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when it's not dev build, title bar shows less info
they take some processing time
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@@ -54,7 +54,7 @@ abstract class UIItem(var parentUI: UICanvas) { // do not replace parentUI to UI
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get() = relativeMouseX in 0..width - 1 && relativeMouseY in 0..height - 1
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/** If mouse is hovering over it and mouse is down */
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open val mousePushed: Boolean
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get() = mouseUp && Gdx.input.isButtonPressed(AppLoader.getConfigInt("mouseprimary")!!)
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get() = mouseUp && Gdx.input.isButtonPressed(AppLoader.getConfigInt("mouseprimary"))
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/** UI to call (show up) while mouse is up */
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