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briefy showing item name to the quickslot when the selection has changed
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@@ -31,7 +31,7 @@ open class FixtureItemBase(originalID: ItemID, val makeFixture: () -> FixtureBas
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get() = CommonResourcePool.getAsTextureRegion("itemplaceholder_32")
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override var baseToolSize: Double? = baseMass
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override fun effectWhenEquipped(actor: ActorWithBody, delta: Float) {
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override fun effectWhileEquipped(actor: ActorWithBody, delta: Float) {
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(INGAME as TerrarumIngame).blockMarkingActor.let {
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it.setGhost(ghostItem)
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it.isVisible = true
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