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https://github.com/curioustorvald/Terrarum.git
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text input pane wip
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@@ -13,6 +13,7 @@ import net.torvald.terrarum.ui.Toolkit
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import net.torvald.terrarum.ui.Toolkit.DEFAULT_BOX_BORDER_COL
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import net.torvald.terrarum.ui.UICanvas
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import net.torvald.terrarum.ui.UIItemTextButton
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import kotlin.math.roundToInt
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/***
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* Note that the UI will not render if either item or itemImage is null.
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@@ -44,7 +45,7 @@ class UIItemInventoryElemWide(
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val height = 48
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val UNIQUE_ITEM_HAS_NO_AMOUNT = -1
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internal val durabilityBarThickness = 3f
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internal val durabilityBarThickness = 3
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}
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override val height = UIItemInventoryElemWide.height
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@@ -59,7 +60,7 @@ class UIItemInventoryElemWide(
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private val durabilityBarOffY = 35f
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private val durabilityBarOffY = 35
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@@ -125,16 +126,16 @@ class UIItemInventoryElemWide(
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// durability metre
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val barFullLen = (width - 8f) - textOffsetX
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val barOffset = posX + textOffsetX
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val barFullLen = (width - 8) - textOffsetX.toInt()
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val barOffset = posX + textOffsetX.toInt()
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val percentage = if (item!!.maxDurability < 0.00001f) 0f else item!!.durability / item!!.maxDurability
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val durabilityCol = UIItemInventoryCellCommonRes.getHealthMeterColour(percentage, 0f, 1f)
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val durabilityBack = durabilityCol mul UIItemInventoryCellCommonRes.meterBackDarkening
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if (item!!.maxDurability > 0.0) {
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batch.color = durabilityBack
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batch.drawStraightLine(barOffset, posY + durabilityBarOffY, barOffset + barFullLen, durabilityBarThickness, false)
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Toolkit.drawStraightLine(batch, barOffset, posY + durabilityBarOffY, barOffset + barFullLen, durabilityBarThickness, false)
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batch.color = durabilityCol
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batch.drawStraightLine(barOffset, posY + durabilityBarOffY, barOffset + barFullLen * percentage, durabilityBarThickness, false)
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Toolkit.drawStraightLine(batch, barOffset, posY + durabilityBarOffY, barOffset + (barFullLen * percentage).roundToInt(), durabilityBarThickness, false)
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}
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@@ -144,7 +145,7 @@ class UIItemInventoryElemWide(
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if (quickslot != null) {
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val label = quickslot!!.plus(0xE010).toChar()
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val labelW = App.fontGame.getWidth("$label")
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App.fontGame.draw(batch, "$label", barOffset + barFullLen - labelW, posY + textOffsetY)
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App.fontGame.draw(batch, "$label", barOffset + barFullLen - labelW.toFloat(), posY + textOffsetY)
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}
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}
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