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@@ -374,6 +374,7 @@ fun blendNormal(batch: SpriteBatch) {
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// helpful links:
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// helpful links:
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// - https://gamedev.stackexchange.com/questions/82741/normal-blend-mode-with-opengl-trouble
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// - https://gamedev.stackexchange.com/questions/82741/normal-blend-mode-with-opengl-trouble
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// - https://www.andersriggelsen.dk/glblendfunc.php
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// - https://www.andersriggelsen.dk/glblendfunc.php
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// - https://stackoverflow.com/questions/45781683/how-to-get-correct-sourceover-alpha-compositing-in-sdl-with-opengl
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}
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}
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fun gdxClearAndSetBlend(color: Color) {
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fun gdxClearAndSetBlend(color: Color) {
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@@ -409,6 +410,7 @@ fun gdxSetBlendNormal() {
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// helpful links:
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// helpful links:
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// - https://gamedev.stackexchange.com/questions/82741/normal-blend-mode-with-opengl-trouble
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// - https://gamedev.stackexchange.com/questions/82741/normal-blend-mode-with-opengl-trouble
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// - https://www.andersriggelsen.dk/glblendfunc.php
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// - https://www.andersriggelsen.dk/glblendfunc.php
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// - https://stackoverflow.com/questions/45781683/how-to-get-correct-sourceover-alpha-compositing-in-sdl-with-opengl
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}
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}
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fun gdxSetBlendMul() {
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fun gdxSetBlendMul() {
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