket
|
||||
}
|
||||
|
||||
@@ -5,6 +5,7 @@ import net.torvald.terrarum.Point2i
|
||||
import net.torvald.terrarum.Terrarum
|
||||
import net.torvald.terrarum.gameactors.ActorWithBody
|
||||
import net.torvald.terrarum.gameitem.GameItem
|
||||
import net.torvald.terrarum.gameitem.ItemID
|
||||
import net.torvald.terrarum.gameworld.GameWorld
|
||||
import net.torvald.terrarum.itemproperties.ItemCodex
|
||||
import net.torvald.terrarum.modulebasegame.TerrarumIngame
|
||||
@@ -20,7 +21,7 @@ object BlockBase {
|
||||
* @param dontEncaseActors when set to true, blocks won't be placed where Actors are. You will want to set it false
|
||||
* for wire items, otherwise you want it to be true.
|
||||
*/
|
||||
fun blockStartPrimaryUse(gameItem: GameItem, itemID: Int, delta: Float): Boolean {
|
||||
fun blockStartPrimaryUse(gameItem: GameItem, itemID: ItemID, delta: Float): Boolean {
|
||||
val ingame = Terrarum.ingame!! as TerrarumIngame
|
||||
val mousePoint = Point2d(Terrarum.mouseTileX.toDouble(), Terrarum.mouseTileY.toDouble())
|
||||
val mouseTile = Point2i(Terrarum.mouseTileX, Terrarum.mouseTileY)
|
||||
@@ -45,21 +46,21 @@ object BlockBase {
|
||||
if (gameItem.inventoryCategory == GameItem.Category.BLOCK &&
|
||||
gameItem.dynamicID == ingame.world.getTileFromTerrain(mouseTile.x, mouseTile.y) ||
|
||||
gameItem.inventoryCategory == GameItem.Category.WALL &&
|
||||
gameItem.dynamicID - ItemCodex.ITEM_WALLS.start == ingame.world.getTileFromWall(mouseTile.x, mouseTile.y)
|
||||
gameItem.dynamicID == ingame.world.getTileFromWall(mouseTile.x, mouseTile.y)
|
||||
)
|
||||
return false
|
||||
|
||||
// filter passed, do the job
|
||||
// FIXME this is only useful for Player
|
||||
if (itemID in ItemCodex.ITEM_TILES) {
|
||||
ingame.world.setTileTerrain(
|
||||
if (itemID.startsWith("wall@")) {
|
||||
ingame.world.setTileWall(
|
||||
mouseTile.x,
|
||||
mouseTile.y,
|
||||
itemID
|
||||
itemID.substring(5)
|
||||
)
|
||||
}
|
||||
else {
|
||||
ingame.world.setTileWall(
|
||||
ingame.world.setTileTerrain(
|
||||
mouseTile.x,
|
||||
mouseTile.y,
|
||||
itemID
|
||||
@@ -74,7 +75,8 @@ object BlockBase {
|
||||
}
|
||||
|
||||
fun wireStartPrimaryUse(gameItem: GameItem, wireTypeBit: Int, delta: Float): Boolean {
|
||||
val ingame = Terrarum.ingame!! as TerrarumIngame
|
||||
return false // TODO need new wire storing format
|
||||
/*val ingame = Terrarum.ingame!! as TerrarumIngame
|
||||
val mouseTile = Point2i(Terrarum.mouseTileX, Terrarum.mouseTileY)
|
||||
|
||||
// return false if the tile is already there
|
||||
@@ -93,7 +95,7 @@ object BlockBase {
|
||||
)
|
||||
)
|
||||
|
||||
return true
|
||||
return true*/
|
||||
}
|
||||
|
||||
fun wireEffectWhenEquipped(typebit: Int, delta: Float) {
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
package net.torvald.terrarum.serialise
|
||||
|
||||
import net.torvald.terrarum.AppLoader.printdbg
|
||||
import net.torvald.terrarum.gameitem.ItemID
|
||||
import net.torvald.terrarum.gameworld.BlockAddress
|
||||
import net.torvald.terrarum.gameworld.BlockLayer
|
||||
import net.torvald.terrarum.gameworld.FluidType
|
||||
@@ -152,6 +153,7 @@ internal object ReadLayerDataZip {
|
||||
val wallDamages = HashMap<BlockAddress, Float>()
|
||||
val fluidTypes = HashMap<BlockAddress, FluidType>()
|
||||
val fluidFills = HashMap<BlockAddress, Float>()
|
||||
val tileNumberToNameMap = HashMap<Int, ItemID>()
|
||||
|
||||
// parse terrain damages
|
||||
for (c in payloadBytes["TdMG"]!!.indices step 10) {
|
||||
@@ -184,7 +186,7 @@ internal object ReadLayerDataZip {
|
||||
|
||||
spawnPoint.first, spawnPoint.second,
|
||||
|
||||
wallDamages, terrainDamages, fluidTypes, fluidFills
