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wires now appear connected in game
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@@ -130,7 +130,7 @@ class SpriteAnimation(@Transient val parentActor: ActorWithBody) {
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val region = textureRegion.get(currentFrame, currentRow)
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batch.color = colorFilter
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val scale = parentActor.scale.toFloat()
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//val scale = parentActor.scale.toFloat() // wtf?
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if (flipHorizontal && flipVertical) {
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batch.draw(region,
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