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https://github.com/curioustorvald/Terrarum.git
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dump (another useless message)
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@@ -4,14 +4,12 @@ package net.torvald.terrarum.gameworld
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import com.badlogic.gdx.graphics.Color
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import net.torvald.terrarum.realestate.LandUtil
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import net.torvald.terrarum.blockproperties.BlockCodex
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import net.torvald.terrarum.modulebasegame.gameworld.GameEconomy
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import net.torvald.terrarum.modulebasegame.gameworld.WorldTime
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import org.dyn4j.geometry.Vector2
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typealias BlockAddress = Long
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typealias BlockDamage = Float
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class GameWorld(val width: Int, val height: Int) {
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open class GameWorld(val width: Int, val height: Int) {
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//layers
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@@ -22,7 +20,8 @@ class GameWorld(val width: Int, val height: Int) {
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val layerWallLowBits: PairedMapLayer
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val layerTerrainLowBits: PairedMapLayer
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val layerThermal: MapLayerFloat // in Kelvins
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val layerThermal: MapLayerHalfFloat // in Kelvins
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val layerAirPressure: MapLayerHalfFloat // (milibar - 1000)
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/** Tilewise spawn point */
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var spawnX: Int
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@@ -42,10 +41,6 @@ class GameWorld(val width: Int, val height: Int) {
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val time: WorldTime
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val economy = GameEconomy()
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var generatorSeed: Long = 0
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@@ -61,14 +56,11 @@ class GameWorld(val width: Int, val height: Int) {
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layerTerrainLowBits = PairedMapLayer(width, height)
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layerWallLowBits = PairedMapLayer(width, height)
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layerThermal = MapLayerFloat(width / 2, height / 2, averageTemperature)
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// temperature layer: 2x2 is one cell
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layerThermal = MapLayerHalfFloat(width / 2, height / 2, averageTemperature)
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time = WorldTime(
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71 * WorldTime.DAY_LENGTH +
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7 * WorldTime.HOUR_SEC +
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30L * WorldTime.MINUTE_SEC
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)
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// air pressure layer: 4 * 8 is one cell
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layerAirPressure = MapLayerHalfFloat(width / 4, height / 8, 13f) // 1013 mBar
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}
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/**
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@@ -187,10 +179,6 @@ class GameWorld(val width: Int, val height: Int) {
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throw IllegalArgumentException("illegal mode input: " + mode.toString())
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}
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fun updateWorldTime(delta: Float) {
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time.update(delta)
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}
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fun terrainIterator(): Iterator<Int> {
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return object : Iterator<Int> {
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@@ -297,6 +285,11 @@ class GameWorld(val width: Int, val height: Int) {
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return layerThermal.getValue((worldTileX fmod width) / 2, worldTileY / 2)
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}
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fun getAirPressure(worldTileX: Int, worldTileY: Int): Float? {
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return layerAirPressure.getValue((worldTileX fmod width) / 4, worldTileY / 8)
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}
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companion object {
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@@ -1,11 +1,9 @@
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package net.torvald.terrarum.gameworld
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import net.torvald.terrarum.modulecomputers.virtualcomputer.tvd.ByteArray64
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/**
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* Created by minjaesong on 2016-01-17.
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*/
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class MapLayer(val width: Int, val height: Int) : Iterable<Byte> {
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open class MapLayer(val width: Int, val height: Int) : Iterable<Byte> {
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internal @Volatile var data: ByteArray // in parallel programming: do not trust your register; always read freshly from RAM!
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@@ -8,7 +8,7 @@ import net.torvald.dataclass.Float16Bits
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*
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* Created by minjaesong on 2017-04-21.
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*/
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class MapLayerFloat(val width: Int, val height: Int) : Iterable<Float16Bits> {
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open class MapLayerHalfFloat(val width: Int, val height: Int) : Iterable<Float16Bits> {
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constructor(width: Int, height: Int, init: Float) : this(width, height) {
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data = Array(height) { Array(width, { Float16.fromFloat(init) }) }
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@@ -1,6 +1,6 @@
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package net.torvald.terrarum.gameworld
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import net.torvald.point.Point2d
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import net.torvald.terrarum.Point2d
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class MapPoint {
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@@ -3,7 +3,7 @@ package net.torvald.terrarum.gameworld
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/**
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* Created by minjaesong on 2016-02-15.
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*/
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class PairedMapLayer(width: Int, val height: Int) : Iterable<Byte> {
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open class PairedMapLayer(width: Int, val height: Int) : Iterable<Byte> {
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/**
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* 0b_xxxx_yyyy, x for lower index, y for higher index
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