|
||||
wallDamages, terrainDamages, fluidTypes, fluidFills, tileNumberToNameMap
|
||||
)
|
||||
}
|
||||
|
||||
@@ -204,7 +206,8 @@ internal object ReadLayerDataZip {
|
||||
val wallDamages: HashMap<BlockAddress, Float>,
|
||||
val terrainDamages: HashMap<BlockAddress, Float>,
|
||||
val fluidTypes: HashMap<BlockAddress, FluidType>,
|
||||
val fluidFills: HashMap<BlockAddress, Float>
|
||||
val fluidFills: HashMap<BlockAddress, Float>,
|
||||
val tileNumberToNameMap: HashMap<Int, ItemID>
|
||||
)
|
||||
|
||||
internal fun InputStream.readRelative(b: ByteArray, off: Int, len: Int): Int {
|
||||
|
||||
@@ -8,6 +8,7 @@ import net.torvald.terrarum.*
|
||||
import net.torvald.terrarum.AppLoader.printdbg
|
||||
import net.torvald.terrarum.blockproperties.Block
|
||||
import net.torvald.terrarum.blockproperties.BlockCodex
|
||||
import net.torvald.terrarum.gameitem.ItemID
|
||||
import net.torvald.terrarum.gameworld.GameWorld
|
||||
import net.torvald.terrarum.gameworld.fmod
|
||||
import net.torvald.terrarum.modulebasegame.gameworld.GameWorldExtension
|
||||
@@ -179,7 +180,7 @@ internal object BlocksDrawer {
|
||||
/**
|
||||
* To interact with external modules
|
||||
*/
|
||||
@JvmStatic fun addBlendMul(blockID: Int): Boolean {
|
||||
@JvmStatic fun addBlendMul(blockID: ItemID): Boolean {
|
||||
return TILES_BLEND_MUL.add(blockID)
|
||||
}
|
||||
|
||||
@@ -307,11 +308,11 @@ internal object BlocksDrawer {
|
||||
val bufferX = x - for_x_start
|
||||
val bufferY = y - for_y_start
|
||||
|
||||
val thisTile = when (mode) {
|
||||
val thisTile: ItemID = when (mode) {
|
||||
WALL -> world.getTileFromWall(x, y)
|
||||
TERRAIN -> world.getTileFromTerrain(x, y)
|
||||
WIRE -> world.getWiringBlocks(x, y).and(drawWires).toBitOrd() * 16
|
||||
FLUID -> world.getFluid(x, y).type.abs()
|
||||
WIRE -> "basegame:-1" // TODO need new wire storing format //world.getWiringBlocks(x, y).and(drawWires).toBitOrd() * 16
|
||||
FLUID -> "basegame:-1" // TODO need new wire storing format //world.getFluid(x, y).type.abs()
|
||||
else -> throw IllegalArgumentException()
|
||||
}
|
||||
|
||||
@@ -344,10 +345,10 @@ internal object BlocksDrawer {
|
||||
if (mode == FLUID)
|
||||
CreateTileAtlas.fluidToTileNumber(world.getFluid(x, y))
|
||||
else if (mode == WIRE)
|
||||
thisTile
|
||||
0 // TODO need new wire storing format
|
||||
else
|
||||
renderTag.tileNumber
|
||||
val tileNumber = if (mode != WIRE && thisTile == 0) 0
|
||||
val tileNumber = if (mode != WIRE && thisTile == Block.AIR) 0
|
||||
// special case: fluids
|
||||
else if (mode == FLUID) tileNumberBase + connectLut47[nearbyTilesInfo]
|
||||
// special case: wires
|
||||
@@ -376,11 +377,11 @@ internal object BlocksDrawer {
|
||||
|
||||
// draw a tile
|
||||
|
||||
if (mode == WIRE && thisTile < 0) {
|
||||
if (mode == WIRE) {
|
||||
// no wire here, draw block id 255 (bottom right)
|
||||
writeToBuffer(mode, bufferX, bufferY, 15, 15, 0)
|
||||
}
|
||||
else if (mode == FLUID || mode == WIRE) {
|
||||
else if (mode == FLUID) {
|
||||
writeToBuffer(mode, bufferX, bufferY, thisTileX, thisTileY, 0)
|
||||
}
|
||||
else {
|
||||
@@ -404,7 +405,7 @@ internal object BlocksDrawer {
|
||||
)
|
||||
}
|
||||
|
||||
private fun getNearbyTilesInfoConSelf(x: Int, y: Int, mode: Int, mark: Int?): Int {
|
||||
private fun getNearbyTilesInfoConSelf(x: Int, y: Int, mode: Int, mark: ItemID?): Int {
|
||||
val nearbyTiles = getNearbyTilesPos(x, y).map { world.getTileFrom(mode, it.x, it.y) ?: Block.NULL }
|
||||
|
||||
var ret = 0
|
||||
@@ -423,8 +424,9 @@ internal object BlocksDrawer {
|
||||
*
|
||||
* @return offset from the spritesheet's "base" tile number, 0..15.
