tiles with light level <= 1 will be rendered as black square, phys support for non-self-moving bodies (e.g. balls)

Former-commit-id: 5611e2d89f4601e57d014c45f0479600778217f6
Former-commit-id: d900c0733a6d1dcbd9aaed8e9f7f1671c3866624
This commit is contained in:
Song Minjae
2017-01-23 19:06:12 +09:00
parent ba3e1fe8fc
commit 92cc8ff94b
13 changed files with 236 additions and 137 deletions

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@@ -851,4 +851,16 @@ final public class FastMath {
for (int i = 1; i < f.length; i++) max = (f[i] > max) ? f[i] : max;
return max;
}
public static int min(int... f) {
int min = f[0];
for (int i = 1; i < f.length; i++) min = (f[i] < min) ? f[i] : min;
return min;
}
public static int max(int... f) {
int max = f[0];
for (int i = 1; i < f.length; i++) max = (f[i] > max) ? f[i] : max;
return max;
}
}