confirmation added for exit game and return to main menu

This commit is contained in:
minjaesong
2021-09-13 00:14:48 +09:00
parent 39714153cf
commit 921d47c465
3 changed files with 108 additions and 12 deletions

View File

@@ -19,7 +19,14 @@ class UIInventoryEscMenu(val full: UIInventoryFull) : UICanvas() {
override var height: Int = App.scr.height
override var openCloseTime = 0.0f
private val gameMenu = arrayOf("MENU_LABEL_MAINMENU", "MENU_LABEL_DESKTOP", "MENU_OPTIONS_CONTROLS", "MENU_OPTIONS_SOUND", "MENU_LABEL_GRAPHICS")
private val gameMenu = arrayOf(
"MENU_IO_SAVE_GAME",
"MENU_LABEL_GRAPHICS",
"MENU_OPTIONS_CONTROLS",
"MENU_OPTIONS_SOUND",
"MENU_LABEL_RETURN_MAIN",
"MENU_LABEL_DESKTOP",
)
private val gameMenuListHeight = DEFAULT_LINE_HEIGHT * gameMenu.size
private val gameMenuListWidth = 400
private val gameMenuButtons = UIItemTextButtonList(
@@ -35,42 +42,114 @@ class UIInventoryEscMenu(val full: UIInventoryFull) : UICanvas() {
inactiveCol = Color.WHITE,
defaultSelection = null
)
private val areYouSureMainMenuButtons = UIItemTextButtonList(
this, DEFAULT_LINE_HEIGHT, arrayOf("MENU_LABEL_RETURN_MAIN_QUESTION", "MENU_LABEL_RETURN_MAIN", "MENU_LABEL_CANCEL"),
(App.scr.width - gameMenuListWidth) / 2,
INVENTORY_CELLS_OFFSET_Y + (INVENTORY_CELLS_UI_HEIGHT - (DEFAULT_LINE_HEIGHT * 3)) / 2,
gameMenuListWidth, DEFAULT_LINE_HEIGHT * 3,
readFromLang = true,
textAreaWidth = gameMenuListWidth,
activeBackCol = Color(0),
highlightBackCol = Color(0),
backgroundCol = Color(0),
inactiveCol = Color.WHITE,
defaultSelection = null
)
private val areYouSureQuitButtons = UIItemTextButtonList(
this, DEFAULT_LINE_HEIGHT, arrayOf("MENU_LABEL_DESKTOP_QUESTION", "MENU_LABEL_DESKTOP", "MENU_LABEL_CANCEL"),
(App.scr.width - gameMenuListWidth) / 2,
INVENTORY_CELLS_OFFSET_Y + (INVENTORY_CELLS_UI_HEIGHT - (DEFAULT_LINE_HEIGHT * 3)) / 2,
gameMenuListWidth, DEFAULT_LINE_HEIGHT * 3,
readFromLang = true,
textAreaWidth = gameMenuListWidth,
activeBackCol = Color(0),
highlightBackCol = Color(0),
backgroundCol = Color(0),
inactiveCol = Color.WHITE,
defaultSelection = null
)
private var screen = 0
init {
uiItems.add(gameMenuButtons)
gameMenuButtons.selectionChangeListener = { _, new ->
when (new) {
0 -> App.setScreen(TitleScreen(App.batch))
4 -> screen = 2
5 -> screen = 1
}
}
areYouSureMainMenuButtons.selectionChangeListener = { _, new ->
when (new) {
1 -> App.setScreen(TitleScreen(App.batch))
2 -> screen = 0
}
}
areYouSureQuitButtons.selectionChangeListener = { _, new ->
when (new) {
1 -> Gdx.app.exit()
2 -> screen = 0
}
}
}
private val screenUpdates = arrayOf(
{ delta: Float ->
gameMenuButtons.update(delta)
},
{ delta: Float ->
areYouSureQuitButtons.update(delta)
},
{ delta: Float ->
areYouSureMainMenuButtons.update(delta)
}
)
private val screenRenders = arrayOf(
{ batch: SpriteBatch, camera: Camera ->
// control hints
App.fontGame.draw(batch, full.gameMenuControlHelp, full.offsetX, full.yEnd - 20)
// text buttons
gameMenuButtons.render(batch, camera)
},
{ batch: SpriteBatch, camera: Camera ->
// control hints
App.fontGame.draw(batch, full.gameMenuControlHelp, full.offsetX, full.yEnd - 20)
areYouSureQuitButtons.render(batch, camera)
},
{ batch: SpriteBatch, camera: Camera ->
// control hints
App.fontGame.draw(batch, full.gameMenuControlHelp, full.offsetX, full.yEnd - 20)
areYouSureMainMenuButtons.render(batch, camera)
}
)
override fun updateUI(delta: Float) {
gameMenuButtons.update(delta)
screenUpdates[screen](delta)
}
override fun renderUI(batch: SpriteBatch, camera: Camera) {
// control hints
blendNormal(batch)
batch.color = Color.WHITE
App.fontGame.draw(batch, full.gameMenuControlHelp, full.offsetX, full.yEnd - 20)
// text buttons
gameMenuButtons.render(batch, camera)
screenRenders[screen](batch, camera)
}
override fun doOpening(delta: Float) {
}
override fun doClosing(delta: Float) {
screen = 0
}
override fun endOpening(delta: Float) {
}
override fun endClosing(delta: Float) {
screen = 0
}
override fun dispose() {