mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-10 02:24:05 +09:00
buildingmaker palette titlebar colour change
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@@ -50,7 +50,6 @@ class UIBuildingMakerBlockChooser(val parent: BuildingMaker): UICanvas() {
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this, 36, arrayOf("Terrain", "Wall"), // TODO use inventory icons
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this, 36, arrayOf("Terrain", "Wall"), // TODO use inventory icons
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0, 0, textAreaWidth = MENUBAR_SIZE, width = MENUBAR_SIZE,
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0, 0, textAreaWidth = MENUBAR_SIZE, width = MENUBAR_SIZE,
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defaultSelection = 0,
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defaultSelection = 0,
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backgroundCol = UIItemTextButtonList.DEFAULT_BACKGROUNDCOL
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).also {
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).also {
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it.selectionChangeListener = { _, new ->
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it.selectionChangeListener = { _, new ->
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resetScroll()
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resetScroll()
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@@ -61,7 +60,6 @@ class UIBuildingMakerBlockChooser(val parent: BuildingMaker): UICanvas() {
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this, 36, arrayOf("Close"),
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this, 36, arrayOf("Close"),
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0, this.height - UIItemTextButtonList.DEFAULT_LINE_HEIGHT,
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0, this.height - UIItemTextButtonList.DEFAULT_LINE_HEIGHT,
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width = MENUBAR_SIZE, textAreaWidth = MENUBAR_SIZE,
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width = MENUBAR_SIZE, textAreaWidth = MENUBAR_SIZE,
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backgroundCol = UIItemTextButtonList.DEFAULT_BACKGROUNDCOL
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)
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)
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private var scroll = 0
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private var scroll = 0
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@@ -175,13 +173,13 @@ class UIBuildingMakerBlockChooser(val parent: BuildingMaker): UICanvas() {
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batch.color = Toolkit.Theme.COL_INACTIVE
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batch.color = Toolkit.Theme.COL_INACTIVE
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Toolkit.drawBoxBorder(batch, -1, -1, width + 2, height + 2)
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Toolkit.drawBoxBorder(batch, -1, -1, width + 2, height + 2)
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// background
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// palette background
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batch.color = DEFAULT_BACKGROUNDCOL
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batch.color = DEFAULT_BACKGROUNDCOL
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Toolkit.fillArea(batch, 0, 0, width, height)
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Toolkit.fillArea(batch, MENUBAR_SIZE, 0, width - MENUBAR_SIZE, height)
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// gaps between tabs and close button
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// titlebar (sideways)
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batch.color = DEFAULT_BACKGROUNDCOL
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batch.color = UINSMenu.DEFAULT_TITLEBACKCOL
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Toolkit.fillArea(batch, 0f, tabs.height.toFloat(), MENUBAR_SIZE.toFloat(), height.toFloat() - (tabs.height + closeButton.height))
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Toolkit.fillArea(batch, 0, 0, MENUBAR_SIZE, height)
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// the actual buttons
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// the actual buttons
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tabs.render(batch, camera)
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tabs.render(batch, camera)
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