bringing back onscreen debug info

This commit is contained in:
minjaesong
2018-12-08 05:05:42 +09:00
parent dffb3f95a2
commit 91ade00bbb
4 changed files with 34 additions and 13 deletions

View File

@@ -209,6 +209,8 @@ object Terrarum : Screen {
val systemArch = System.getProperty("os.arch") val systemArch = System.getProperty("os.arch")
val processor = GetCpuName.getModelName() val processor = GetCpuName.getModelName()
val processorVendor = GetCpuName.getCPUID() val processorVendor = GetCpuName.getCPUID()
lateinit var renderer: String
lateinit var rendererVendor: String
val is32BitJVM = !System.getProperty("sun.arch.data.model").contains("64") val is32BitJVM = !System.getProperty("sun.arch.data.model").contains("64")
@@ -325,9 +327,15 @@ object Terrarum : Screen {
testTexture = Texture(Gdx.files.internal("./assets/test_texture.tga")) testTexture = Texture(Gdx.files.internal("./assets/test_texture.tga"))
val glInfo = Gdx.graphics.glVersion.debugVersionString
println("GL_VERSION = $GL_VERSION") println("GL_VERSION = $GL_VERSION")
println("GL_MAX_TEXTURE_SIZE = $GL_MAX_TEXTURE_SIZE") println("GL_MAX_TEXTURE_SIZE = $GL_MAX_TEXTURE_SIZE")
println("GL info:\n${Gdx.graphics.glVersion.debugVersionString}") // debug info println("GL info:\n$glInfo") // debug info
// set up renderer info variables
renderer = Gdx.graphics.glVersion.rendererString
rendererVendor = Gdx.graphics.glVersion.vendorString
if (GL_VERSION < MINIMAL_GL_VERSION || GL_MAX_TEXTURE_SIZE < MINIMAL_GL_MAX_TEXTURE_SIZE) { if (GL_VERSION < MINIMAL_GL_VERSION || GL_MAX_TEXTURE_SIZE < MINIMAL_GL_MAX_TEXTURE_SIZE) {

View File

@@ -216,8 +216,6 @@ class TitleScreen(val batch: SpriteBatch) : Screen {
} }
fun updateScreen(delta: Float) { fun updateScreen(delta: Float) {
//Gdx.graphics.setTitle(Ingame.getCanonicalTitle())
demoWorld.globalLight = WeatherMixer.globalLightNow demoWorld.globalLight = WeatherMixer.globalLightNow
demoWorld.updateWorldTime(delta) demoWorld.updateWorldTime(delta)
WeatherMixer.update(delta, cameraPlayer, demoWorld) WeatherMixer.update(delta, cameraPlayer, demoWorld)
@@ -236,6 +234,8 @@ class TitleScreen(val batch: SpriteBatch) : Screen {
} }
fun renderScreen() { fun renderScreen() {
Gdx.graphics.setTitle(Ingame.getCanonicalTitle())
//camera.setToOrtho(true, Terrarum.WIDTH.toFloat(), Terrarum.HEIGHT.toFloat()) //camera.setToOrtho(true, Terrarum.WIDTH.toFloat(), Terrarum.HEIGHT.toFloat())

View File

@@ -460,11 +460,6 @@ open class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
} }
//Gdx.graphics.setTitle(getCanonicalTitle())
// ASYNCHRONOUS UPDATE AND RENDER // // ASYNCHRONOUS UPDATE AND RENDER //
@@ -568,6 +563,8 @@ open class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
private fun renderGame() { private fun renderGame() {
Gdx.graphics.setTitle(getCanonicalTitle())
IngameRenderer.invoke( IngameRenderer.invoke(
world as GameWorldExtension, world as GameWorldExtension,
actorsRenderBehind, actorsRenderBehind,

