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https://github.com/curioustorvald/Terrarum.git
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visible actors are defaulted to Visible, SpriteAnimations now has "parent" actors and uses its Visible property
Former-commit-id: 0e240de4ca38a59724f364df4624c8dc79c0112d Former-commit-id: b017b24ab7591ea2fd2518308bd5656597c14f47
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@@ -151,7 +151,7 @@ class BasicDebugInfoWindow : UICanvas {
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g.color = GameFontBase.codeToCol["y"]
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g.drawString("${ccY}MEM ", (Terrarum.WIDTH - 15 * 8 - 2).toFloat(), 2f)
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//g.drawString("${ccY}FPS $ccG${Terrarum.appgc.fps}", (Terrarum.WIDTH - 6 * 8 - 2).toFloat(), 10f)
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g.drawString("${ccY}CPUs ${if (Terrarum.MULTITHREAD) ccG else ccR}${Terrarum.CORES}",
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g.drawString("${ccY}CPUs ${if (Terrarum.MULTITHREAD) ccG else ccR}${Terrarum.THREADS}",
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(Terrarum.WIDTH - 2 - 6*8).toFloat(), 10f)
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g.color = GameFontBase.codeToCol["g"]
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