|
||||
*/
|
||||
private fun getNearbyWiringInfo(x: Int, y: Int, wire: Int): Int {
|
||||
val nearbyTiles = getNearbyTilesPos(x, y).map { world.getWiringBlocks(it.x, it.y).and(drawWires).toBitOrd() * 16 }
|
||||
private fun getNearbyWiringInfo(x: Int, y: Int, wire: ItemID): Int {
|
||||
return 0 // TODO need new wire storing format
|
||||
/*val nearbyTiles = getNearbyTilesPos(x, y).map { world.getWiringBlocks(it.x, it.y).and(drawWires).toBitOrd() * 16 }
|
||||
|
||||
var ret = 0
|
||||
for (i in nearbyTiles.indices) {
|
||||
@@ -433,11 +435,11 @@ internal object BlocksDrawer {
|
||||
}
|
||||
}
|
||||
|
||||
return ret
|
||||
return ret*/
|
||||
}
|
||||
|
||||
private fun getNearbyTilesInfoConMutual(x: Int, y: Int, mode: Int): Int {
|
||||
val nearbyTiles = getNearbyTilesPos(x, y).map { world.getTileFrom(mode, it.x, it.y) ?: Block.NULL }
|
||||
val nearbyTiles: List<ItemID> = getNearbyTilesPos(x, y).map { world.getTileFrom(mode, it.x, it.y)!! }
|
||||
|
||||
var ret = 0
|
||||
for (i in nearbyTiles.indices) {
|
||||
@@ -454,7 +456,7 @@ internal object BlocksDrawer {
|
||||
*/
|
||||
private fun getNearbyTilesInfoFluids(x: Int, y: Int): Int {
|
||||
val nearbyPos = getNearbyTilesPos(x, y)
|
||||
val nearbyTiles = nearbyPos.map { world.getTileFromTerrain(it.x, it.y) ?: Block.NULL }
|
||||
val nearbyTiles: List<ItemID> = nearbyPos.map { world.getTileFromTerrain(it.x, it.y) }
|
||||
|
||||
var ret = 0
|
||||
for (i in nearbyTiles.indices) {
|
||||
@@ -468,12 +470,12 @@ internal object BlocksDrawer {
|
||||
}
|
||||
|
||||
private fun getNearbyTilesInfoWallSticker(x: Int, y: Int): Int {
|
||||
val nearbyTiles = IntArray(4)
|
||||
val nearbyTiles = arrayOf(Block.NULL, Block.NULL, Block.NULL, Block.NULL)
|
||||
val NEARBY_TILE_KEY_BACK = NEARBY_TILE_KEY_UP
|
||||
nearbyTiles[NEARBY_TILE_KEY_LEFT] = world.getTileFrom(TERRAIN, x - 1, y) ?: Block.NULL
|
||||
nearbyTiles[NEARBY_TILE_KEY_RIGHT] = world.getTileFrom(TERRAIN, x + 1, y) ?: Block.NULL
|
||||
nearbyTiles[NEARBY_TILE_KEY_DOWN] = world.getTileFrom(TERRAIN, x , y + 1) ?: Block.NULL
|
||||
nearbyTiles[NEARBY_TILE_KEY_BACK] = world.getTileFrom(WALL, x , y) ?: Block.NULL
|
||||
nearbyTiles[NEARBY_TILE_KEY_LEFT] = world.getTileFrom(TERRAIN, x - 1, y)
|
||||
nearbyTiles[NEARBY_TILE_KEY_RIGHT] = world.getTileFrom(TERRAIN, x + 1, y)
|
||||
nearbyTiles[NEARBY_TILE_KEY_DOWN] = world.getTileFrom(TERRAIN, x , y + 1)
|
||||
nearbyTiles[NEARBY_TILE_KEY_BACK] = world.getTileFrom(WALL, x , y)
|
||||
|
||||
try {
|
||||
if (BlockCodex[nearbyTiles[NEARBY_TILE_KEY_DOWN]].isSolid)
|
||||
@@ -502,9 +504,11 @@ internal object BlocksDrawer {
|
||||
}
|
||||
|
||||
private fun getNearbyTilesInfoPlatform(x: Int, y: Int): Int {
|
||||
val nearbyTiles = IntArray(4)
|
||||
nearbyTiles[NEARBY_TILE_KEY_LEFT] = world.getTileFrom(TERRAIN, x - 1, y) ?: Block.NULL
|
||||
nearbyTiles[NEARBY_TILE_KEY_RIGHT] = world.getTileFrom(TERRAIN, x + 1, y) ?: Block.NULL
|
||||
val nearbyTiles = arrayOf(Block.NULL, Block.NULL, Block.NULL, Block.NULL)
|
||||
val NEARBY_TILE_KEY_BACK = NEARBY_TILE_KEY_UP
|
||||
nearbyTiles[NEARBY_TILE_KEY_LEFT] = world.getTileFrom(TERRAIN, x - 1, y)
