visible actors are defaulted to Visible, SpriteAnimations now has "parent" actors and uses its Visible property

Former-commit-id: 0e240de4ca38a59724f364df4624c8dc79c0112d
Former-commit-id: b017b24ab7591ea2fd2518308bd5656597c14f47
This commit is contained in:
Song Minjae
2016-12-23 20:49:29 +09:00
parent 106afb4f49
commit 944c71d691
22 changed files with 712 additions and 88 deletions

View File

@@ -151,7 +151,7 @@ class BasicDebugInfoWindow : UICanvas {
g.color = GameFontBase.codeToCol["y"]
g.drawString("${ccY}MEM ", (Terrarum.WIDTH - 15 * 8 - 2).toFloat(), 2f)
//g.drawString("${ccY}FPS $ccG${Terrarum.appgc.fps}", (Terrarum.WIDTH - 6 * 8 - 2).toFloat(), 10f)
g.drawString("${ccY}CPUs ${if (Terrarum.MULTITHREAD) ccG else ccR}${Terrarum.CORES}",
g.drawString("${ccY}CPUs ${if (Terrarum.MULTITHREAD) ccG else ccR}${Terrarum.THREADS}",
(Terrarum.WIDTH - 2 - 6*8).toFloat(), 10f)
g.color = GameFontBase.codeToCol["g"]