text input pane wip

This commit is contained in:
minjaesong
2021-10-20 23:00:25 +09:00
parent 8a8e97d4b2
commit 9326b87909
34 changed files with 320 additions and 163 deletions

View File

@@ -1,11 +1,18 @@
package net.torvald.terrarum.gamecontroller
import com.badlogic.gdx.Gdx
import net.torvald.terrarum.App.printdbg
typealias TerrarumKeyLayout = Array<Array<String?>>
data class TerrarumKeyLayout(
val name: String,
val symbols: Array<Array<String?>>?,
val acceptChar: ((Int) -> String?)? = null
)
/**
* Key Layout File Structure for Low Layer:
* - n: Displayed name of the keyboard layout
* - t: Key symbols in 256R4C string array (C1: unshifted, C2: Shift, C3: AltGr, C4: Shift-AltGr)
*
* IME consists of two keyboard layers:
* - Low layer: "english" keyboard (qwerty, colemak, etc), stateless
* - High layer: chinese/japanese/korean/etc. keyboard, stateful
@@ -36,10 +43,11 @@ object IME {
private fun parseKeylayoutFile(path: String): TerrarumKeyLayout {
val file = Gdx.files.internal(path)
val src = file.readString("UTF-8")
val jsval = context.eval("js", src)
val jsval = context.eval("js", "let t=$src;Object.freeze(t)")
val name = jsval.getMember("n").asString()
val out = Array(256) { Array<String?>(4) { null } }
for (keycode in 0L until 256L) {
val a = jsval.getArrayElement(keycode)
val a = jsval.getMember("t").getArrayElement(keycode)
if (!a.isNull) {
for (layer in 0L until 4L) {
if (a.arraySize > layer) {
@@ -52,9 +60,9 @@ object IME {
}
}
//println("[IME] Test Keymap print:"); for (keycode in 0 until 256) { print("$keycode:\t"); println(out[keycode].joinToString("\t")) }
// println("[IME] Test Keymap print for $name:"); for (keycode in 0 until 256) { print("$keycode:\t"); println(out[keycode].joinToString("\t")) }
return out
return TerrarumKeyLayout(name, out)
}
}