|
||||
nearbyTiles[NEARBY_TILE_KEY_LEFT] = world.getTileFrom(TERRAIN, x - 1, y)
|
||||
nearbyTiles[NEARBY_TILE_KEY_RIGHT] = world.getTileFrom(TERRAIN, x + 1, y)
|
||||
|
||||
if ((BlockCodex[nearbyTiles[NEARBY_TILE_KEY_LEFT]].isSolid &&
|
||||
BlockCodex[nearbyTiles[NEARBY_TILE_KEY_RIGHT]].isSolid) ||
|
||||
@@ -753,10 +757,10 @@ internal object BlocksDrawer {
|
||||
fun getRenderEndX(): Int = clampWTile(getRenderStartX() + (WorldCamera.width / TILE_SIZE) + 2)
|
||||
fun getRenderEndY(): Int = clampHTile(getRenderStartY() + (WorldCamera.height / TILE_SIZE) + 2)
|
||||
|
||||
fun isConnectSelf(b: Int): Boolean = CreateTileAtlas.getRenderTag(b).connectionType == CreateTileAtlas.RenderTag.CONNECT_SELF
|
||||
fun isConnectMutual(b: Int): Boolean = CreateTileAtlas.getRenderTag(b).connectionType == CreateTileAtlas.RenderTag.CONNECT_MUTUAL
|
||||
fun isWallSticker(b: Int): Boolean = CreateTileAtlas.getRenderTag(b).connectionType == CreateTileAtlas.RenderTag.CONNECT_WALL_STICKER
|
||||
fun isPlatform(b: Int): Boolean = CreateTileAtlas.getRenderTag(b).connectionType == CreateTileAtlas.RenderTag.CONNECT_WALL_STICKER_CONNECT_SELF
|
||||
fun isConnectSelf(b: ItemID): Boolean = CreateTileAtlas.getRenderTag(b).connectionType == CreateTileAtlas.RenderTag.CONNECT_SELF
|
||||
fun isConnectMutual(b: ItemID): Boolean = CreateTileAtlas.getRenderTag(b).connectionType == CreateTileAtlas.RenderTag.CONNECT_MUTUAL
|
||||
fun isWallSticker(b: ItemID): Boolean = CreateTileAtlas.getRenderTag(b).connectionType == CreateTileAtlas.RenderTag.CONNECT_WALL_STICKER
|
||||
fun isPlatform(b: ItemID): Boolean = CreateTileAtlas.getRenderTag(b).connectionType == CreateTileAtlas.RenderTag.CONNECT_WALL_STICKER_CONNECT_SELF
|
||||
//fun isBlendMul(b: Int): Boolean = TILES_BLEND_MUL.contains(b)
|
||||
|
||||
fun tileInCamera(x: Int, y: Int) =
|
||||
|
||||
@@ -6,9 +6,12 @@ import com.badlogic.gdx.graphics.Color
|
||||
import com.badlogic.gdx.graphics.Pixmap
|
||||
import com.badlogic.gdx.graphics.Texture
|
||||
import com.badlogic.gdx.utils.GdxRuntimeException
|
||||
import net.torvald.gdx.graphics.Cvec
|
||||
import net.torvald.terrarum.*
|
||||
import net.torvald.terrarum.blockproperties.Block
|
||||
import net.torvald.terrarum.blockproperties.BlockCodex
|
||||
import net.torvald.terrarum.blockproperties.Fluid
|
||||
import net.torvald.terrarum.gameitem.ItemID
|
||||
import net.torvald.terrarum.gameworld.GameWorld
|
||||
import kotlin.math.roundToInt
|
||||
|
||||
@@ -28,6 +31,8 @@ object CreateTileAtlas {
|
||||
const val TILE_SIZE = TerrarumAppConfiguration.TILE_SIZE
|
||||
const val TILES_IN_X = MAX_TEX_SIZE / TILE_SIZE
|
||||
|
||||
const val ITEM_ATLAS_TILES_X = 16
|
||||
|
||||
private val TOTAL_TILES = TILES_IN_X * TILES_IN_X
|
||||
|
||||
lateinit var atlas: Pixmap
|
||||
@@ -38,8 +43,10 @@ object CreateTileAtlas {
|
||||
lateinit var atlasGlow: Pixmap // glowing won't be affected by the season... for now
|
||||
lateinit var itemTerrainTexture: Texture
|
||||
lateinit var itemWallTexture: Texture
|
||||
lateinit var terrainTileColourMap: GdxColorMap
