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grow grass randomly on dirt if viable
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@@ -97,7 +97,7 @@ public class UnpackedColourSpriteBatch extends SpriteBatch {
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this(size, null);
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}
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private static int VERTEX_ATTR_SIZE = 48;
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private static final int VERTEX_ATTR_SIZE = 48;
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/** Constructs a new SpriteBatch. Sets the projection matrix to an orthographic projection with y-axis point upwards, x-axis
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* point to the right and the origin being in the bottom left corner of the screen. The projection will be pixel perfect with
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