when it's not dev build, title bar shows less info

they take some processing time
This commit is contained in:
Minjae Song
2018-12-25 01:58:18 +09:00
parent 46284be77d
commit 934b252314
9 changed files with 110 additions and 92 deletions

View File

@@ -6,13 +6,12 @@ import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import com.jme3.math.FastMath
import net.torvald.terrarum.*
import net.torvald.terrarum.worlddrawer.LightmapRenderer
import net.torvald.terrarum.worlddrawer.FeaturesDrawer
import net.torvald.terrarum.Terrarum.mouseTileX
import net.torvald.terrarum.Terrarum.mouseTileY
import net.torvald.terrarum.gameworld.GameWorld
import net.torvald.terrarum.modulebasegame.Ingame
import net.torvald.terrarum.modulebasegame.gameworld.GameWorldExtension
import net.torvald.terrarum.worlddrawer.FeaturesDrawer
import net.torvald.terrarum.worlddrawer.LightmapRenderer
/**
* Created by minjaesong on 2016-03-14.
@@ -91,8 +90,8 @@ class BasicDebugInfoWindow : UICanvas() {
+ "${(hitbox?.endY?.div(FeaturesDrawer.TILE_SIZE))?.toInt()}"
+ ")")
printLine(batch, 3, "veloX reported $ccG${player.externalForce?.x}")
printLine(batch, 4, "veloY reported $ccG${player.externalForce?.y}")
printLine(batch, 3, "veloX reported $ccG${player.externalForce.x}")
printLine(batch, 4, "veloY reported $ccG${player.externalForce.y}")
printLine(batch, 5, "p_WalkX $ccG${player.controllerMoveDelta?.x}")
printLine(batch, 6, "p_WalkY $ccG${player.controllerMoveDelta?.y}")