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working storage chest impl
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@@ -41,8 +41,8 @@ class UIItemInventoryElem(
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override var quickslot: Int? = null,
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override var equippedSlot: Int? = null,
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val drawBackOnNull: Boolean = true,
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keyDownFun: (GameItem?, Int) -> Unit,
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touchDownFun: (GameItem?, Int, Int, Int, Int) -> Unit
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keyDownFun: (GameItem?, Int, Int) -> Unit,
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touchDownFun: (GameItem?, Int, Int) -> Unit
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) : UIItemInventoryCellBase(parentUI, initialX, initialY, item, amount, itemImage, quickslot, equippedSlot, keyDownFun, touchDownFun) {
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companion object {
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