mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 12:21:52 +09:00
var jump just pressed
This commit is contained in:
84
config_colemak.json
Normal file
84
config_colemak.json
Normal file
@@ -0,0 +1,84 @@
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{
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"displayfps": 0,
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"usevsync": false,
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"screenwidth": 1110,
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"screenheight": 740,
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"language": "enUS",
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"notificationshowuptime": 4000,
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"multithread": true,
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"multithreadedlight": false,
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"showhealthmessageonstartup": true,
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"usexinput": true,
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"gamepadkeyn": 3,
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"gamepadkeyw": 2,
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"gamepadkeys": 0,
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"gamepadkeye": 1,
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"gamepadlup": 4,
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"gamepadrup": 5,
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"gamepadselect": 6,
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"gamepadstart": 7,
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"gamepadltrigger": 8,
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"gamepadrtrigger": 9,
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"gamepadlthumb": 10,
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"gamepadrthumb": 11,
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"gamepadaxislx": 1,
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"gamepadaxisly": 0,
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"gamepadaxisrx": 3,
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"gamepadaxisry": 2,
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"gamepadtriggeraxis": 4,
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"gamepadtriggeraxis2": 5,
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"gamepadaxiszeropoints": [
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-0.011,
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-0.022,
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-0.033,
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-0.044
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],
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"gamepadlabelstyle": "msxbone",
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"keyup":34,
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"keyleft":46,
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"keydown":47,
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"keyright":48,
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"keyinventory":45,
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"keyinteract":44,
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"keymovementaux": 29,
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"keyclose": 31,
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"keyzoom": 54,
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"keygamemenu": 61,
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"keyquicksel": 59,
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"keyquickselalt": [
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67,
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129,
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73
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],
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"keyjump": 62,
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"keyquickslots": [
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8,
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9,
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10,
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11,
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12,
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13,
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14,
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15,
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16,
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7
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],
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"mouseprimary": 0,
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"mousesecondary": 1,
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"pcgamepadenv": "console",
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"maxparticles": 768,
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"temperatureunit": 1,
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"fxretro": false,
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"buildingmakerfavs": [
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148,
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48,
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50,
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17,
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19,
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18,
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176,
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4144,
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4146,
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4244
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]
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}
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@@ -166,6 +166,7 @@ open class ActorHumanoid(
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protected inline val isGamer: Boolean
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get() = if (Terrarum.ingame == null) false else this == Terrarum.ingame!!.actorNowPlaying
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private var jumpJustPressedLatched = false
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@Transient private val nullItem = object : GameItem(0) {
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override val isUnique: Boolean = false
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@@ -248,7 +249,17 @@ open class ActorHumanoid(
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gamepad.getButton(AppLoader.getConfigInt("gamepadltrigger"))
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}
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TODO("isJumpJustDown")
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if (isJumpJustDown && jumpJustPressedLatched) {
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isJumpJustDown = false
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}
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else if (isJumpDown && !jumpJustPressedLatched) {
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isJumpJustDown = true
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jumpJustPressedLatched = true
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}
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else if (!isJumpDown) {
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jumpJustPressedLatched = false
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}
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}
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else {
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isUpDown = axisY < 0f
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@@ -133,7 +133,8 @@ class BasicDebugInfoWindow : UICanvas() {
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"${if (player.walledRight) "$ccR" else "$ccG"}R" +
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"${if (player.colliding) "$ccR" else "$ccG"}${0x08.toChar()} " +
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"${if (player.jumping) "$ccG" else "$ccK"}JMP" +
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"${if (player.isJumpDown) "$ccG" else "$ccK"}KEY"
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"${if (player.isJumpDown) "$ccG" else "$ccK"}KEY" +
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"${if (player.isJumpJustDown) "$ccO" else "$ccK"}${0x0F.toChar()}"
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)
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}
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