|
||||
internal lateinit var tags: HashMap<Int, RenderTag>
|
||||
lateinit var terrainTileColourMap: HashMap<ItemID, Cvec>
|
||||
lateinit var tags: HashMap<ItemID, RenderTag> // TileID, RenderTag
|
||||
private set
|
||||
lateinit var itemSheetNumbers: HashMap<ItemID, Int> // TileID, Int
|
||||
private set
|
||||
private val defaultRenderTag = RenderTag(3, RenderTag.CONNECT_SELF, RenderTag.MASK_NA) // 'update' block
|
||||
var initialised = false
|
||||
@@ -56,14 +63,16 @@ object CreateTileAtlas {
|
||||
private var atlasCursor = 0
|
||||
private var atlasCursorGlow = 0
|
||||
private val atlasInit = "./assets/graphics/blocks/init.tga"
|
||||
private var itemSheetCursor = 16
|
||||
|
||||
/**
|
||||
* Must be called AFTER mods' loading so that all the block props are loaded
|
||||
*/
|
||||
operator fun invoke(updateExisting: Boolean = false) { if (updateExisting || !initialised) {
|
||||
|
||||
tags = HashMap<Int, RenderTag>()
|
||||
tags[0] = RenderTag(0, RenderTag.CONNECT_SELF, RenderTag.MASK_NA)
|
||||
tags = HashMap<ItemID, RenderTag>()
|
||||
itemSheetNumbers = HashMap<ItemID, Int>()
|
||||
tags[Block.AIR] = RenderTag(0, RenderTag.CONNECT_SELF, RenderTag.MASK_NA)
|
||||
|
||||
atlas = Pixmap(TILES_IN_X * TILE_SIZE, TILES_IN_X * TILE_SIZE, Pixmap.Format.RGBA8888)
|
||||
atlasAutumn = Pixmap(TILES_IN_X * TILE_SIZE, TILES_IN_X * TILE_SIZE, Pixmap.Format.RGBA8888)
|
||||
@@ -86,27 +95,27 @@ object CreateTileAtlas {
|
||||
|
||||
// get all the files applicable
|
||||
// first, get all the '/blocks' directory, and add all the files, regardless of their extension, to the list
|
||||
val tgaList = ArrayList<FileHandle>()
|
||||
ModMgr.getGdxFilesFromEveryMod("blocks").forEach {
|
||||
if (!it.isDirectory) {
|
||||
throw Error("Path '${it.path()}' is not a directory")
|
||||
val tgaList = ArrayList<Pair<String, FileHandle>>() //Pair of <modname, filehandle>
|
||||
ModMgr.getGdxFilesFromEveryMod("blocks").forEach { (modname, filehandle) ->
|
||||
if (!filehandle.isDirectory) {
|
||||
throw Error("Path '${filehandle.path()}' is not a directory")
|
||||
}
|
||||
|
||||
it.list().forEach { tgaFile ->
|
||||
filehandle.list().forEach { tgaFile ->
|
||||
if (!tgaFile.isDirectory && (tgaFile.name().matches(tileNameRegex))) {
|
||||
tgaList.add(tgaFile)
|
||||
tgaList.add(modname to tgaFile)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Sift through the file list for blocks, but TGA format first
|
||||
tgaList.forEach {
|
||||
tgaList.forEach { (modname, filehandle) ->
|
||||
try {
|
||||
val glowFile = Gdx.files.internal(it.path().dropLast(4) + "_glow.tga") // assuming strict ".tga" file
|
||||
fileToAtlantes(it, if (glowFile.exists()) glowFile else null)
|
||||
val glowFile = Gdx.files.internal(filehandle.path().dropLast(4) + "_glow.tga") // assuming strict ".tga" file
|
||||
fileToAtlantes(modname, filehandle, if (glowFile.exists()) glowFile else null)
|
||||
}
|
||||
catch (e: GdxRuntimeException) {
|
||||
System.err.println("Couldn't load file $it, skipping...")
|
||||
System.err.println("Couldn't load file $filehandle from $modname, skipping...")
