mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 12:21:52 +09:00
minor changes
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@@ -16,7 +16,6 @@ class BlockProp : TaggedProp {
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var nameKey: String = ""
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/** 1.0f for 1023, 0.25f for 255 */
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var shadeColR = 0f
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var shadeColG = 0f
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var shadeColB = 0f
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@@ -46,7 +45,6 @@ class BlockProp : TaggedProp {
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var isVertFriction: Boolean = false
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/** 1.0f for 1023, 0.25f for 255 */
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internal var baseLumColR = 0f // base value used to calculate dynamic luminosity
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internal var baseLumColG = 0f // base value used to calculate dynamic luminosity
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internal var baseLumColB = 0f // base value used to calculate dynamic luminosity
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@@ -96,13 +96,14 @@ class FluidCodex {
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}
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/**
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* Created by minjaesong on 2023-10-11.
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*/
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class FluidProp {
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var id: ItemID = ""
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var numericID: Int = -1
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var nameKey: String = ""
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/** 1.0f for 1023, 0.25f for 255 */
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var shadeColR = 0f
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var shadeColG = 0f
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var shadeColB = 0f
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@@ -114,7 +115,6 @@ class FluidProp {
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var material: String = ""
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/** 1.0f for 1023, 0.25f for 255 */
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var lumColR = 0f
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var lumColG = 0f
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var lumColB = 0f
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@@ -132,4 +132,5 @@ class FluidProp {
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@Transient var tags = HashSet<String>()
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// TODO: if you're going to have a dynamicLuminosityFunction, simulate the way fireflies illuminate to make random "swirling" patterns
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}
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@@ -1,43 +0,0 @@
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package net.torvald.terrarum.gameworld
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/**
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* Created by minjaesong on 2018-12-29.
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*/
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/*class FluidProp {
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var density: Int = 0
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var dynamicLuminosityFunction: Int = 0
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/** 1.0f for 1023, 0.25f for 255 */
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var shadeColR = 0f
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var shadeColG = 0f
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var shadeColB = 0f
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var shadeColA = 0f
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/** 1.0f for 1023, 0.25f for 255 */
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var lumColR = 0f
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var lumColG = 0f
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var lumColB = 0f
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var lumColA = 0f
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inline val opacity: Color
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get() = Color(shadeColR, shadeColG, shadeColB, shadeColA)
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inline val luminosity: Color
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get() = BlockPropUtil.getDynamicLumFunc(Color(lumColR, lumColG, lumColB, lumColA), dynamicLuminosityFunction)
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companion object {
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fun getNullProp(): FluidProp {
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val p = FluidProp()
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p.shadeColR = BlockCodex[Block.AIR].shadeColR
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p.shadeColG = BlockCodex[Block.AIR].shadeColG
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p.shadeColB = BlockCodex[Block.AIR].shadeColB
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p.shadeColA = BlockCodex[Block.AIR].shadeColA
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return p
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}
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}
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}*/
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