diff --git a/src/net/torvald/terrarum/worlddrawer/WorldCamera.kt b/src/net/torvald/terrarum/worlddrawer/WorldCamera.kt index 64aada1d7..253dec042 100644 --- a/src/net/torvald/terrarum/worlddrawer/WorldCamera.kt +++ b/src/net/torvald/terrarum/worlddrawer/WorldCamera.kt @@ -4,8 +4,6 @@ import com.badlogic.gdx.Gdx import com.jme3.math.FastMath import net.torvald.terrarum.* import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZE -import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZED -import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZEF import net.torvald.terrarum.gameactors.ActorWithBody import net.torvald.terrarum.gameworld.GameWorld import net.torvald.terrarum.gameworld.fmod @@ -97,7 +95,8 @@ object WorldCamera { )).floorInt().clampCameraY(world)*/ - val fpsRatio = App.UPDATE_RATE / Gdx.graphics.deltaTime // if FPS=32 & RATE=64, ratio will be 0.5 +// val fpsRatio = App.UPDATE_RATE / Gdx.graphics.deltaTime // if FPS=32 & RATE=64, ratio will be 0.5 + val fpsRatio = 64f / Gdx.graphics.framesPerSecond val oldX = x.toDouble() val oldY = y.toDouble() val newX1 = (player.hitbox.centeredX) - (width / 2) + @@ -111,7 +110,9 @@ object WorldCamera { // println("$cVecMagn\t$pVecMagn\t${cVecMagn / pVecMagn}") - val camSpeed = (1.0 - (1.0 / (2.0 * cVecMagn / pVecMagn))).coerceIn(0.5, 1.0).toFloat() + + + val camSpeed = (1f - (1f / (2f * fpsRatio))).coerceIn(0.5f, 1f) x = FastMath.interpolateLinear(camSpeed, oldX.toFloat(), newX.toFloat()).floorInt() fmod worldWidth y = FastMath.interpolateLinear(camSpeed, oldY.toFloat(), newY.toFloat()).floorInt().clampCameraY(world)