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read sound effects from RAM
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@@ -217,7 +217,7 @@ abstract class Actor : Comparable<Actor>, Runnable {
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}*/
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open @Event fun onAudioInterrupt(music: MusicContainer) {
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music.songFinishedHook(music.gdxMusic)
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music.songFinishedHook(music)
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}
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abstract fun dispose()
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