View File

@@ -1,5 +1,6 @@
package net.torvald.terrarum.ui package net.torvald.terrarum.ui
import com.badlogic.gdx.Gdx
import com.badlogic.gdx.graphics.Camera import com.badlogic.gdx.graphics.Camera
import com.badlogic.gdx.graphics.Color import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.g2d.SpriteBatch import com.badlogic.gdx.graphics.g2d.SpriteBatch
@@ -174,20 +175,22 @@ class BasicDebugInfoWindow : UICanvas() {
* Top right * Top right
*/ */
//g.color = GameFontBase.codeToCol["y"] // memory pressure
Terrarum.fontSmallNumbers.draw(batch, "${ccY}MEM ", (Terrarum.WIDTH - 21 * 8 - 2).toFloat(), 2f) Terrarum.fontSmallNumbers.draw(batch, "${ccY}MEM ", (Terrarum.WIDTH - 21 * 8 - 2).toFloat(), 2f)
//g.draw(batch, "${ccY}FPS $ccG${Terrarum.appgc.fps}", (Terrarum.WIDTH - 6 * 8 - 2).toFloat(), 10f) // thread count
Terrarum.fontSmallNumbers.draw(batch, "${ccY}CPUs ${if (Terrarum.MULTITHREAD) ccG else ccR}${Terrarum.THREADS}", Terrarum.fontSmallNumbers.draw(batch, "${ccY}CPUs${if (Terrarum.MULTITHREAD) ccG else ccR}${Terrarum.THREADS.toString().padStart(2, ' ')}",
(Terrarum.WIDTH - 2 - 6 * 8).toFloat(), 10f) (Terrarum.WIDTH - 2 - 6 * 8).toFloat(), 10f)
//g.color = GameFontBase.codeToCol["g"] // memory texts
Terrarum.fontSmallNumbers.draw(batch, "${Terrarum.memJavaHeap}M", Terrarum.fontSmallNumbers.draw(batch, "${Terrarum.memJavaHeap}M",
(Terrarum.WIDTH - 17 * 8 - 2).toFloat(), 2f) (Terrarum.WIDTH - 17 * 8 - 2).toFloat(), 2f)
Terrarum.fontSmallNumbers.draw(batch, "/${Terrarum.memNativeHeap}M/", Terrarum.fontSmallNumbers.draw(batch, "/${Terrarum.memNativeHeap}M/",
(Terrarum.WIDTH - 12 * 8 - 2).toFloat(), 2f) (Terrarum.WIDTH - 12 * 8 - 2).toFloat(), 2f)
//Terrarum.fontSmallNumbers.color = GameFontBase.codeToCol["m"]
Terrarum.fontSmallNumbers.draw(batch, "${Terrarum.memXmx}M", Terrarum.fontSmallNumbers.draw(batch, "${Terrarum.memXmx}M",
(Terrarum.WIDTH - 5 * 8 - 2).toFloat(), 2f) (Terrarum.WIDTH - 5 * 8 - 2).toFloat(), 2f)
// FPS count
Terrarum.fontSmallNumbers.draw(batch, "${ccY}FPS${ccG}${Gdx.graphics.framesPerSecond.toString().padStart(3, ' ')}",
(Terrarum.WIDTH - 2 - 13 * 8).toFloat(), 10F)
/** /**
* Bottom left * Bottom left
@@ -201,8 +204,21 @@ class BasicDebugInfoWindow : UICanvas() {
(2 + 28*8).toFloat(), Terrarum.HEIGHT - 10f) (2 + 28*8).toFloat(), Terrarum.HEIGHT - 10f)
Terrarum.fontSmallNumbers.draw(batch, "${ccM}Particles $ccG${ingame.particlesActive}", Terrarum.fontSmallNumbers.draw(batch, "${ccM}Particles $ccG${ingame.particlesActive}",
(2 + 41*8).toFloat(), Terrarum.HEIGHT - 10f) (2 + 41*8).toFloat(), Terrarum.HEIGHT - 10f)
/**
* Bottom right
*/
// processor and renderer
Terrarum.fontSmallNumbers.draw(batch, "$ccY$totalHardwareName",
(Terrarum.WIDTH - 2 - totalHardwareName.length * 8).toFloat(), Terrarum.HEIGHT - 10f)
} }
private val processorName = Terrarum.processor.replace(Regex(""" Processor|( CPU)? @ [0-9.]+GHz"""), "")
private val rendererName = Terrarum.renderer
private val totalHardwareName = "$processorName $rendererName"
private fun printLine(batch: SpriteBatch, l: Int, s: String) { private fun printLine(batch: SpriteBatch, l: Int, s: String) {
Terrarum.fontSmallNumbers.draw(batch, Terrarum.fontSmallNumbers.draw(batch,
s, 10f, line(l) s, 10f, line(l)