|
||||
}
|
||||
}
|
||||
|
||||
@@ -127,73 +136,6 @@ object CreateTileAtlas {
|
||||
}
|
||||
}*/
|
||||
|
||||
|
||||
// Sift through the file list for fluids, but TGA format first
|
||||
val fluidMasterPixmap = Pixmap(TILE_SIZE * 47, TILE_SIZE * 8, Pixmap.Format.RGBA8888)
|
||||
tgaList.filter { it.name().matches(validFluidTilesFilename) && it.extension().toUpperCase() == "TGA" }.forEachIndexed { fluidLevel, it ->
|
||||
val pixmap = Pixmap(it)
|
||||
// dirty manual copy
|
||||
repeat(5) {
|
||||
fluidMasterPixmap.drawPixmap(pixmap,
|
||||
it * TILE_SIZE * 7, fluidLevel * TILE_SIZE,
|
||||
0, TILE_SIZE * it,
|
||||
TILE_SIZE * 7, TILE_SIZE
|
||||
)
|
||||
}
|
||||
repeat(2) {
|
||||
fluidMasterPixmap.drawPixmap(pixmap,
|
||||
(35 + it * 6) * TILE_SIZE, fluidLevel * TILE_SIZE,
|
||||
0, TILE_SIZE * (5 + it),
|
||||
TILE_SIZE * 6, TILE_SIZE
|
||||
)
|
||||
}
|
||||
|
||||
pixmap.dispose()
|
||||
}
|
||||
// test print
|
||||
//PixmapIO2.writeTGA(Gdx.files.absolute("${AppLoader.defaultDir}/fluidpixmapmaster.tga"), fluidMasterPixmap, false)
|
||||
|
||||
// occupy the fluid pixmap with software rendering
|
||||
for (i in BlockCodex.MAX_TERRAIN_TILES..BlockCodex.highestNumber) {
|
||||
val fluid = Color(BlockCodex[i].colour)
|
||||
|
||||
// pixmap <- (color SCREEN fluidMasterPixmap)
|
||||
// then occupy the atlasFluid
|
||||
val pixmap = Pixmap(fluidMasterPixmap.width, fluidMasterPixmap.height, Pixmap.Format.RGBA8888)
|
||||
pixmap.blending = Pixmap.Blending.None
|
||||
|
||||
for (y in 0 until pixmap.height) {
|
||||
for (x in 0 until pixmap.width) {
|
||||
val inColour = Color(fluidMasterPixmap.getPixel(x, y))
|
||||
// SCREEN for RGB, MUL for A.
|
||||
inColour.r = 1f - (1f - fluid.r) * (1f - inColour.r)
|
||||
inColour.g = 1f - (1f - fluid.g) * (1f - inColour.g)
|
||||
inColour.b = 1f - (1f - fluid.b) * (1f - inColour.b)
|
||||
inColour.a = fluid.a * inColour.a
|
||||
|
||||
pixmap.drawPixel(x, y, inColour.toRGBA())
|
||||
}
|
||||
}
|
||||
|
||||
// test print
|
||||
//PixmapIO2.writeTGA(Gdx.files.absolute("${AppLoader.defaultDir}/$i.tga"), pixmap, false)
|
||||
|
||||
// to the atlas
|
||||
val atlasTargetPos = 16 + 47 * 8 * (i - BlockCodex.MAX_TERRAIN_TILES)
|
||||
for (k in 0 until 47 * 8) {
|
||||
val srcX = (k % 47) * TILE_SIZE
|
||||
val srcY = (k / 47) * TILE_SIZE
|
||||
val destX = ((atlasTargetPos + k) % TILES_IN_X) * TILE_SIZE
|
||||
val destY = ((atlasTargetPos + k) / TILES_IN_X) * TILE_SIZE
|
||||
atlasFluid.drawPixmap(pixmap, srcX, srcY, TILE_SIZE, TILE_SIZE, destX, destY, TILE_SIZE, TILE_SIZE)
|
||||
}
|
||||
|
||||
pixmap.dispose()
|
||||
}
|
||||
|
||||
|
||||
fluidMasterPixmap.dispose()
|
||||
|
||||
// create item_wall images
|
||||
|
||||
fun maskTypetoTileIDForItemImage(maskType: Int) = when(maskType) {
|
||||
@@ -204,14 +146,14 @@ object CreateTileAtlas {
|
||||
|
||||
val itemTerrainPixmap = Pixmap(16 * TILE_SIZE, TILES_IN_X * TILE_SIZE, Pixmap.Format.RGBA8888)
|
||||
val itemWallPixmap = Pixmap(16 * TILE_SIZE, TILES_IN_X * TILE_SIZE, Pixmap.Format.RGBA8888)
|
||||
val terrainColormapPixmap = Pixmap(16, TILES_IN_X, Pixmap.Format.RGBA8888)
|
||||
|
||||
CreateTileAtlas.tags.toMap().forEach { t, u ->
|
||||
val tilePosFromAtlas = u.tileNumber + maskTypetoTileIDForItemImage(u.maskType)
|
||||
CreateTileAtlas.tags.toMap().forEach { id, tag ->
|
||||
val tilePosFromAtlas = tag.tileNumber + maskTypetoTileIDForItemImage(tag.maskType)
|
||||
val srcX = (tilePosFromAtlas % TILES_IN_X) * TILE_SIZE
|
||||
val srcY = (tilePosFromAtlas / TILES_IN_X) * TILE_SIZE
|
||||
val destX = (t % 16) * TILE_SIZE
|
||||
val destY = (t / 16) * TILE_SIZE
|
||||
val t = tileIDtoItemSheetNumber(id)
|
||||
val destX = (t % ITEM_ATLAS_TILES_X) * TILE_SIZE
|
||||
