new fixture: table

This commit is contained in:
minjaesong
2024-03-03 17:06:10 +09:00
parent 34415f720d
commit 91798436cb
13 changed files with 204 additions and 2 deletions

View File

@@ -0,0 +1,60 @@
package net.torvald.terrarum.modulebasegame.gameitems
import com.badlogic.gdx.graphics.g2d.TextureRegion
import net.torvald.terrarum.gameitems.ItemID
/**
* Created by minjaesong on 2024-03-03.
*/
class ItemTable(originalID: ItemID) : FixtureItemBase(originalID, "net.torvald.terrarum.modulebasegame.gameactors.FixtureTable") {
override var dynamicID: ItemID = originalID
override var baseMass = 20.0
override val canBeDynamic = false
override val materialId = "WOOD"
override val itemImage: TextureRegion
get() = getItemImageFromSingleImage("basegame", "sprites/fixtures/table_1.tga")
override var baseToolSize: Double? = baseMass
override var originalName = "ITEM_TABLE_OAK"
}
/**
* Created by minjaesong on 2024-03-03.
*/
class ItemTableEbony(originalID: ItemID) : FixtureItemBase(originalID, "net.torvald.terrarum.modulebasegame.gameactors.FixtureTableEbony") {
override var dynamicID: ItemID = originalID
override var baseMass = 20.0
override val canBeDynamic = false
override val materialId = "WOOD"
override val itemImage: TextureRegion
get() = getItemImageFromSingleImage("basegame", "sprites/fixtures/table_2.tga")
override var baseToolSize: Double? = baseMass
override var originalName = "ITEM_TABLE_EBONY"
}
/**
* Created by minjaesong on 2024-03-03.
*/
class ItemTableBirch(originalID: ItemID) : FixtureItemBase(originalID, "net.torvald.terrarum.modulebasegame.gameactors.FixtureTableBirch") {
override var dynamicID: ItemID = originalID
override var baseMass = 20.0
override val canBeDynamic = false
override val materialId = "WOOD"
override val itemImage: TextureRegion
get() = getItemImageFromSingleImage("basegame", "sprites/fixtures/table_3.tga")
override var baseToolSize: Double? = baseMass
override var originalName = "ITEM_TABLE_BIRCH"
}
/**
* Created by minjaesong on 2024-03-03.
*/
class ItemTableRosewood(originalID: ItemID) : FixtureItemBase(originalID, "net.torvald.terrarum.modulebasegame.gameactors.FixtureTableRosewood") {
override var dynamicID: ItemID = originalID
override var baseMass = 20.0
override val canBeDynamic = false
override val materialId = "WOOD"
override val itemImage: TextureRegion
get() = getItemImageFromSingleImage("basegame", "sprites/fixtures/table_4.tga")
override var baseToolSize: Double? = baseMass
override var originalName = "ITEM_TABLE_ROSEWOOD"
}