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new block clay
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@@ -163,6 +163,14 @@ internal object SavegameMigrator {
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}
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@AppliedVersion("0.3.99999")
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fun updatePlayerEncumbrance(actor: Actor) {
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if (actor is IngamePlayer && actor.actorValue.getAsInt("encumbrance") == 1000) {
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actor.actorValue.set("encumbrance", 50000)
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}
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}
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}
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