val destY = (t / ITEM_ATLAS_TILES_X) * TILE_SIZE
|
||||
itemTerrainPixmap.drawPixmap(CreateTileAtlas.atlas, srcX, srcY, TILE_SIZE, TILE_SIZE, destX, destY, TILE_SIZE, TILE_SIZE)
|
||||
itemWallPixmap.drawPixmap(CreateTileAtlas.atlas, srcX, srcY, TILE_SIZE, TILE_SIZE, destX, destY, TILE_SIZE, TILE_SIZE)
|
||||
}
|
||||
@@ -222,35 +164,35 @@ object CreateTileAtlas {
|
||||
itemWallPixmap.drawPixel(x, y, c)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// create terrain colourmap
|
||||
terrainTileColourMap = HashMap<ItemID, Cvec>()
|
||||
val pxCount = TILE_SIZE * TILE_SIZE
|
||||
for (id in 0 until BlockCodex.MAX_TERRAIN_TILES) {
|
||||
val tx = (id % 16) * TILE_SIZE
|
||||
val ty = (id / 16) * TILE_SIZE
|
||||
var r = 0; var g = 0; var b = 0; var a = 0
|
||||
for (id in itemSheetNumbers) {
|
||||
val tilenum = id.value
|
||||
val tx = (tilenum % ITEM_ATLAS_TILES_X) * TILE_SIZE
|
||||
val ty = (tilenum / ITEM_ATLAS_TILES_X) * TILE_SIZE
|
||||
var r = 0f; var g = 0f; var b = 0f; var a = 0f
|
||||
// average out the whole block
|
||||
for (y in ty until ty + TILE_SIZE) {
|
||||
for (x in tx until tx + TILE_SIZE) {
|
||||
val data = itemTerrainPixmap.getPixel(x, y)
|
||||
r += (data ushr 24) and 255
|
||||
g += (data ushr 16) and 255
|
||||
b += (data ushr 8) and 255
|
||||
a += data and 255
|
||||
r += ((data ushr 24) and 255).div(255f)
|
||||
g += ((data ushr 16) and 255).div(255f)
|
||||
b += ((data ushr 8) and 255).div(255f)
|
||||
a += (data and 255).div(255f)
|
||||
}
|
||||
}
|
||||
|
||||
terrainColormapPixmap.drawPixel(tx / TILE_SIZE, ty / TILE_SIZE,
|
||||
(r / pxCount).shl(24) or
|
||||
(g / pxCount).shl(16) or
|
||||
(b / pxCount).shl(8) or
|
||||
terrainTileColourMap[id.key] = Cvec(
|
||||
(r / pxCount),
|
||||
(g / pxCount),
|
||||
(b / pxCount),
|
||||
(a / pxCount)
|
||||
)
|
||||
}
|
||||
|
||||
//PixmapIO2.writeTGA(Gdx.files.absolute("${AppLoader.defaultDir}/terrain_colormap.tga"), terrainColormapPixmap, false)
|
||||
//PixmapIO2.writeTGA(Gdx.files.absolute("${AppLoader.defaultDir}/terrainitem.tga"), itemTerrainPixmap, false)
|
||||
|
||||
terrainTileColourMap = GdxColorMap(terrainColormapPixmap)
|
||||
itemTerrainTexture = Texture(itemTerrainPixmap)
|
||||
itemWallTexture = Texture(itemWallPixmap)
|
||||
itemTerrainPixmap.dispose()
|
||||
@@ -259,7 +201,7 @@ object CreateTileAtlas {
|
||||
initialised = true
|
||||
} }
|
||||
|
||||
fun getRenderTag(blockID: Int): RenderTag {
|
||||
fun getRenderTag(blockID: ItemID): RenderTag {
|
||||
return tags.getOrDefault(blockID, defaultRenderTag)
|
||||
}
|
||||
|
||||
@@ -273,10 +215,11 @@ object CreateTileAtlas {
|
||||
|
||||
private val nullTile = Pixmap(TILE_SIZE * 16, TILE_SIZE * 16, Pixmap.Format.RGBA8888)
|
||||
|
||||
private fun fileToAtlantes(matte: FileHandle, glow: FileHandle?) {
|
||||
private fun fileToAtlantes(modname: String, matte: FileHandle, glow: FileHandle?) {
|
||||
val tilesPixmap = Pixmap(matte)
|
||||
val tilesGlowPixmap = if (glow != null) Pixmap(glow) else nullTile
|
||||
val blockID = matte.nameWithoutExtension().toInt()
|
||||
val blockName = matte.nameWithoutExtension().toInt() // basically a filename
|
||||
val blockID = "$modname:$blockName"
|
||||
|
||||
// determine the type of the block (populate tags list)
|
||||
// predefined by the image dimension: 16x16 for (1,0)
|
||||
@@ -317,14 +260,20 @@ object CreateTileAtlas {
|
||||
drawToAtlantes(tilesPixmap, tilesGlowPixmap, tileCount)
|
||||
}
|
||||
|
||||
itemSheetNumbers[blockID] = itemSheetCursor
|
||||
itemSheetCursor += 1
|
||||
|
||||
tilesPixmap.dispose()
|
||||
}
|
||||
|
||||
fun tileIDtoAtlasNumber(tileID: ItemID) = tags[tileID]!!.tileNumber
|
||||
fun tileIDtoItemSheetNumber(tileID: ItemID) = itemSheetNumbers[tileID]!!
