text input pane wip

This commit is contained in:
minjaesong
2021-10-20 23:00:25 +09:00
parent 8a8e97d4b2
commit 9326b87909
34 changed files with 320 additions and 163 deletions

View File

@@ -12,7 +12,6 @@ import com.badlogic.gdx.utils.Disposable
import net.torvald.random.HQRNG
import net.torvald.terrarum.App
import net.torvald.terrarum.CommonResourcePool
import net.torvald.terrarum.fillRect
import net.torvald.terrarum.modulebasegame.IngameRenderer
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
import org.lwjgl.opengl.GL20
@@ -30,10 +29,15 @@ object Toolkit : Disposable {
val baloonTile = TextureRegionPack("assets/graphics/gui/message_black_tileable.tga", 36, 36, flipY = true)
val textureWhiteSquare = Texture(Gdx.files.internal("assets/graphics/ortho_line_tex_2px.tga"))
val textureWhiteCircle = Texture(Gdx.files.internal("assets/graphics/circle_512.tga"))
init {
App.disposables.add(this)
textureWhiteSquare.setFilter(Texture.TextureFilter.Nearest, Texture.TextureFilter.Nearest)
textureWhiteCircle.setFilter(Texture.TextureFilter.Linear, Texture.TextureFilter.Linear)
CommonResourcePool.addToLoadingList("toolkit_box_border") {
TextureRegionPack(Gdx.files.internal("./assets/graphics/gui/box_border_flat_tileable.tga"), 1, 1)
}
@@ -44,6 +48,8 @@ object Toolkit : Disposable {
override fun dispose() {
baloonTile.dispose()
textureWhiteSquare.dispose()
textureWhiteCircle.dispose()
}
val drawWidth: Int
@@ -72,7 +78,19 @@ object Toolkit : Disposable {
}
fun fillArea(batch: SpriteBatch, x: Int, y: Int, w: Int, h: Int) {
batch.fillRect(x.toFloat(), y.toFloat(), w.toFloat(), h.toFloat())
batch.draw(textureWhiteSquare, x.toFloat(), y.toFloat(), w.toFloat(), h.toFloat())
}
fun fillArea(batch: SpriteBatch, x: Float, y: Float, w: Float, h: Float) {
batch.draw(textureWhiteSquare, x, y, w, h)
}
fun fillCircle(batch: SpriteBatch, x: Int, y: Int, w: Int, h: Int) {
batch.draw(textureWhiteCircle, x.toFloat(), y.toFloat(), w.toFloat(), h.toFloat())
}
fun drawStraightLine(batch: SpriteBatch, x: Int, y: Int, otherEnd: Int, thickness: Int, isVertical: Boolean) {
if (!isVertical)
fillArea(batch, x, y, otherEnd - x, thickness)
else
fillArea(batch, x, y, thickness, otherEnd - y)
}
/**