briefy showing item name to the quickslot when the selection has changed

This commit is contained in:
minjaesong
2022-01-10 16:19:56 +09:00
parent 48f62e11bf
commit 946f75183c
15 changed files with 125 additions and 42 deletions

View File

@@ -3,6 +3,7 @@ package net.torvald.terrarum.modulebasegame.ui
import com.badlogic.gdx.graphics.Camera
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import com.jme3.math.FastMath
import net.torvald.terrarum.App
import net.torvald.terrarum.ItemCodex
import net.torvald.terrarum.Second
@@ -28,9 +29,11 @@ class UIQuickslotBar : UICanvas() {
*/
override var openCloseTime: Second = COMMON_OPEN_CLOSE
private var selection: Int
get() = (Terrarum.ingame!! as TerrarumIngame).actorNowPlaying?.actorValue?.getAsInt(AVKey.__PLAYER_QUICKSLOTSEL) ?: 0
set(value) { (Terrarum.ingame!! as TerrarumIngame).actorNowPlaying?.actorValue?.set(AVKey.__PLAYER_QUICKSLOTSEL, value.fmod(SLOT_COUNT)) }
private var selection: Int = -1
set(value) {
(Terrarum.ingame!! as TerrarumIngame).actorNowPlaying?.actorValue?.set(AVKey.__PLAYER_QUICKSLOTSEL, value.fmod(SLOT_COUNT))
field = value
}
companion object {
@@ -41,29 +44,77 @@ class UIQuickslotBar : UICanvas() {
override fun updateUI(delta: Float) {
val newSelection = (Terrarum.ingame!! as TerrarumIngame).actorNowPlaying?.actorValue?.getAsInt(AVKey.__PLAYER_QUICKSLOTSEL) ?: 0
if (selection != newSelection) {
nameShowupFired = true
nameShowupTimer = 0f
nameShowupAlpha = 1f
showupTime = App.getConfigInt("selecteditemnameshowuptime").div(1000f) // refresh game config
}
if (nameShowupFired) {
nameShowupTimer += delta
if (nameShowupTimer >= NAME_SHOWUP_DECAY + showupTime) {
nameShowupAlpha = 0f
nameShowupFired = false
}
else if (nameShowupTimer >= showupTime) {
val a = (nameShowupTimer - showupTime) / NAME_SHOWUP_DECAY
nameShowupAlpha = FastMath.interpolateLinear(a, 1f, 0f)
}
}
selection = newSelection
}
private val NAME_SHOWUP_DECAY = COMMON_OPEN_CLOSE
private var nameShowupAlpha = 0f
private var nameShowupTimer = 0f
private var nameShowupFired = false
private var showupTime = App.getConfigInt("selecteditemnameshowuptime").div(1000f)
private val drawColor = Color(1f, 1f, 1f, 1f)
override fun renderUI(batch: SpriteBatch, camera: Camera) {
for (i in 0..SLOT_COUNT - 1) {
val item = ItemCodex[(Terrarum.ingame!! as TerrarumIngame).actorNowPlaying?.inventory?.getQuickslot(i)?.itm]
(Terrarum.ingame!! as TerrarumIngame).actorNowPlaying?.let { actor ->
for (i in 0..SLOT_COUNT - 1) {
val item = ItemCodex[actor.inventory.getQuickslot(i)?.itm]
val image = if (i == selection)
ItemSlotImageFactory.produceLarge(false, (i + 1) % SLOT_COUNT, item)
else
ItemSlotImageFactory.produce(true, (i + 1) % SLOT_COUNT, item)
val image = if (i == selection)
ItemSlotImageFactory.produceLarge(false, (i + 1) % SLOT_COUNT, item)
else
ItemSlotImageFactory.produce(true, (i + 1) % SLOT_COUNT, item)
val slotX = cellSize / 2 + (cellSize + gutter) * i
val slotY = cellSize / 2
val slotX = cellSize / 2 + (cellSize + gutter) * i
val slotY = cellSize / 2
// draw slots
drawColor.a = handler.opacity * DISPLAY_OPACITY
batch.color = drawColor
image.draw(batch, slotX, slotY)
// draw slots
drawColor.set(-1)
drawColor.a = handler.opacity * DISPLAY_OPACITY
batch.color = drawColor
image.draw(batch, slotX, slotY)
}
if (nameShowupAlpha > 0f) {
val selection = actor.actorValue.getAsInt(AVKey.__PLAYER_QUICKSLOTSEL) ?: return
actor.inventory.getQuickslot(selection)?.let {
val item = ItemCodex[it.itm]
val quantity = it.qty
val text = "${item?.name}" + (if (item?.isUnique == true) "" else " ($quantity)")
val textWidth = App.fontGame.getWidth(text)
drawColor.set(item?.nameColour ?: Color.WHITE)
drawColor.a = nameShowupAlpha
batch.color = drawColor
App.fontGame.draw(batch, text, (width - textWidth) / 2, height - 20)
}
}
}
}