|
||||
|
||||
/**
|
||||
* This function must precede the drawToAtlantes() function, as the marking requires the variable
|
||||
* 'atlasCursor' and the draw function modifies it!
|
||||
*/
|
||||
private fun addTag(id: Int, connectionType: Int, maskType: Int) {
|
||||
private fun addTag(id: ItemID, connectionType: Int, maskType: Int) {
|
||||
if (tags.containsKey(id)) {
|
||||
throw Error("Block $id already exists")
|
||||
}
|
||||
@@ -391,6 +340,9 @@ object CreateTileAtlas {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @param tileNumber ordinal number of a tile in the texture atlas
|
||||
*/
|
||||
data class RenderTag(val tileNumber: Int, val connectionType: Int, val maskType: Int) {
|
||||
companion object {
|
||||
const val CONNECT_MUTUAL = 0
|
||||
|
||||
@@ -487,14 +487,14 @@ object LightmapRenderer {
|
||||
if (_thisFluid.type != Fluid.NULL) {
|
||||
_fluidAmountToCol.set(_thisFluid.amount, _thisFluid.amount, _thisFluid.amount, _thisFluid.amount)
|
||||
|
||||
_thisTileLuminosity.set(BlockCodex[_thisTerrain].getLumCol(worldX, worldY))
|
||||
_thisTileLuminosity.set(BlockCodex[world.tileNumberToNameMap[_thisTerrain]].getLumCol(worldX, worldY))
|
||||
_thisTileLuminosity.maxAndAssign(BlockCodex[_thisFluid.type].getLumCol(worldX, worldY).mul(_fluidAmountToCol)) // already been div by four
|
||||
_mapThisTileOpacity.setVec(lx, ly, BlockCodex[_thisTerrain].opacity)
|
||||
_mapThisTileOpacity.setVec(lx, ly, BlockCodex[world.tileNumberToNameMap[_thisTerrain]].opacity)
|
||||
_mapThisTileOpacity.max(lx, ly, BlockCodex[_thisFluid.type].opacity.mul(_fluidAmountToCol))// already been div by four
|
||||
}
|
||||
else {
|
||||
_thisTileLuminosity.set(BlockCodex[_thisTerrain].getLumCol(worldX, worldY))
|
||||
_mapThisTileOpacity.setVec(lx, ly, BlockCodex[_thisTerrain].opacity)
|
||||
_thisTileLuminosity.set(BlockCodex[world.tileNumberToNameMap[_thisTerrain]].getLumCol(worldX, worldY))
|
||||
_mapThisTileOpacity.setVec(lx, ly, BlockCodex[world.tileNumberToNameMap[_thisTerrain]].opacity)
|
||||
}
|
||||
|
||||
_mapThisTileOpacity2.setR(lx, ly, _mapThisTileOpacity.getR(lx, ly) * 1.41421356f)
|
||||
@@ -504,7 +504,8 @@ object LightmapRenderer {
|
||||
|
||||
|
||||
// open air || luminous tile backed by sunlight
|
||||
if ((_thisTerrain == AIR && _thisWall == AIR) || (_thisTileLuminosity.nonZero() && _thisWall == AIR)) {
|
||||
if ((world.tileNumberToNameMap[_thisTerrain] == AIR && world.tileNumberToNameMap[_thisWall] == AIR) ||
|
||||
(_thisTileLuminosity.nonZero() && world.tileNumberToNameMap[_thisWall] == AIR)) {
|
||||
_mapLightLevelThis.setVec(lx, ly, sunLight)
|
||||
}
|
||||
|
||||
|
||||
@@ -71,11 +71,17 @@ Payload "FlFL" -- world fluid fills, array of: (Int48 tileAddress, Float32 amoun
|
||||
|
||||
Payload "WiNt" -- wiring nodes, in JSON format
|
||||
|
||||
Payload "CtYP" -- conduit types, array of: (Int48 tileAddress, Uint32 bitarray)
|
||||
Payload "TMaP" -- tile number to name map, array of: (Int32, tileNumber, String itemID)
|
||||
String is null-terminated byte array
|
||||
|
||||
TODO need a format that can store arbitrary number of conduits, not just limited to 32
|
||||
|
||||
/*Payload "CtYP" -- conduit types, array of: (Int48 tileAddress, Uint32 bitarray)
|
||||
can hold 32 different wires simultaneously
|
||||
|
||||
Payload "CfL0" -- conduit fills, aka size of liquid/gas packet, array of: (Int48 tileAddress, Float32 fill)
|
||||
CfL0..CfL9, CfLa..CfLf are available to store values for 16 different things.
|
||||
CfL0..CfL9, CfLa..CfLf are available to store values for 16 different things.*/
|
||||
|
||||
|
||||
EOF 45 E
|
||||
EOF 6E n
|
||||
|
||||
Reference in New Issue
Block a user